There is one enemy that is harder than any other normal mob. They are the inducers of rage and revive CE overspending everywhere. You know what I'm talking about, right?
Devilites.
They are the embodiment of overpowered enemies. They have no anticipation for their hits, their projectiles are unavoidable, and can take down most shields in a matter of 3 hits. They attack in groups, so you cannot block their attacks because they break your shield in a matter of seconds, and then kill you. If you wore full Divine set, with a Crest of Almire, you could not tone down how much damage they deal. Most of the attacks have a high chance of a status effect. Also, if you had a Final Flourish with Maximum! Attack Speed Increase, you could not finish your combo to stagger before they hit you and freeze, electricute, ignite, poison, or stun you with their attacks. Entire 4 party groups fall to those fiends because of these traits.
Trojans: Balanced. Silkwings: Balanced. Graviers: Only slightly unbalanced. Devilites: Unbelievably overpowered and broken. Don't even get me started on the upgraded ones with throwing halberds.
DEAR GOD AND ALL THAT IS HOLY, FIX THEM
(also if you could fix the Slag's jump attack that would be great plzthx)
Devilities are normal, everything else is easy.
Projectiles are avoidable, they travel in a straight line. If your shield breaks in 3 hits, you're using the wrong one. Get a Skelly or CoA for shadow protection. Mine takes at least 5 hits.
A regular flourish with no asi interrupts thier attacks or kills them in one combo, your final florusih with max asi must be broken :p
They have the same chance of status as any other enemy.
They attack in groups? so does every enemy in the game.
Divine Veil doesnt have normal defense, dont complain if they still kill you with it. Get skelly or shadowsun or snarby.