Howdy OOO
So I soloed this as a swords master, and I found it to be pretty enjoyable. I think the best parts in this game are when you have to fight large numbers of enemies while avoiding some environmental constraints (totems, bubbles, the floaty shocky guys, pit traps, etc), and some of the danger rooms on the second floor did that marvelously. The lead in to the fist floor deconstruction zone seems to capture that magic too. Here are some areas that I feel would help out my enjoyment though.
1) The decon zone in the beginning would be a little better and more challenging if it had some fast movers (someone suggested shocky kats) seems like a good place for them. The second floor was well thought out and put together, while I'd be happier if both floors were like this, the standard decon zone wasn't bad either :)
the boss was ridiculously easy... nuff said... okay I take that back the laser and tentacle dodging was super easy for one player... I could see how it may be rougher in a group, but for one player it seemed to be snooz-a-rific... if there is no challenge you don't feel rewarded when you win
I died 3 times on my first play through... in worse gear (and less stylish for that matter) than I posses in game... mostly because I was hammer happy and charging through the game. In my real gear, I doubt that it would happen that way. I think that it's not bad to be easy as long as you have those challenging sections like those I mentioned above, just thought you should know that was my score in one pass thorugh (as it seems easier than the other missions.
Cheers
Flawedknight
Hmm, the boss fight may be better if you added a gun puppy / howl firing pattern to the laser/tentacle dodge portion of the fight. Also lowering the interval in which the shield breaks and you can attack, and speeding up the rotating shock balls... seems like that would increase the desired dodgy challenge and make the damage time a little more lively
Cheers
Flawedknight