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Idea for New Expansion

2 replies [Last post]
Mon, 09/17/2012 - 07:50
Ghostmantis's picture
Ghostmantis

Hello,before I start I thank you for reading this and hopefully liking it and or hating it which gives me things to work on,so here we go.

Now I've played SP since it started and have loved just about every part of it,new and old,but I can't ignore that the fact that this will sound a bit un-SP
My idea is for another mode that is a continuation of the SP story after reaching the core,where the Spiral Order would expand its influence now that they

have a better understanding of how Cradle works.So,they dispatch guilds and lone knights to conquer land throughout the planet where they would encounter enemies in monsters,the crimson order,and even opposing guilds.Basically as a lone knight(not in a guild)you would head out into clockwork

regions for the reward which comes with conquering,or scouting/"mapping out" a region(which would be mats,recipes,and other stuff like in normal missions)or these solo swords could work for a guild in exchange for payment(s) in CE or CR depending on the knights request and the guild masters'

discretion.As for guilds,the guildmaster(s) would choose an area to clock works to set up a small camp(like scarlet fortress,or devilish drudgery for example) from there,the GM would dispatch guildies into the field both inside and out their camps area to grow their controlled areas.These guildies would

be able to use lockdown abilities in the field(striker,recon,guardian)where strikers and guardian parties would be 4-5,maybe even 6 knights so as to be the main fighting force,recon groups would be 1-3 since they just scout out regions.Parties wouldn't be ability based,so a striker party could have a few

guardians but the majority must be strikers for example,and vise versa.Then "elite" teams would have 4 members each of a different ability save for two who would share the same one,like the team chronicled in the recon modules.GM's could also venture out as well.Officers would be the leaders of said

parties and vets like a corporal or something.Anyway,as you or your guild expands your bound to encounter other guilds,both friendly and hostile.As previously mentioned,for each new land conquered,your guild,and those who were the conquering party in particular,would be handsomely rewarded

as such,when you encounter an opposing guild you can offer diplomatics or engage in PvP battle.In the case of peace,the parties would each send a peace treaty,via mail perhaps,which would be relayed back to the GM(s) and the disputed area would be disbanded or held by the current occupant

until the dispute is resolved.This sounds confusing but you choose a place to settle and then venture out in clockworks like normal,just with more incentive that is.Since this is a follow up to the story,this mode would be unlocked after the core has been successfully reached and though guilds seem

like a prerequisite,being a solo sword has its well rewarded perks as well.Due to the many guilds in SP,there would have to be more areas to compliment them which would be difficult on OOO's part but the new updates coming to guilds would allow exactly the perfect system for payments

and other needed extensions for this idea to work,so do check out the GuildHall Update Announcement so as to see how this idea would be able to work as stated,or at least close to it.You must have many questions,comments,and criticism,so do post whatever's on your mind so that I can improve.

Once again,Thank you

Spiral Knight- Ghostmantis

Mon, 09/17/2012 - 08:14
#1
Little-Juances's picture
Little-Juances

No. It's simply immpossible to host enough space for the ever growing guilds.
And timezones... how would 2 guilds pvp for an area if one is sleeping?

And again, the story. We only want to reach the core, steal the energy and run away, we couldnt care less about the surface.
Also, is there a penalty for exploring? At least in clcokworks you pay elevators to go down. Here you make it sound like I could scout the map and win stuff for free.

Then, LD clasess... recons dont work against computers yet. They dont use eyes.
Guardians are overpowered. You can sit in a corner and heal.
Strikers are cool but unnecesary, enemies are already slow enough, you dont need the speed boost.

Thu, 09/20/2012 - 14:19
#2
Ghostmantis's picture
Ghostmantis
responses

Ya you are right about the LD stuff now that i look at it but.....You would have to pay to explore,i said that its practicaly the same as exploring clockworks,you get dispatched via elevator to the area,and the timezone thing is an issue ive been trying to solve,so far the only solution is if guilds go international so people from all around would play,which would be VERY difficult if not impossible,and i do think that there would be enough room,like if a guild was in a part of mechanized mile,than another one could be too,look the scarlet fortress on the wiki,it shows different loadouts for maps and such,but it would be a struggle for dominance basically.And the story has been tweaked before,and after the core the game practically ends story wise,so its an incentive to continue.Thanks for this though,ill get crackin on tweakin this

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