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Thoughts on GitM

1 reply [Last post]
Sat, 09/08/2012 - 10:56
Asthix's picture
Asthix

Point 1: I also did not equip a gun and was held up by the switches at the beginning. I was able to hit the first one between the two gun puppies without dying, but making the next two after that with no death seems like a superhuman effort.

Point 2: Perfect score on the Aesthetic. More impressive to me though is a real sense of blurring the line between Clockwork Tunnel style and Decon Zone style levels. Great job on that.

Bug Report: http://imageshack.us/photo/my-images/542/spiralpreview2012090811.png/

In the last room in the Dry Dock I had a gun puppy spawn inside a totem, rendering all its attacks useless.

Boss: The game really needed a boss such as this. I actually thought it was Tier worthy, on the level of JK and Vana. The Slag Lords (or whatever they're called) seem to label GitM as a danger mission though, regardless, I'll be glad to try this challenge when it comes around. (not like that tedious compound 42)

Sat, 09/08/2012 - 16:18
#1
Dukeplatypus's picture
Dukeplatypus
The gun puppy thing is

The gun puppy thing is actually a tactic people use in UFSC, place the totem where a howlitzer spawns and he's rendered useless.

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