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One GitM suggestion, and One suggestion only...

4 replies [Last post]
Tue, 09/04/2012 - 10:02
Sonicmega's picture
Sonicmega

Make Phantoms appear in the stages if the players take too long on a certain segment.

On average, I'd say a 4 person group on either stage takes anywhere from 10-15 (maybe 20?) minutes to complete it. But many people feel like by simply 'taking your time' you can overcome many of the obstacles here without much of a sweat.

The solution? Punish the lollygaggers - after a certain amount of time, or once a 'time limit' threshold is passed, Phantoms spawn and persist through to the end of the stage. It doesn't have to be low enough that it forces players into a speedrun, but *just* low enough that if you're definitely taking your time, you're going to pay for it in the end.

I guarantee you no one wants to have them following behind right in time for the boss.... better hurry~

Tue, 09/04/2012 - 14:31
#1
Toxicyoccm's picture
Toxicyoccm
Will Come Across As A SHOCK To You...

(Horse knows exactly what I should say)

I fully endorse Phantoms to be included into the final cut of this danger mission.
I will personal make a $20 purchase if they can be shock phantoms.
This is not a bribe or a joke, this is a business.
Please add Phantoms (shock or otherwise) to this mission.

Tue, 09/04/2012 - 17:30
#2
Thimol's picture
Thimol
-----

roffles
This will do nothing.
This would only result in said players attacking an extra five minutes in total to ward off Phantoms.

Tue, 09/04/2012 - 18:11
#3
Sonicmega's picture
Sonicmega
Thimol

Sure, it'll do nothing....

...until they come back to life in the middle of your Arena fight against the Shock-Bombie horde room.

Have fun with that.

Wed, 09/05/2012 - 09:11
#4
Thimol's picture
Thimol
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Oh no, the Phantoms will die faster! How terrible.

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