Dear Three Rings/OOO,
It has come to my attention that many players see the game as being far too easy. With no difficulty and challenge in the Arcade levels, players have no reason to use the Arcade rather than do Missions. The reasons for this are usually overpowered (OP) weapons or nerfed (weakened) monsters.
However, through my observations I have noticed that the main issue with difficulty in this game boils down to four factors that may have not been considered:
-Wolver and Retrode nerfs
-Health of monsters
-Traps in levels
-Monster density (number of monsters)
It seems that Firestorm Citadel (FSC) has the most compromise regarding these issues. The monsters have plenty of health, there are many traps, and the monsters are in large numbers. However, the players are missing the core of gameplay if all they run is FSC. The plan I have created to draw players back to the Arcade is such:
--Nerfing Wolvers and Retrodes is a bad idea. These particular two monsters were a challenge and appeared commonly in many levels. The nerfs made them extremely weak and reduced them to mere cannon fodder.
--Monsters must have more health. Aside from Devilites and Lichens, the current roster of monsters seems to be low in the health department. If the health of monsters was increased, then they would have more time to attack and thus kill players.
--Traps must be more prevalent. Apart from Devilish Drudgery levels and Clockwork Tunnels, traps like spikes and bomb boxes are low in number. With weakened monsters, the challenge in levels themselves has gone away. If spikes, thorns, bomb boxes or even missile launchers were added to more levels, they would be much more entertaining and challenging.
--Finally, monster density must be increased. Battle arenas should have more monsters in them to overwhelm players, creating a strategic challenge. With a few weak monsters about, an easy victory is guaranteed. However, with many tough monsters, players must fight together to survive.
Sincerely,
Soarel Fyrex von Krone-Schtauffen
Wolver and Retrode nerfs -
Specifics? I feel that retrodes and wolvers would still be a bit weak even if all nerfs were undone.
More Health -
I feel like overall monster health is okay when you're in a party, but when you're solo it's a little silly to be killing zombies faster than they can attack. But then again, you're solo.
Traps -
Agreed. But brambles only do poison, I can just ignore them as is.
Monster Density -
I'd rather it if they increased difficulty. Less lag. There are a few somewhat empty rooms, but overall I think it's fine. I don't want a hack and slash, and there are much better ways to buff AoE weapons.