Consider the following recipe:
POISON TANK [1 Star]
- Allows you to craft a poison tank, a one-time usable.
- A poison tank can only be used while in the clockworks.
- A poison tank, when used, gives the user 3 vials of poison.
- Poison tanks can be traded, sold, and so on.
---Ingredients: 1 Green Shard, 1 Energy, 20 Crowns.
.....
Now, there could be a whole range of such stuff - Tanks for poison, curse, fire, freeze, shock, sleep, stun, remedy. Tanks for health would, I think, need more materials, or possibly should just be left out. In addition, the same deal could give "crates" of mecha knight kits. Further, each of these could come at three power levels - vials, super vials, ultra vials, and each more costly and somewhat more resource-intense than the last.
Why is this a good idea?
Because it means that more materials, crowns, and energy will get cycled through and consumed, rather than accumulating as big piles of permanent items. It's very cool that we get permanent items all over the place, without degrading or any of the like; but it'd be good to have a nice chunk of consumption, too.
EDIT: Ah, booch. This should be in Suggestions. Please move.
Crafted consumables are sorely needed for this game. I would not even charge 1 energy for them. Other than that one point, totally on board with this idea.