About the system of SK

85 respuestas [Último envío]
Shadaox

I find the energy bar to be a useless waste of time most likely the same as this post, why do you need to pay money or wait a whole day to run a dungeon more then 3-5 times, or craft something after waiting like 5 hours? It's a bit insane to have to do that, despite just wanting to play the game without the worry of running out of energy just to simply do basic things with friends.

I would suggest dumping the energy bar and just make a cash shop with exclusive items, costumes, armors, ect. If that isn't taken into consideration there is something seriously wrong with this company. Oh and I don't want to hear [silly] responses from people about stupid economic problems, a simple thought about the system of the game is all if anything.

Thoughts about the system of SK?

Imagen de Darkshaodw
Darkshaodw
Yea no one really cares. You

Yea no one really cares. You don't like it? Your loss! Just do something in between the times like read a book or pvp. Wish yall could solve this yourselves...

Imagen de Devilite
Devilite
Energy is a fatigue system.

Energy is a fatigue system.

Imagen de Little-Juances
Little-Juances
"I would suggest dumping the

"I would suggest dumping the energy bar and just make a cash shop with exclusive items, costumes, armors, ect."
And with this system, you're making pay-only items. With the game as it is right now, everyone can get everything without any limitation, other than time and patience.

The system isnt perfect, but it works, the game has been running for more than a year, and your idea is flawed too. Try again later.

Shadaox
Lol

If I was to say shut it down, you would more then likely go emo and suicide wouldn't you?

Imagen de Lightyourfire
Lightyourfire
Go easy on him

I'm leaving this up to you, forum critics.

Shadaox, please move this to the suggestions category, but leave a shadow copy here in GD so more people notice

Imagen de Serell
Serell
...

"If I was to say shut it down, you would more then likely go emo and suicide wouldn't you?"

That isn't funny. At all.

Imagen de Lightyourfire
Lightyourfire
And another thing on that

Suicide is not a verb, it's a noun

Imagen de Canine-Vladmir
Canine-Vladmir

you guys are starting a forum fight...O_o

the system is ruined. or not perfect. we all know that.
Is it gonna change? no. i doubt it.
But what can we do. make a petition? :3
Just play the game till you get tired and then move on.

Shadaox
Hmm...

"Shadaox, please move this to the suggestions category, but leave a shadow copy here in GD so more people notice"

@Lightyourfire

It's more of a conversational topic not really a suggestion despite saying "I suggest"

Shadaox
Yeah >>

@Canine-Vladmir

Just kinda turned into one despite not wanting it to really... and why move on all games are the same they all expect you to pay up.

Imagen de Lightyourfire
Lightyourfire

Alright, sorry for misunderstanding this

Shadaox
Thanks

@Derpules

Thank you I will.

Imagen de Artistbma
Artistbma
I read the title, and I'm

I read the title, and I'm like, "Oh cool, someone with ideas to make the game better."

I read the OP, and Im like, "Um, not what I thought, guess Ill read the posts..."

I read the posts, and Im like, "Ok, the OP doesn't know how this game works. He has no clue what he's doing, and insulting OOO if they dont do what he said is not good."

Writing this, Im like "Ha, the OPs gonna be ticked off."

Imagen de Little-Juances
Little-Juances

"If I was to say shut it down, you would more then likely go emo and suicide wouldn't you?"

Nope, just bcause you say it, it wont happen anyways since no one follows orders from a kid, no need to go emo for me :D

Imagen de Cryoworld
Cryoworld
Classic OP title, classic OP

Classic OP title, classic OP complaining about things he fails to understand. Also says not to post about the "stupid economic problems."

Time to get out the popcorn then.

Imagen de Deltikon
Deltikon
Yes, fatigue system is stupid.

Glad to not be the only one to think like that. But...

"I would suggest dumping the energy bar and just make a cash shop with exclusive items, costumes, armors, ect."
I agree, but definitely not with exclusive content that isn't cosmetics, otherwise it becomes p2w.

But still, since the crafting system is fully dependent of the energy people trade on the market, it would turn the game p2w, since the CE prices would be so high it would be impossible to buy even one package after infinite grinding. And if you haven't reached tier 2 yet, you'll notice that you won't be able to craft with just your mist tank from 3* gear and above.

Unfortunately, no-one will take you seriously but me because they think an MMO should make people pay for real money or grind forever... Either that, or the lack of details about it or the fact we get threads like these all the time. Ironically, people seems to want to ignore an obvious flaw on the game. Like a big hole on a ship.

EDIT: Be nicer, you don't want to have the entire forum up your butto- oh wait, it already happened...

Imagen de Aumir
Aumir
OP has a point

He also doesn't express it like he should and disrespects people. He will in turn get that...

Imagen de Xylka-Mkii
Xylka-Mkii
Move to graveyard. Just

Move to graveyard. Just another pointless thread

Imagen de Deltikon
Deltikon
sigh, what if spiral kinghts was a ship...

>Someone who just arrived and points a hole in the ship.
>"I have an idea, let's ignore it!"
>"nobody cares about the hole"
>"The hole is a feature, you self-entitled f2per."
>"If the hole is fixed, the owner of the ship will lose money!"
>"I don't feel like there's any hole on the ship"

Imagen de Rathayibacter
Rathayibacter

"If I was to say shut it down, you would more then likely go emo and suicide wouldn't you?"
You know what? You're disgusting for even joking about that. Theres a million threads exactly like yours, and your only accomplishment is combining an "ENERGY SUXXXXXXXX TT_TT" thread and a "HEY EVERYONE LOOK AT THIS AWFUL IDEA I HAVE" thread.

Imagen de Serell
Serell
Many people have different definitions of "emo"..

But I'm guessing your definition is people that are depressed and kill themselves. So yeah. Not funny, those people need help.

Imagen de Takendown
Takendown

...why do you need to pay money or wait a whole day to run a dungeon more then 3-5 times, or craft something after waiting like 5 hours?
Because OOO (Three Rings) is a company. And like all other companies, they need money to continue development. Be happy that this isn't a P2P MMO, like some others I know.

From my experience, I like the current system (been playing since the release on Steam... And even before that). Play for a bit, wait for your energy to recover while you have time to do things elsewhere. Why? Because people want to play this game long enough to not get bored of it. In other words, OOO probably want to slow down the process of players progressing from 0* - 5* quickly and then having completely nothing to do. F2P players at least...

If you're extremely concerned about the cost of Elevators, there is an option. Splash out some $$s or ££s and pay for an Elevator Pass. They aren't expensive.

...despite just wanting to play the game without the worry of running out of energy just to simply do basic things with friends.

Elevator Pass. Inexpensive. Very, for what it gives you.

Also, that emo joke was not cool nor funny.

Imagen de Lightyourfire
Lightyourfire

Thank you to everyone against this post, you have done well.

Imagen de Derpules
Derpules
@Deltikon

Analogies are fun! Here's another: what if SK was a jet plane instead?

Deltikon: "Guys, there's a big hole here! We have to fill it in!"
Everyone else: "Dude, that's the engine exhaust."

Imagen de Deltikon
Deltikon
Engine? What engine?

I don't see any engine, just a hole in the wing.

Imagen de Princeberton
Princeberton
Live long and prosper

*high fives Derpules*

Anyway, the energy system is an essential part of this game, and it's running well. Once you're into tier 2, you can play indefinitely, since your profits one 100 ce will exceed the cost of another pack. It will take a while to get to the higher star rankings, and that's ok. If it was easy, it would be worthless. Just have patience, and above all, have fun. The game isn't fun because of the destination (5 star gear), it's fun because of the journey.

Imagen de Deltikon
Deltikon
hahahahah

That's what mmo addicts actually believe!

Imagen de Justbngoode
Justbngoode
Alright, time to tag in.

*Puts down popcorn*
Before we continue the fest of system opposers thinking that they should be able to buy there way through the game (although cosmetics do exist in this game, costumes and the like), let's review what the base premise of Spiral Knights:
• "Gauntlet" or diablo type of MMORPG gameplay.
• Centered around improving your old or current stuff rather than making/purchasing new things.
• Uses an energy concept which allows anyone to play for free, but players who play will receive an advantage.
• Economy is 98% player driven (2% "featured" auctions)

Now, if we take your ideas into account of the system of spiral knights, we get this:
• Gameplay remains the same, but will lack balance since you can just purchase overly OP stuff
• Players will have to get completely new things, which aside from dropping a major concept, takes away from the games overall theme of a journey, and becoming stronger as a Knight and a person.
• Ingenious Energy concept is completely trashed and centered around buying everything, and only a segment of the game would truly be playable for free.
• Economy would be 99.9% Developer driven, allowing easy corruption of the system and could result in even more overpriced CE in unnecessary fashions.

As you can see, your "Ideal" Spiral knights not only changes the game significantly, but instead changes it into an entirely different game. I would like to hear you further elaborate on your thoughts but please do it in a calm, orderly fashion. Yelling at everybody and making fun of emo's doesn't get your point across, respectively.

P.S
Energy passes ($5.95 each. last 30 days) would allow you to not waste mist on the elevator, it's a good deal (i have one myself)

Imagen de Takendown
Takendown

Sheesh.

Justbngoode explained it better than anyone I could've imagined.

Imagen de Deltikon
Deltikon
@Justbngoode

• Gameplay remains the same, but will lack balance since you can just purchase overly OP stuff
This is true, but as long as it stays cosmetic only, it's fine.

• Players will have to get completely new things, which aside from dropping a major concept, takes away from the games overall theme of a journey, and becoming stronger as a Knight and a person.
I don't get this one, care to explain further?

• Ingenious Energy concept is completely trashed and centered around buying everything, and only a segment of the game would truly be playable for free.
I can see that, specially with the CE price. Simple solution would be making the CE unnecessary to progress through the game, only to be used as a way to skip grinding or buy cosmetic stuff. Plus this concept fully depends on the will of the p2pers, which it might not be as a good idea as one person might think...

• Economy would be 99.9% Developer driven, allowing easy corruption of the system and could result in even more overpriced CE in unnecessary fashions
Make CE unnecessary as well to progress. See above.

It is possible to get rid of the fatigue system and keep the game's integrity. The devs just need to make a player's progress less dependent on the cash currency. That goes specially with crafting.

And of course i'll expect a load of angry replies for this...

Imagen de Justbngoode
Justbngoode
@Deltikon

Actually, the way you revised it leads me to believe that you have an argument rather than OP's complaining over being in the bottom percentile.

To elaborate further on my concept of this games use of theming, i would say that throughout the game there is a sense of depth with your equipment, and will eventually describe who you are and will define you, picture somebody who's a 2*, for example. Currently they're just trying to upgrade with what feels best with them, but when they become a 5*, their gear will most likely be made with the stuff they originally started with. This brings the sense of becoming stronger to the player via the troubles you had to face to create your set, and a Divine Avenger turns into YOUR Divine Avenger (just an example wep), something you truly worked for. When crafting, memories and hardships all rush to the players head as their journey progresses, and will eventually draw to a close. This sort of overall sense of progressing and success could never be achieved by simply giving/purchasing the player a weapon, and I personally take this to be this games strongest point due to the attachments with everything you use.

To be Honest with you, i left a large part of the energy system out of my original description, mainly because i found some loopholes in my argument, so consider this to be speculation;
• The use of energy is mainly to extend this games hours. If your were OOO, you wouldn't want to have people beating your MMO in 3days just because they overplayed it, the game would feel short (there's really only 5 levels of equipment), and it would leave a bad taste in the players mouth.
• I think it's safe to say that the main argument people use when opposing MMO's is that people get addicted to it. The energy system prevents that via limiting your actions each day, and forces you to strategize your energy use (do i play today or fuse? etc), instead of mindlessly going about motions.
• Elevator pass breaks any argument, especially if your opposition is based upon purchasing things
• Believe it or not, but the original purpose of CE is for you to do levels (again, elevator passes exist now, so this is contradictory nowadays).

• This entire forum you've been mentioning cosmetics. I'd just like to say cosmetics are already purchasable, moving on.

• Please review my Economy statement, because you are only limiting this games economy to CE, when there would be other matters to attend to, examples below.
• Assuming the energy concept gets dumped, There would have to be a full on armory/blacksmith or the like (i refuse to believe that fusing will stay but energy will leave, so humor me), prices would have to be developer set on EVERYTHING.
• My .1% was the AH and only the AH, the last player-run store,however the use of it would die if prices aren't open to interpretation and we are in a restricted economy.
• This is just food for thought, but did you know that there is a way to purchase weapons and the like? So long as you have received certification for that star via missions, it's possible to purchase any equipment of any star (minus boss and SL equipment), and you can simply obtain most of your needs via there. Sound good? WRONG. I'll have you know that this is the most overpriced garbage i've seen in my life. The price is 3,500 CE i believe, and it's simply a waste and contradicts with the rest of the games message.

Personally, i originally left my comment rather vague to allow interpretation to the reader, but i see that i can't convince you otherwise so i had to make this, my apologies if my arguments are not as analyzed and effective as my previous post.

Underdeveloped arguments aside, without energy, the game would have no thickness, and could be completed way quicker. If you truly wish to remove this feature, your going to need to provide an alternative for this games bread and butter.

Imagen de Xylka-Mkii
Xylka-Mkii
No. Just No. Get rid of this

No.
Just No.
Get rid of this thread. There's no point in arguing with the OP since he's not going to believe us.
This whole thread is not worth the effort of text walls.
Graveyard. Now.
Let's do it.
Go.

Imagen de Justbngoode
Justbngoode
^

^this.

Imagen de Xylka-Mkii
Xylka-Mkii
^This

^This

Imagen de Aplauses
Aplauses
Imagen de Takendown
Takendown

• The use of energy is mainly to extend this games hours. If your were OOO, you wouldn't want to have people beating your MMO in 3days just because they overplayed it, the game would feel short (there's really only 5 levels of equipment), and it would leave a bad taste in the players mouth.

I covered this but clearly I didn't do it well enough. You explained it better though.

Takendown quoted:
...people want to play this game long enough to not get bored of it. In other words, OOO probably want to slow down the process of players progressing from 0* - 5* quickly and then having completely nothing to do. F2P players at least...

Graveyard, anyone?

Graveyard. Where threads fear to tread...

Imagen de Thunderbog
Thunderbog

Anyone who wants to destroy this game are called 'homidical villians of virtual games'.

OP is the one who wants to destroy this whole creation of this place.

All we need is someone who can heal the wounds of this game.

Also:

"I would suggest dumping the energy bar and just make a cash shop with exclusive items, costumes, armors, ect. If that isn't taken into consideration there is something seriously wrong with this company."

I SAID BEFORE, I HATE CASH SHOP ITEMS.

Please, OP. I'm glad things are able to be bought. Everything is able to be bought.

Everything. Is. Able. To. Be. Bought.

So please. I hope ye understand, otherwise abandon yer ship and jump off.

(overediting a lot of times. sigh)

Imagen de Villainus
Villainus
The main problem here is not

The main problem here is not the energy system it is the price of energy which is set by player. Attempting to get rid of the energy system after its successful implementation for over a year is absurd. The game is supposed to be f2p, meaning that you can get everything without paying real money. As a f2p I do sympathize with you, but you are making yourself look silly by rejecting economic reasons. This game is not only a game you play but one others do. If they nerfed crs in FSC all would be joyful and CE prices would drop and let new f2ps have fun.

Imagen de Villainus
Villainus
The main problem here is not

The main problem here is not the energy system it is the price of energy which is set by player. Attempting to get rid of the energy system after its successful implementation for over a year is absurd. The game is supposed to be f2p, meaning that you can get everything without paying real money. As a f2p I do sympathize with you, but you are making yourself look silly by rejecting economic reasons. This game is not only a game you play but one others do. If they nerfed crs in FSC all would be joyful and CE prices would drop and let new f2ps have fun.

Imagen de Deltikon
Deltikon
"Everything. Is. Able. To. Be. Bought."

As long as there's people who pay real money for energy and sell it that is, because, you know, EVERYTHING (almost) has to be bought with CE. I even dare to call this a fake f2p because the game entirely bases on cash currency that people buy. If no-one was selling it, good luck trying to get 3* equipment, more even to reach endgame.

I can see that people actually got tricked for thinking this game can be done entirely with just f2p, but guess what, the energy that you buy on the market comes from other players' wallets.

Also I laugh at people who think that grinding is as a feature to keep players playing for long. I'm not even going to bother with that... yet.

Imagen de Artistbma
Artistbma
Man, Deltikon.

In half the threads that you have posted on, you've started some kind of war...

Imagen de Princeberton
Princeberton
Live long and prosper

Deltikon, the point isn't that the game can run completely without p2p players, that would just be stupid. OOO would starve. The point is that, if you so choose, you can do everything in the game without spending any of your real money.

Imagen de Deltikon
Deltikon
@berton Read this.
Imagen de Derpules
Derpules
So your point

is that SK isn't really F2P because, if there were no P2Pers, the game would grind to a halt. Is that correct? Yes or no.

Imagen de Deltikon
Deltikon
Yes.

Or if there are actually p2pers, but they don't feel like selling their energy. Either cases, there would be no energy that f2pers could buy with crowns, and the game would become from half-p2p to complete p2w. Making cash currency necessary in order to progress on the game is the most serious flaw of the game, and it might even kill it. Of course the devs could add a few packs of CE on the market, but that's just a temporary solution for a flawed user-driven economy.

Imagen de Derpules
Derpules
So tell me

if we used your model, and all the P2Pers under your new system stopped paying. . . what would happen?

Imagen de Princeberton
Princeberton
@Deltikon Read this
Imagen de Little-Juances
Little-Juances

Make a game with your system and keep it runing for 1+ years. Then I'l believe your proposed solution is better.

For evey player complaining about it there are 10+ enjoying and dealing with it.

Imagen de Canine-Vladmir
Canine-Vladmir
True story bro.

Deltikon you gave me an thought :)
there once was a spaceship with a small tiny hole.
Every pro ignored it.
a few were worried about it.
The captains ignore it.
sadly the ship crashes in a planet.
ring any bells guys?

Imagen de Deltikon
Deltikon
@Little-Juances

Lol.

You think so? Most of the users, the biggest part that hates the system, don't even bother going to the forums or even playing the game. And those who don't, they either have been caught by the typical MMO grinding addiction or worse, they even get brainwashed and try to convince others that the flaws of the game are actually features, like a real mmo drone. I wonder how many people and dosh I could get if I owned a mmo and made it entirely free to play, without tricks or schemes that forces people to either grind forever or pay real money.

Only a costume cash shop that sells accessories and plain weapons just to skip the grinding, while everything else can be obtained either with real money or with a fair amount of crowns, only high enough to be worth the value.

Team fortress 2 was turned into a free MMO correctly, although the cash shop has somewhat exaggerated prices, but it's still the best free mmo out there in general. More, the only limitations to f2pers are the lack of space on the backpack to store your items, the incapability of trading (that's to prevent idling exploit) and also the ability of crafting hats, and yet they don't affect the game play under anyway possible. And all 3 drawbacks are gone by just buying something that's worth less than a dollar on the store, so why can't spiral knights be as f2p friendly as hat fortress? Popularity maybe, but nothing that a bit of advertising couldn't solve.

Just because they are different games doesn't mean they can't work economically the same way, that is, by just resorting to a non-p2w cash shop and grind skipping instead of shoving limitations on f2pers' buttocks.

The only limitations would be for the f2p having less swag and having to grind a bit more than p2pers, but not too much. And of course, try to add more content essential to the game and fix stuff asap. That's the way that a free MMO can be truly successful.