I'm being serious when I ask this question, I'm aware you can get more minerals via doing this but really what advantage is there to splitting your loot, your hp pills/vials and having the enemy's health being increased based on how many people there are in the party?
It seems to me that the one advantage simply doesn't pay off very well and I've found myself dying more-oft' trying to work as a team, it's why I've been soloing for a while now.
You can manipulate the enemies a lot easier in solo gameplay because the enemy attention isn't split up, and while that makes some players nervous via the thoughts of getting cornered and trying to handle it alone, it's slightly difficult to actually get cornered and not too many situations where that occurs actually happen.
I've probably gotten cornered all of 5 times in the hours I've logged for several months and generally every day.
Now, I'm aware of people actually coordinating and working together to achieve pretty great strategies but even people going solo can take care of it with less issues and less effort (generally that is).
What do you think about this?
Really, I'm curious, I personally think they should have more benefits for party play so it isn't something that is a deterrent on actually wanting to play with your friends, and this is coming from someone who tries to solo everything even with such an option.
It just seems like the disadvantages of having a party outweigh the advantages of playing solo.
By all means, I don't care if you tell me I'm wrong or right (most likely the former, possibly), I'm just interested in your opinion on this matter.
EDIT: I'm also aware that the other advantage is reviving without using energy, however that costs HP and sometimes that can get annoying with having to share HP capsules.
This comes up in my normal habitat every once in a while.
Personally, I always say we need a secondary version of the Clockworks completely separate from the existing systems (Arcade, missions) which relies heavily on party play, using certain weapons (the majority of loot is locked behind traps which require certain weapon types to activate but do not have to be accessed to continue), and more puzzle based gameplay over smashing your face on buttons for a few seconds until everything is squishy: "T4+". From how I imagine it, "T4+" would be its own system but contain significantly more field puzzle based gameplay but enemies have more health to take a couple extra hits before dropping.
More intelligence based gameplay, less button mashing.