Forums › English Language Forums › Technical › Technical Issues

Search

Latency Issues.

5 replies [Last post]
Mon, 05/02/2011 - 07:20
RapBreon
Legacy Username

Time to time, generally about this time, the server connection becomes very unstable, constant drops outs, lag spikes as long as five minutes (why the hell is the drop out timer so long?), failure to load and numerous other issues. Now I know for a fact it's not my internet as that performs fine at every other task, and I know that it's not server wide, as friends of mine are suffering from no issues what so ever.

Thus I'm here asking as to what's causing it, and if it may be from the region with which I play (Australia), or just communication issues between my provider and the host. Thus I ask my fellow Australian gamers, if this issue occurs to you also? If not, what are my solutions? Because these issues completely inhibit my ability to play the game.

Mon, 05/02/2011 - 07:31
#1
Starcadet's picture
Starcadet
Issues staff probably should look into

This happens to me as well, and I'm in the US. Sometimes, especially when going down elevators, it'll lag forever and just stops doing anything it seems. Even waiting sometimes doesn't make anything move. I tested my internet connection on the ping-test the wiki links and it says my internet is very good, so I shouldn't be having these lag problems. It's kind of ridiculous that I waste so much energy trying to just do one dungeon because of all this lag. I've had numerous friends who also lag on the elevators among other things, so I really think it is something with the game rather than the internet of the people playing.

Mon, 05/02/2011 - 09:14
#2
ragarth
Legacy Username
I have this issue as well. It

I have this issue as well. It really is the thing that's likely to drive me off this game.

One of the first things I tested when I had this issue was to check for a virus. One of the things I might suggest, to confirm that it's not on your end is to download TcpView and procexp from sysinternals.com to confirm the presence of a virus. When the lag spike hits, fire up tcp view, see what other than spiralknights is devouring bandwidth and whether its an internal or external communication (ignore anything that is a *, localhost, or in 'remote host'). Then fire up procexp, find that PID and see what the filenames are for the offending program. If eliminating any issues shown by TcpView does not resolve the lagspike issue, it's safe to say its not your pc.

//Nota Bene: I trust doing this for virus checking over my anti-virus, even though I do keep and run an anti-virus, because AV software is not full-proof. I also didn't resolve my random lagspike issue using this method, but that doesn't mean it won't help someone elsewhere.

Mon, 05/02/2011 - 19:23
#3
RapBreon
Legacy Username
Thanks for the response

Thanks for the response Ragarth, if this does to persist as an issue, I will most likely attempt your method.

Thu, 05/05/2011 - 07:40
#4
0ritfx
Legacy Username
Install any network traffic

Install any network traffic measuring software (netmeter for example) and see if you do not have huge uploading spikes while the lat takes place. This hame has unusually high upload demands (usually around 40 - 60 kB/s), and when the spike arrives the game uploads huge amounts of God-only-knows what (in my case it was waaay above 0,5 mB/s).
If that is the case, then welcome to the club. Start nagging developers for fixing this bug, since we need working game way more than a new set of regalia.

Fri, 05/06/2011 - 10:04
#5
WhiskeyJack
Legacy Username
Latency

In my mind I imagine this is a Java problem. Somehow the coders and debuggers missed a loop or something. It has already cost me into the hundreds of CE and I know of at least one other person it has done the same for. If it isn't fixed soon I'll move over to Minecraft and wait for a new patch.

Powered by Drupal, an open source content management system