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Make all textures 256x256

4 replies [Last post]
Sat, 09/29/2012 - 02:39
Tantarian's picture
Tantarian

Because really, this double resolution for different items is starting to clash.

128 was probably cool in 2005/2006 when SK got started, but it's 2012, even an iPhone has enough hardware for bigger textures.

Sat, 09/29/2012 - 02:41
#1
Severage's picture
Severage
@OP:

Edit: Nevermind, you changed the post. lol

~Sev

Sat, 09/29/2012 - 06:56
#2
Dukeplatypus's picture
Dukeplatypus
You expect the SK art team, 2

You expect the SK art team, 2 people, to reskin every item in the game?

Sat, 09/29/2012 - 07:25
#3
Charoum's picture
Charoum
+10,000

I completely agree. All of this low resolution versus the new content of items and such is really beginning to stick out. Trust me, if they fix that it will really give the game a better vibe.

Sat, 09/29/2012 - 13:47
#4
Tantarian's picture
Tantarian
@Duke

@Duke
I suppose Ian was wise enough to make his textures in 256 or 512 or 1024 and has downscaled them to 128 for compression reasons.
Even if he didn't, upscaling shouldn't be that hard, you duplicate the size and repaint the edges so the don't look blurry.
There is probably an algorithm that already does that automatically somewhere by doing a vector conversion first then some interpolation, or some mathematical shenanigans like that.

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