One small flaw I've noticed in the some swords is how they can deal damages in both extremes to things in PvE and in PvP. This can cause issues in PvE cause the enemies weak to that particular damage type are very weak to them. It isn't balance, either, if they are crap against things strong to them. We can just use another weapon anyway. In LD, they do extensively more damage no matter what. (This is because, say, a FF will only be effected by the anti-piercing part of the jelly armor, while the rest gets by the normal defense. A brandish will be blocked by the elemental and normal parts of, say, a bomber suit.) There are four swords with just one damage type:
Fang of Vog (elemental)
Warmaster Rocket Hammer (elemental) (must be payed for)
Barbarous Thorn Blade (piercing)
Final Flourish and branches (piercing)
While I think it is good to have a few single damage type swords, I think it is good to have it limited to only one for each type. As for the ones that should go split norm, here are the reasons:
- Warmaster Rocket Hammer
There are several reasons I think this needs a change. Being an owner of one, I've found it to be super-duper OP. It is speedy, "slow", and pure elemental. For !@#$%'s sake it's a hammer that is being flung at things! :P I think the crushing blows should be doing some damage, not just the exhaust. (To clarify, I think it should be norm/elemental.)Also, this makes it really unique in T1, in a bad way that is. It is the only T1 item to do date that doesn't have any normal on it. This should be fixed, being that elemental resist is in very short supply in T1.
- Barbarous Thorn Blade
The BtB is the boss of piercing swords. The charge is awesome compared to the others, getting a large AoE, as well as range. This, how ever, is all the more to help make is deserve a small nerf. One thing that makes it make more sense to have it do split normal/piercing is that the snarbolax actually gets a red telegraph on its attacks, rather than a yellow one like all the other wolvers in the same level.
Short and simple, the FF isn't in such need of a nerf being the charge leaves you open and is hard to use. The FoV isn't because, well, it's slow and the charge burns the user.
This is mainly my thoughts on it. I'm busy atm and can't refine it further until I find the time. (Also, we have no pure shadow swords. Anyone noticed yet?)
EDIT: clarified somethings hopefully.
I'm fairly certain pure damage weapons only get the bonus of split damage weapon on the monsters they are strong against, yet they do substantially less against monsters that resist them, if that makes sense.
What exactly are you trying to change in the WRH? The swings do do damage.
Why should the BTB be changed but not the FF? Both charge attacks are situational and you shouldn't change the damage type of a weapon based on its charge. The FF charge being "hard to use" (it really isn't) doesn't justify leaving it pure piercing.
The FoV doesn't do pure elemental and it's charge attack doesn't suck.