Okay so I know that this is already not your average MMO that you see online, and I appreciate the departure for the point-and-click while spamming skills until its dead routine. I do like having skills though, its always one of the ways I diversified myself from other players and their skill sets. Unfortunately, as it is now Spiral Knights would not do to well with a Active Skill system, we don't have enough fingers I think at the moment. That being said, a PASSIVE skill system could be loads of fun.
Now hear me out.
You have skills graded from one to whatever and they can be simple things like "Sword Speed, Sword Charge, Sword Attack" and with level you gain a bigger bonus to whatever category; and how do you add to these levels? By mastering equipment that already had that that bonus already. Each time you mastered a different piece of equipment with that bonus on it, it adds one mark to your skill list.
Swords would have attack up, speed up, charge up, bonus damage vs monsters, or bonus status chance, bombs and guns would be the same. Shield would have increased health, increased recharge shield, stronger knockbacks, or even a chance to inflict damage on enemies. Armor could be increased health, increased defense, increased status defense, increased movement speed.
It would help diverisfy players from just the carbon copies of each other you see running around, whether they had built it themselves or just bought it. They would be no easy way around it, but to level the armor from one to ten on your own. So leave your comments and tell me what you think?
And too keep people from buying loads of low star gear, each level of skil lwould required a minimum star rating for the equipment need to reach the next level.