So, I am finding increasingly difficult to sit down and spend anymore time playing this game. I've done tier three stuff and what not, but that's the extent of the game. There is little or no incentive to playing after you get 5* gear and clear the lower depths. Could we perhaps install some sort of.. Daily/weekly objectives. Perhaps a guy that gives a quest to clear one of the tiers with no more than a certain amount of people or do it solo. Not sure if this makes sense to anyone but myself, but the game is dull to me now.
I know what some of you would say, go level another character, but why? To spend a week playing and run into the same problem? I like this game, don't get me wrong. I just can't seem to find any desire to log on at this point knowing that nothing new or exciting is waiting for me.
Other people would look at this post and say "wtf do you want from the devs? This is after all a free to play game" I would totally agree, this is only a free to play game, but they're pulling in enough money to make the game more interesting. Sitting in Haven with no quests to do or something to occupy my time is super lame.
Something like achievements or trophies? I'd like those.
Alternately, create some special modes, like perhaps an arena that keeps spawning more foes infinitely that do not drop health or materials / crowns, until you inevitably die. A leaderboard keeps track of who has the highest score. Each week the existing arena is scrapped and replaced with a new one with a different layout and theme, and a different assortment of monsters.
This would also serve as a good distraction for new players who want to keep playing but are out of energy for the day.