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Passive Skill System

12 replies [Last post]
Sun, 05/01/2011 - 23:56
MithrilGear
Legacy Username

Okay so I know that this is already not your average MMO that you see online, and I appreciate the departure for the point-and-click while spamming skills until its dead routine. I do like having skills though, its always one of the ways I diversified myself from other players and their skill sets. Unfortunately, as it is now Spiral Knights would not do to well with a Active Skill system, we don't have enough fingers I think at the moment. That being said, a PASSIVE skill system could be loads of fun.

Now hear me out.

You have skills graded from one to whatever and they can be simple things like "Sword Speed, Sword Charge, Sword Attack" and with level you gain a bigger bonus to whatever category; and how do you add to these levels? By mastering equipment that already had that that bonus already. Each time you mastered a different piece of equipment with that bonus on it, it adds one mark to your skill list.

Swords would have attack up, speed up, charge up, bonus damage vs monsters, or bonus status chance, bombs and guns would be the same. Shield would have increased health, increased recharge shield, stronger knockbacks, or even a chance to inflict damage on enemies. Armor could be increased health, increased defense, increased status defense, increased movement speed.

It would help diverisfy players from just the carbon copies of each other you see running around, whether they had built it themselves or just bought it. They would be no easy way around it, but to level the armor from one to ten on your own. So leave your comments and tell me what you think?

Mon, 05/02/2011 - 00:02
#1
MithrilGear
Legacy Username
One more thing...

And too keep people from buying loads of low star gear, each level of skil lwould required a minimum star rating for the equipment need to reach the next level.

Mon, 05/02/2011 - 00:07
#2
Awesomest
Legacy Username
...

So pretty much like UVs and Heat, right?

Mon, 05/02/2011 - 00:11
#3
Thotus's picture
Thotus
How about Passive, Useable ITEMS?!

How about items that you can buy that will buff you for a limited time? Not trinkets, but useables.

Mon, 05/02/2011 - 00:33
#4
MithrilGear
Legacy Username
Cool but...

Yes but then you just have people buying buffs, it really doesn't change their playstyle at all unless they use them ALL the time. Heavens forbid they run out of energy to buff themselves too. What I want is to have a system added so a player can go, "Yeah I'm a swordsman, my Sword DMG and SPD levels are really high." Buying power and gaining power are too different things.

Mon, 05/02/2011 - 00:36
#5
Hazel's picture
Hazel
So pretty much like UVs and

So pretty much like UVs and Heat, right?

Mon, 05/02/2011 - 02:33
#6
Pawn's picture
Pawn
Pretty Much

Pretty much like UV's and heat! (except completely different, it's all in the 1st post...maybe re-read it).

Mon, 05/02/2011 - 02:56
#7
adrian783
Legacy Username
whats the difference between

whats the difference between items that buff you and trinkets?

Mon, 05/02/2011 - 04:14
#8
Awesomest
Legacy Username
Don't be stupid.

except completely different

All he wants to do is get the equivalent of UV Maximum! on every piece of equipment he owns without the expense of 9001 crafting attempts.

:|

Mon, 05/02/2011 - 19:42
#9
Senshi
Legacy Username
Trinkets

Trinkets are your passive skills. They are not part of your regular active arsenal, they give you enhancements to your abilities...
They aren't permanently active, it's true, so they are more like your set of buffing skills and you can only have a few active at once.

Still, I think it's fine. Your gear -is- your character, and you can be quite different from other characters if you choose the right combination. It just happens that VogCub+DA/GF is a very strong build and so very popular. More choices need to be brought up to VogCub's level or choices at Vog Cub's level need to be added to the game. Then there will be more diversity.

Mon, 05/02/2011 - 20:37
#10
MithrilGear
Legacy Username
9001 Crafting Attempts

And what is wrong about not wanting to do that? Spending all that crowns and energy, plus the materials on a maybe? No thank you, I prefer to have my feet on solid ground. Terra Firma.

But once new gear is made what then? So there is more armor out there. Their can only be so many combinations. Unless they start adding more stars to gear, like 6 star and 7 star gear, but then you need higher levels and new monsters and materials. Just adding more gear isn't going to change that there is going to be one set of gear that everyone likes and thats all you see people wearing at some point. All just copies of one another.

Mon, 05/02/2011 - 21:32
#11
Milkman's picture
Milkman
MithrilGear the only reason

MithrilGear the only reason that you see people wearing the same gear is because at this point there is only one boss at the end game and there is one set of armour that perfectly suits his levels. If they had, for example, another tier 3 boss that was ice based and required the use of tactics that favoured gunners or bombs, you would see a wider variation of armours and weapons being used.

Also your passive skill system means that the game will become much easier for everyone, almost too easy some might say. The point is that if you want to be that powerful you have to spend the time and energy into getting there, not just letting everyone be able to be that powerful because they played the game normally.

The fact is that most of the passive skills you have mentioned are already UVs, and if implemented would render a majority of UVs useless (because there is a hard cap for attack speed and type defence etc.). It would make more sense to have these passive skills different to the current UVs, but then why not make those passive skills UVs anyway? This makes more sense because our armour is essentially our character level and skill set (if you want to relate it to other games).

Mon, 05/02/2011 - 23:21
#12
Senshi
Legacy Username
UVs, &c.

When I say the gear is the character, I don't really mean UVs specifically. There's bonuses built into recipes also. Right now it's pretty much UV hunting on Wolver Set and a few other items because Attack Speed Increased is simply the best 'skill' out there to have. So you invest crowns instead of experience points (the lack of which makes a skill system as such, difficult). UV hunting is just one way to improve your 'skills', recipe hunting/selection is another. As Milkman points out... those 'skills' are already available, just not -as- skills on a character sheet. If you don't want to UV hunt you can also open a trinket slot.

Of course the UV system needs some help. At the least there should be a 'risky alchemy' mode with a better chance of a UV but also coming with a chance of failure to balance it, so you have a much better chance of a UV but might have nothing if you fail. Better yet would be a way to direct -which- UV you are looking for, with an even greater chance of failure.

That's the kind of direction I'd like to see the game improve in, personally, but I think any character-sheet numbers are pretty well unnecessary. Your character can have all sorts of performance advantages depending on how you outfit yourself, that -could- be distinctive if there were more competitive equipment choices. (I think swords are pretty competitive now with the Arsenal expansion, so it's probably only a matter of time before other categories are also. I hope.)

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