Yeah i used to play this game (Old IGN: Pheonix-Blood) and i literally havn't played this game for a YEAR. I need a fill-in on whats up and hopefully find ppl who remember me Q_Q
Hope some of you remember me :c
Okay I started playing April last year but here is what has changed since I started.
1) shard bombs became a huge range of bombs while being nerfed.
2) monster pockets.
3) cake helms!
4) hunter, surge, nemesis and solstice prize boxes
5) height modifiers and mirrored lock boxes
6) danger missions! (4 of them)
7) general opinions on weapons.
8) Weapon buffs!
9) Punch's UVs can be locked!
For more details talk to people about them.
1.) Mission System
2.) Gunner Equipment buffs (awesome)
3.) Bomber Equipment buffs (no piercing defense though)
4.) FSC payout nerfed to like 9.4k
5.) Shadow Lairs (harder boss depths basically)
6.) Accessories
7.) Danger missions of course
That's all i can remember. You should go bury through the announcements. There's a lot done over the year.
nope.avi
Missions have been introduced
Shadowsun has med damage per piece
Same for Bombastic, also it has Freeze resist
Shadow Lairs
FSC payout nerf
Elevator passes
UV locking
Gun/bomb damage increasing
ISB is actually decent
RSS is now terribad
Stun is still bugged
Excessive prize boxes with excessive UV tickets
Expansion mission with a shadow damage bomb (as opposed to shadow CC bomb) and the HAMMER OF DOOOOM as well as a gunner helm as craftable reward
AoA and the Owlite Shield series actually have flavour text now
You sound familiar. Do you have any exploits or notable features that could help jog our memories?