I recently completed Ghosts in the Machine alone and I found a few flaws that could be fixed before final release. Although I did like the joke at the start of level two. After a creepy "help us" there was "THE PROBLEM HAS BEEN RESOLVED: PLEASE EXIT THE FACILITY", which made me fell out of my chair laughing.
1. There are far too many golden wisps in "Derelict" and far too many shock bombies in the left leg. A decrease in them would be nice.
2. The boss is far too weak. Here's a few ideas to fix it:
-Make the living wires invincible
-Add new attacks every phase
-Extend the electric ball shield around it!
3. Make it so the key puzzle in level one is mandatory since I spent no time doing that. Maybe add one last key to unlock a fifth door.
4. It's far too hard. Even harder than the Shadow Lair Firestorm Citadel and Shadow Lair Ironclaw Munitions Facility combined. I had to use about 15 1k CE revives here.
However, I did like the creepy atmosphere of the level and WHAT IS WITH ALL THE SUITS?! Also, the scariest part is when you step on the party button and then on accident you power up the giant battlepod. I jumped when I saw it power up. And the boss isn't creepy at all. If it had some sort of shattered eye and oil (ew, electric oil perhaps?) leaking out of it, then MAYBE I'll be scared enough. And one more thing: The entire mission felt like the sovereign slime, except undead, construct and shock themed.
Thanks for letting me test,
Phantomhamachi
P.S. I did the mission while everyone else was offline, which explain why I went solo.
Hmm, I and some other feedback I read say that it was a bit too easy. Are you using adequate gear and weapons?