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Firestorm Citadel Programming Oversight

9 replies [Last post]
Wed, 08/29/2012 - 13:07
Oroseira's picture
Oroseira

Today, me and Littlepikachu of The Shadow Legion went on a money making run and I found something that OOO needs to see..

..that you can skip the extra monsters spawning in the room with the dual spike pits. This oversight is something that needs to be fixed and fast. Why? It can be used for cheating. A good solution is to put unbreakable blocks in front of the ghost block so it's impossible to touch unless you make the trojan spawn. So basically...

FIX IT.

Wed, 08/29/2012 - 13:10
#1
Xylka-Mkii's picture
Xylka-Mkii
Pics and video?

Pics and video?

Wed, 08/29/2012 - 13:20
#2
Little-Juances's picture
Little-Juances

Dual spikes, a trojan and a ghost block. If we're tinking on the same room, It's nothing serious. You'd also be skipping the crowns and stuff they drop.

Wed, 08/29/2012 - 13:23
#3
Mohandar's picture
Mohandar
The north right room on Charred Court?

Wait, why is this a problem? If you mean being able to skip spawning the trojan and his two slagger buddies, that's kind of silly... that room is already quite easy, and skipping monsters that would otherwise drop more heat and cr is not really a problem imo. Also, part of that room is meant as a trap for newcomers to FSC, so I would leave it as is. The solution, if needed, is also not to crudely slap unbreakable bricks in front of the ghost block, but extend the trigger area.

Wed, 08/29/2012 - 13:29
#4
Yanos-Aldrin's picture
Yanos-Aldrin
not dispatching monsters only

not dispatching monsters only penalizes the players, as there would be less heat & crowns dropped. This point is especially important considering you referred to your recent FSC run as a 'money making' run. There's more than one place in which you can bypass monsters in FSC though, so I don't think it's something to worry about. Though I am curious: I am struggling to figure out which one you're referring to. More details pleez? :D

Wed, 08/29/2012 - 13:33
#5
Xylka-Mkii's picture
Xylka-Mkii
Oh wait... you mean normal

Oh wait... you mean normal FSC? The one Mohandar described right?

Meh, the room is incredibly easy anyway, and by not getting past it in that room you would have to do a different room, probably more difficult than that one.

Wed, 08/29/2012 - 13:34
#6
Oroseira's picture
Oroseira
Well, case closed.

Guess this was INTENTIONAL. It's just a quicker way to beat the room in normal FSC. UFSC probably patched it.

/graveyard

Wed, 08/29/2012 - 14:15
#7
Sypsy's picture
Sypsy

BTW, when you /graveyard a thread, you generally edit the OP and change the forum it is under from general to graveyard, without leaving a shadow copy.

Wed, 08/29/2012 - 14:27
#8
Gwenyvier's picture
Gwenyvier
The spawn for the Trojan and

The spawn for the Trojan and 2 extra Zombies is set for dead center between the spike traps. If you do not trigger it then the game does not count the room as done, and does not open the door to the Sprite. Meaning no bug as it can't be skipped.

~Gwen

Wed, 08/29/2012 - 14:34
#9
Lightyourfire's picture
Lightyourfire
Heh

I love how you fail to notice all the other things like this, there are tons of tricks of this sort in FSC. There were more tricks before they changed the Divine Avenger charge too

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