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I prefer wolvers AKA creature balancing

2 replies [Last post]
Sun, 12/05/2010 - 09:57
BehindCurtai
Legacy Username

So now that I've played a bit, I'm noticing imbalances in monster difficulty at a given depth.

There's a lot of monster I haven't seen. But some common monsters seem crazy.

Kats, in particular, seem to do three kinds of damage.
Armor only protects against two kinds.

The different threats of different monsters -- the equivalent from two families at the same depth -- seems off. In other words, beginning wolvers and chromalisks should be about as nasty as beginning devlites, or beginning kats and zombies (skeletons? Raised dead?) or beginning jellies and lichens.

They're not.

Jellies and lichens, at a given depth, are easiest. (Except for sleeper lichens.)
Hardest seems to be either kats or devlites, depending on your equipment.

I can understand different monster families having different attacks -- I like that.
But widely different strengths?

(Oh: I haven't seen rocket puppies at shallow depth anymore. Was that a one-time fluke, or was the heart puppy supposed to be enough to balance the danger?)

Sun, 12/05/2010 - 17:39
#1
Pupu
Legacy Username
Nope

Not really, kats attacks are highly predictable, so they are easy to kill without getting hit. Same as golems or trojans.
Wolvers are easy as long as you don't attack them just before they attack and make them teleport to bite you in the ass.
Chromalisks are always easy.
Jellies depend on the weapon you're using and how patient you can be. Same as devilites. Same as zombies.

Gremlins are certain death if they come in numbers.

Sun, 12/05/2010 - 18:54
#2
Cien_Tao
Legacy Username
gremlins are always the problem

But i would like a little more harder pink jelly....they don't attack, they flee! (if someone forgot, their attack is always to the opposite direction of the target player...what is useless). I don't see any other problems besides rocket puppies, that have those damned missiles...that cause a lot of damage, and have a high acuracy because of the homing...as i remember, if we compare other games (just compraing, not asking or suggesting anything): High acuracy = low damage, low speed = high damage, area effect = low damage, fast projectile = low damage (doesn't make any sense in real life, but it does make sense while balancing game features). So, a homing, slow shoting, fast area bullet would do far less damage than 3/4 of your life in an area...just expressing my thoughts). Of course you can shield it, but your shield goes out in basically 1 hit, most 2, if you are 1X1 against it.

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