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Questions about gate creation rewards

3 replies [Last post]
Sun, 12/05/2010 - 12:31
Pauling's picture
Pauling

There are several things I'm trying to understand about the system of providing coins and heat in return for minerals deposited:

  1. I once got a 15% bonus for being a "majority stakeholder" in a gate, but I'm pretty sure that I didn't deposit 15% of the minerals. Majority of what?
  2. All things equal, are big deposits better than small? Is there any difference between depositing minerals all at once vs as I receive them?
  3. The rewards I receive from a given gate decline each day, even on days when no new gates opening to compete with "mine". (if I invested in multiple gates, the rewards decline for all) Likewise, the dropoff happens on weekdays vs weekends. Do factors besides "number of people playing the gate" affect daily rewards? (Note that for an already open gate, the number of minerals I deposited is of course the same)
  4. Dusk drops cost 200 coins each to make. How do they factor into the reward system? What incentive do we have to force minerals to make a lower level? (besides being able to control what minerals the lowest levels are made of) Limited and unknown control over gate creation seems like a weak reason to spend thousands of crowns on dusk drops. I still do it, but I'm not sure why.
Sun, 12/05/2010 - 12:50
#1
BehindCurtai
Legacy Username
Majority: I'm pretty sure

Majority: I'm pretty sure this means you put in more minerals than anyone else in that gate.

Dusk drops: Not sure that they factor into the reward system.
They're for people that want to have control over the levels near the core. (first approximation)

Sun, 12/05/2010 - 19:25
#2
Cien_Tao
Legacy Username
let's answer a part of 3

Yes, you receive more corwns and heat if more people play that gate, thus, if you help make a gate that goes all the way to the core, and it happens to be the only gate that does so, than you will have quite a bonus Cr reward, and, if you are a majority stakeholder, than you gain even more.

About majority: i don't think that it's because you deposited more than 15% of the minerals of the gate, because i'm 100% sure that i didn't did it, and i seen to get this bonus quite often. I think that it is a bonus if one floor that you helped to make is the most played in that given gate, so, making a one kind of floor only in an entire gate would give you 15% majority at maxx, for every floor...just my thought. But i'm sure that it isn't about a bigger number of minerals put in the gate, because i wouldn't be able to have the majoriy of a gate depositing 60 minerals, in a gate that goes to the core.

Wed, 12/08/2010 - 11:39
#3
Pauling's picture
Pauling
On the majority shareholder

On the majority shareholder bonus: indeed, it is not for depositing the majority of the minerals. Thanks for providing additional evidence for that claim, Taco.

As for rewards: the biggest variable affecting rewards seems to be the age of the gate. If I invest in all gates equally, my rewards from all of them seem to decline as the gates age- even when there are more players, and when no new gates have opened. So although we have now re-hashed the stock explanations, the entire point of this thread is that I am not sure that the "conventional" explanations are complete, or correct.

On a different note: the new gate experiments have shown that even for a core gate that was more than 50% red minerals on the totem, the resulting proportion of actual red levels was much smaller. This would seem to suggest that:
a) Very pure deposits are required (favoring large all-at-once dumps), and
b) Dusk drops are basically mandatory for getting anything other than a melange of clockwork tunnels
c) The blue/purple gate produced haunted, devilite, and mechanized mile levels, which are also associated with depositing only one mineral type. It appears that mixing [those] two colors does not produce new unique levels of a third type.

If these statements are true, it sounds like dusk drops are required if you want to build interesting levels (since "pure" mineral deposits need to be separated from the general milieu)... but fun levels seem to pay out roughly the same as boring levels. What reward incentives are there to balance the added costs of making "fun" levels? (Fun is enough for me- but I'm not the one with all the minerals)

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