So I've been thinking... exactly what type of Equipment would a player want to invest in for the best chance of success? It seems that most monsters are avoidable in small quantities, except the teleporting Wolvers, and I suppose they do Normal Damage? There is also the typical fireball barrage from Puppies MKII, but if you're really good you can dodge them, for the most part, with good agility and a shield. I'm guessing their attack would be elemental? I can't think of other monster off the top of my head, but it seems that Normal and Elemental are the best choices of defense? Perhaps, if anything, just normal, assuming you're a skilled player. For weapons, I figure that the Fire MKIII might be best because it is strong and can burn - usually the most favorable effect when one wants to simply crush enemies. And I don't think I need to say anything about the Khorovod...
So, perhaps the "end-game" set as of the current release would be as follows? You tell me:
- Weapon 1: Khorovod (Slow but strong, Knocks back enemies)
- Weapon 2: Firotech Alchemer MKIII (Strong and causes burn)
- Helmet: Tortoise Shield (Pure Normal Def)
- Armor: Heavy Plate Helm (Pure Normal Def, but decreses attack speed by Low)
- Shield: Heavy Plate Mail (Pure Normal Def, but decreses attack speed by Low)
- Trinket 1: The one that gives the Sword Attack Speed Increase
- Trinket 2: Ditto that
What do you guys think of the so-called "best option" as of the current release? That is, disregarding any pricing issues and things unrelated to actual power of the Equipment.
Edit: Bhahahaa... that's a good typo, that it is. I'm leaving it up there just because it's so failtastic.
There really is no single "best" option for weapons and shields- you should build your party around a combination of different status effects/ weapon strategies. For example, if my adventuring buddy is a high damage windmill of death (khorovod + firotech alchemer), I try to complement that with "support" weapons like a vile striker (sword) and voltech or cryotech alchemer (mk II) to cripple and trap my enemies. (The vile striker is also more fun to use; simple tasks like clearing brush or chopping crystals are just painful with a khorovod)
The result is that my partymate can charge in and do massive damage, while my own attacks will ensure that the target is moving slow enough to hit (and too weak to retaliate against my kamikaze friends).
Per armor, there's less reason to have a mixed party, unless you'd like to run a strategy where each person can serve as a human shield against a different damage type. (which is actually worth doing- having one person able to serve as a wall makes the rest of the party way more effective against gun puppies and devilites)
Don't just maximize your defense number, because special bonuses are often more important (try to kill your enemy before they hit you). I'm currently using virulisk armor and a chromalisk helm, which are superb options: good normal defense, a giant defense bonus against slimes, and a dash of fashion. My shield is a swiftstrike buckler, which provides enough normal defense to survive against the hits I take, while improving my sword strike time.