Is it possible that monsters can get damaged by being knocked back against objects?
My question comes from the Cold Iron Carver. Its charged attack is a 360° swing. Where I am now, skeletons don't die after 1 charged attack. However, if I do it when they can't be knocked backwards because of an object/wall blocking them, I do instantly kill them. There's no extra damage bar appearing, and the animation shows only 1 turn, so this kind of makes me rule out the possibility of me hitting the monster twice.
Or am I missing another possible explanation?
Okay nvm! Tried it on a gun puppy aswell and there it did show 2 damage bars. So now the question only remains why the animation shows 1 turn instead of 2 :p
Edit: It even seems to do triple damage against monsters that stay alive and close enough during the whole swing.. o.O That really makes me wonder why the animation is only showing 1 swing :/