----> Warning: Do not read unless you have time to waste. These issues have already been discussed, so don't bother replying to them anymore.
Alright. I know you guys are probably sick of my Wiki threads, but the problem is they get old a nobody looks at them, so I can't just go edit those ones. If you don't like it, then don't read it. :P
As I have said many times before, my ultimate goal for the Preview Event(s), and just everything before the official release in general, is to simply gather as much information as I can. I do not care about soloing the core or Vanaduke with no revives, nor do I care for getting a unique Ultra-Fiend-Damage Lv10 Khorovod. I care about collecting every piece of information I possibly can. This is why I buy energy, and this is why I am broke of crowns, hah.
I think it would be good if we could devise a perfectly consistent skeleton for the Archives section of the Wiki, except of course for the leaf pages. I think it would be better if I simply gave an example, rather than trying to explain in words... Please remember that this is an example, and not a literal representation:
- Item
- Equipment
- Weapon (Generalized)
- Sword
- Sword 1
- Sword 2
- Sword 3
- ...
- Handgun
- Handgun 1
- Handgun 2
- Handgun 3
- ...
- Bomb
- Bomb 1
- Bomb 2
- Bomb 3
- ...
- Sword
- Gear (Generalized)
- Helmet
- Helmet 1
- Helmet 2
- Helmet 3
- ...
- Armor
- Armor 1
- Armor 2
- Armor 3
- ...
- Shield
- Shield 1
- Shield 2
- Shield 3
- ...
- Helmet
- Weapon (Generalized)
- Mineral
- Crimsonite
- Dark Matter
- Dusk Drop
- Luminite
- Moonstone
- Valestone
- Material
- 0-Star
- 0-Star Material 1
- 0-Star Material 2
- 0-Star Material 3
- ...
- 1-Star
- 1-Star Material 1
- 1-Star Material 2
- 1-Star Material 3
- ...
- 2-Star
- 2-Star Material 1
- 2-Star Material 2
- 2-Star Material 3
- ...
- 3-Star
- ...
- 4-Star
- ...
- 5-Star
- ...
- 0-Star
- Recipe (This would probably be redundant, maybe with redirections, because Recipes will be stored on the Equip's own page; as for Dusk Drop, it has it's own page as well)
- Upgrade
- ...
- Travel Pass
- ...
- Equipment
If you can see what I mean, everything is based on a strictly tree-shaped design, where each path describes some sort of sub-categorization. Every "directory" page (a page that has hierarchical sub-pages) links to either another directory page, or a leaf page. By leaf page, I mean a page that does not have any hierarchy below it. This is always arbitrary, of course, and it seems we have chose to actually add our own Weapon and Gear categories to the way it shows Equips in-game, otherwise Sword, Handgun, Helm, etc, would all be siblings of Material, Mineral, etc. I do like this idea, as it makes more sense and will be much more user-friendly. What I'm saying is, perhaps we should have two types of pages: a "directory" page, and a template for it, which basically lists only it's sub-pages with the "= Title =" format, for example, and a leaf page; which could be of arbitrary structure. However, arbitrary as far as relativity to other leaf pages goes. For example, each and every Weapon page should have the exact same template. This goes for every Gear page, every Material page (if needed), and so on... Each and every page that appears as a leaf page, at the lowest level of the tree, has a distinct template from other non-siblings, yet an identical template to it's siblings.
... Does anybody get what I'm saying?
Basically, I think it would be consistent, user-friendly, and very editor-friendly, if we could have an identical page-template for every Weapon, another identical page-template for every Gear, another identical page-template for every Material (if needed), and so on... where each of these is a sub-page of some sort of re-directional page, of which each are consistent with each other.
Based on the above, an example of user-navigation to find the Khorovod page would be this:
- Under Archives, click on "Items" - the user is taken to an "Items" page where it lists all Item types as described in the next step
- On the Items page, it has categorized links to each of: Weapon, Gear, Mineral, Material, etc... - click on "Weapon"
- Now, the same, except the Weapons page gives scope to the next sub-list of pages: Swords, Handguns, Bombs - click on Swords
- The same thing - except now it lists each Sword, as in here: Swords - click on Khorovod
This is basically the same as it is now. The only thing is, it is not totally consistent... and you know me. For example, a bunch of pages have the categorization of "Weapon" - however there is no Weapon page; there exists such a categorization as far as the leaf-pages are concerned, but the categorization is only expressed via one single page: Equipment. There's also some other inconsistencies, as in the Upgrades and Trinkets section, as well as the Bound and Unbound section, for example.
I know most of you will probably roll your eyes, but that's probably because you're not understanding exactly what I mean. That is why I am going to go ahead and actually utilize this modification on a series of pages, as it is easy to undo if it really doesn't turn out well (which I don't see how it could). The only issue I can see so far is the consistency between pre-leaf pages, such as the Swords one: Swords. You see, this is not just simple directional links, as the other directory pages are. However, the way the previous editors have done this page is great, and I personally think it should stay that way, and not simply have a list of all the swords. This is why, perhaps, we should have another type of page: a pre-leaf directory page, much the same as the previously mentioned Swords one, and for other examples, these: Handguns, Shields. My only concern with these is that they should also have consistent pre-leaf pages. For example, each of these pre-leaf pages for Swords, GHandguns, and Bombs should all have the same fields, each table cell the same size, and so on... this goes for the 4 Gear types as well - and you see where I'm going.
I am posting this in a separate reply for the sake of visual and editorial confusion.
Questions: