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A petition to remove all recipes from Hall Of Heroes.

80 replies [Last post]
Thu, 10/25/2012 - 01:07
#51
Pdtopgun's picture
Pdtopgun
Yes, other MMOs use random

Yes, other MMOs use random boss drops...and that mechanic is awful no matter where it's used. I for one greatly appreciate the fact that SK doesn't resort to it. Tying game progression to a random number generator does nothing but frustrate the hell out of those unlucky enough to repeatedly be denied the one thing they're looking for. (As I said before, several months' worth of T2 runs didn't net me a single Twisted Snarble Barb sighting.) I don't really understand how having the recipes available like that really speeds up progression that drastically...you still have to get the crowns needed to purchase them, plus the CE to craft them (which is no easy task today), plus the materials, which can get a bit rare for certain 5-star items. Sure, you can go P2P and buy a ton of CE, but if you're doing that, you could have bought as many recipes as you wanted from the Auction House back in the day anyway, so it doesn't change much. For anyone running the F2P route, it actually takes substantially longer now to progress, simply because of how ridiculous CE is.

As for why to still do Clockworks runs? You said it yourself: to break monotony. I don't even particularly like the Firestorm Citadel in general, and you couldn't pay me enough to repeatedly run KoA. (Hell, I still haven't gathered enough tokens for my first item, and yet I still don't run it much.) Yet I'm almost always up for a gate run, especially if there's a fun theme. As you also said, there are still boss recipes, which albeit frustrating, at least give a practical reason to go down. As I stated earlier, I don't have a fundamental problem with maybe taking some of the alternate recipe lines and reverting them back to Basil, but removing the HoH entirely is just insanity. At the end of the day, recipes aren't nearly as much of a reason for Arcade abandonment as the infinitely-repeatable boss missions are.

Thu, 10/25/2012 - 01:32
#52
Darkbrady's picture
Darkbrady
I agree enough about random

I agree enough about random boss drops being annoying, but SK had a better comprimise; they're available to find (without needing to traverse some difficult dungeon or specific boss), but random enough that it takes some time to get. It worked. The SK devs do have a habit of taking small problems and overkilling fixes (think back to the Retrode/Wolver/Zombie nerfs. Instead of just nerfing one small aspect, they nerfed like five things, making them a joke) which is what the HoH is; overkill. There are plenty of other alternative suggestions here that I agree with, such as limiting recipes (the basic/mid-level ones, and keeping exotic/powerful ones to Basil), increasing the price of recipes in the HoH, and allowing random Basil to be a cheaper alternative..etc

If you can't agree to remove them from the HoH completely (and believe me, although I disagree, I do understand what you're saying about it) then there should be at least one alternative you could get down with, because you must surely see that giving players access to nigh every recipe in the game so easily is just not an inherently good thing.

The problem with "just running the CW" is that when costs are involved, sometimes you can't justify it, especially if you're not on an EP. Why should you run a CW level that won't pay very well, won't be that hard and that you've played before fifty times anyways? Might break the monotony, but there's literally no other reason or benefit making the trip worthwhile. With Basil, there was at least something exciting halfway through that you could look forward to and potentially even profit from. T'was just that one thing that made regular CW runs feel more exciting and fun.

Thu, 10/25/2012 - 06:47
#53
Mookie-Cookie's picture
Mookie-Cookie
One last time...

My point is, however, that the recipe re-selling is appealing, and is not forcing anyone to do anything. Newbies can go right to the HoH for recipes up to 2*, or maybe 3*, and only the higher recipes would be Basil-only (including boss recipes).
Again, the forcing people into things refers to complete removal of the HoH. Throwing out HoH in favour of Basil is forcing the Arcade upon people, not making it look any better. I'm in full support of limiting HoH, say, such that only one branch of brandish is available there, and the like. However, removing every branch and saying "grind the hell out of Basil until you get what you want" is a very poor design idea.

You can't bring IRL work analogies into a game; it is not a fair comparison.
That's just, excuse my language, [horsefeathers]. The AH is a game representation of real-world markets.
Design concepts behind games are based upon real life mechanics. What the PLAYERS will do, not what the GAME wants you to do.

Every analogy you posted is irrelevant anyway. Mine noted the PROCESS. They are, in essence, the same. Game processes aren't some special form of process, you know?

The whole point of a game is to work at something and earn something.
Thanks, I never would have known that... Providing recipes in HoH doesn't provide the game on a silver platter as you put it, it just cuts out a long, tedious process; that, quite frankly, is a poor game mechanic. Justifying it as "rewarding" isn't enough. As Pdtopgun noted (as did I earlier on), you still need to get the funds to buy the recipe, and craft the bit of gear. The fact you don't need to grind the hell out of the same levels in CW doesn't make it "easy" at all.

An important point is that F2P players will struggle to grind Basil, due to limited funding. HoH is intended to aid those you can't grind. A F2P could possibly spend a whole month, if not more, looking for the next stage in their armor/weapons/etc. So, you can see the poor qualities of that system (if not, there's nothing I can do to help you).

So why bother? Before HoH, the urge was to do FSC to farm money, then to farm Basil to get recipes for yourself or to resell, then use all that money to craft, then farm faster/play LD.
With HoH, you do all of that, minus the "farm Basil". How is that so horrible? It's not.

The AH price actually made it CHEAPER to buy off of other players, than the equivelant value of time/ele costs.
Where are you going with this? In making it "cheaper" you're basically supporting the fact people will NOT want to grind Basil, which is something the HoH does: makes acquiring recipes far easier. Filling the AH with recipes just shifts where players go for their progression. In doing that, supply will spike, and demand will fall. Only end-game players will bring anything to the AH, and even then, they likely won't bother, as they've finished the game, and no longer have any need to run... get my drift?

I'm not saying this WILL happen, I'm saying it CAN happen.

which is against the very concept and atmosphere of games.
That is simply beyond comprehension. The very concept and atmosphere of games has little to do with the progression curves of those games. That should generally be smooth. You hit the next difficulty, you get the next stage of equipment. Adding a "repeat previous levels in order to advance" is NOT generally accepted in gaming.

Seriously, I don't see myself grinding the first level of any of the CoD games so I can wield a better weapon in the next...

Look at virtually any other MMO out there; to get gear you have to kill bosses and hope for drops, or do quests and get the rewards. There's virtually no games where you can literally just pick and choose the gear you want and have it.
I still don't see what your complaint is. HoH does not go "oh, you've done the next mission.. here, have the next lot of recipes!". You STILL need to grind levels to obtain funds to acquire those recipes. HoH is simply a faster way of acquiring.

Reason to travel CWs at all
Reason to do something other than Boss missions
A tool for merchanting
A delay for end-game gear
A "mini-quest" of sorts, for your guild and you to go through strat5 hunting for [recipes, either specific ones or not]

You really don't get it, do you?
If I want to progress in a game, I should NOT be expected to repeat previous ventures until I get lucky. The delay is not in getting end-game gear. It's general progression, which is, honestly, horrible (how many times do I have to say this?). "Mini-quests" can still be done by guilds and friends. You don't NEED a reason to run in the CW.

The problem with "just running the CW" is that when costs are involved, sometimes you can't justify it, especially if you're not on an EP. Why should you run a CW level that won't pay very well, won't be that hard and that you've played before fifty times anyways? Might break the monotony, but there's literally no other reason or benefit making the trip worthwhile. With Basil, there was at least something exciting halfway through that you could look forward to and potentially even profit from. T'was just that one thing that made regular CW runs feel more exciting and fun.
I really struggled to see your point.. you almost seemed to contradict yourself. CW runs are bad if you can't afford it, but Basil makes them more enjoyable?
People aren't going there to run the arcade. They'll be going there solely for Basil.
You are NOT promoting the Arcade. You are promoting Basil.

Again, I can see why you might want to limit HoH. However, I'd say this should go as far as giving a single branch of multiple lines of gear. If you want to expand, you grind Basil. This way, F2P players can quite happily play with a more easy progression curve; and P2P players can get their much desired call to Basil runs.

Complete removal of HoH gives the P2P bit, and harms F2P players. If you STILL can't understand that, I give up.

Thu, 10/25/2012 - 07:41
#54
Kazujaxyz's picture
Kazujaxyz
Only problem of your argument

I'm F2P-player. I love the challenge. I may be grinding for Basil, but at least I'm working to earn me something, not to progress through the game by doing nothing. True, I might run out of energy every day, but with each day, I want to achieve my goal just a bit more. And one day I finally have dat recipe I always wanted, and I will explode in glee.

In other words, it's very possible for F2P-players to love hunting for Basil. Your main argument is thus not too valid(hurr durr Basil damages F2P, promotes P2P. F2P sure hates basil).

Actually, I wanted to post an extra-long post about how working for stuff without it becoming frustrating is a good thing. However, I had to turn off my computer the time I was done, so I will make it short in order to not ragequit.
My arguments: Raising the difficulty milks more fun out of the game per completition percentage(because the actuallyquite important step of getting the recipe right now has been reduced to a trip to a hall), many people that knew the game before all the nerfs and stuff actually would appreciate the game becoming harder, your earned weapon looks all the more awesome than the one you get technically gifted, getting rid of it would technically enable the recipe-market again, I'm most likely a masochist that likes getting beaten because the victory is all the more awesome then, the game's spirit is that of the games in the good ol' days(notice the beeps and boops in the OST? They reference this), which also were particulary hard and were so damn fun because of that, blah blah blah insert important argument I forgot to think of here.
Your arguments(in my mind, anyway): Getting to Basil is inconvenient because it involves playing the game instead of calmly walking into the next free-recipe-filial, F2P-players would hate it because they could use the energy to farm dukes and kings for even faster game progression, arcade shouldn't be forced into being done despite being the main part of the game(had a good laugh on that one, why shouldn't game designers force you into the main game?), I'm lazy and like having it the comfortable way.

I think that pretty much sums my opinion up. In case it didn't already, this picture shall describe my opinion in more detail(it's a picture about Dwarf Fortress, in case you don't know it, dwarf fortress difficulty essentially translates into "Very, absurdly hard". I hope this doesn't count as inappropiate, despite the depiction of some blood in black and white). In essence: Hall of heroes is "casual". It's nice to have stuff right in fornt of you, ready to be enjoyed. However, it's boring, no particulary event and it ends as fast as it started. Going Basil is, in a major exxagaration, "Hardcore". You see the fun right in front of you, but the game isn't willing to handle it to you right there. You fight longer for the fun, you have fun trying to get your fun, and the whole event takes longer, is more fun, but also more difficult and could be frustrating to the impatient ones... nothing in this game compares to Dwarf fortress. Nuthin'. However, in this case here we could use it as an exxagaration to say: The harder the game is, the harder it's to get the fun, but the sweeter the fun is and the more fun you get.

Thu, 10/25/2012 - 07:46
#55
Asukalan's picture
Asukalan
+1 All recipes from HOH gtfo.

+1

All recipes from HOH gtfo. It should be only a place to see them not to pick and buy.

Thu, 10/25/2012 - 08:58
#56
Mookie-Cookie's picture
Mookie-Cookie
@Kazujaxyz:

You don't seem to get that you're one person. How you enjoy games is up to you. OOO won't change things to suit individuals. They'll change things to suit the masses. Not everyone is going to be happy with repeating the same thing over and over and over, to no result at the end of the day. If the random "choice" fails day after day, people will get bored and stop playing.

That's likely what OOO wants to avoid. They want MORE people playing, so they're accommodating the easy way AND the hard way. The easy way does, in no way, affect the hard way. It's just giving players a quicker option. If you don't like it, suck it up. You're not the developer.

In other words, it's very possible for F2P-players to love hunting for Basil.Your main argument is thus not too valid(hurr durr Basil damages F2P, promotes P2P. F2P sure hates basil).
No less valid than your "let's make the game harder so, you know, the game takes longer".

The harder the game is, the harder it's to get the fun, but the sweeter the fun is and the more fun you get.
This is hardly true. If the rewards are the same, but you make the task more complicated, you make the rewards bitter.

Regardless, I will say one last time, you need to entice players to the Arcade, NOT force them there.

I'm out.

EDIT:
All recipes from HOH gtfo. It should be only a place to see them not to pick and buy.
Please... PLEASE, tell me you aren't serious...

Thu, 10/25/2012 - 09:30
#57
Asukalan's picture
Asukalan
Im serious. HOH should be a

Im serious. HOH should be a place to see all recipes, look at them and hot whey look not one big shopping market. If so it should be one time mission, you go there when you are ready and no coming back.

Recipe hunting was players domain, OOO added recipes to HOH just to take away from players one opportunity to earn coins just to force them and make them more likely to buy CE with real money. And it was most suitable for low and mid lvled players mostly.

Thu, 10/25/2012 - 09:41
#58
Luguiru's picture
Luguiru

Every time I see that abbreviation I think of HoH SiS from a YTP.

Good stuff.

Thu, 10/25/2012 - 10:31
#59
Kazujaxyz's picture
Kazujaxyz
Trololol... back to seriousness.

Asukalan alone just proved you wrong. In fact, I'm pretty sure the most part of the players that once lived without HOH or just wanted that damn boss weapon upgraded will share my opinion. I'm not just one single person. I'm speaking for a whole damn huge opinion here. Most people who want to keep the HOH never experienced the game without it anyway. In fact, with that taking in account, you are clamming yourself on something most people which already know the other option don't favour, anyway. So much to single individual. Actually, you do seem more an individual than I am, as currently the posters DO act quite positively towards removing the HOH(or at the very least limitting it).

You're not the developer, either. We are both a small part of a community. Me saying I should suck it up just implys that your opinion seems oh-all-the-more-important than mine. I think you fail to realize something: While I sure am not the whole community or the dev, you aren't either. You are just a small person holding on your illusion that convenience equals fun, and difficulty equals frustration. And now, with your current post, you just bloated yourself up like a wild animal facing some serious danger. You tell me that your opinion is more important and automatically reflects the thoughts of most players, and that I should go "love" myself.

The game does take longer, or require more skill. However, one thing is for sure: I don#t get the "achievements" stuffed down my throat, and thus, advancement feels good.

The rewards don't taste bitter if you have to work more for it. I don't even need to give a counterargument, because I failed to follow your logic how turning an achievement into an actual achievement by working harder for it.

So much for single individual. I'm sure if we'd have a vote asking all veteran players wether the HOH should stay or go love itself, the latter would win, simply because this hallway adds so little and takes so much from the game feeling.

So yeah, just go, I'm pretty much done here.

Thu, 10/25/2012 - 19:31
#60
Kive's picture
Kive
@Kaz

You pointed out the flaws in your own logic. The players on this forum responded positivly and thats a VERY VERY small percentage of the population .Most of these posters are biased anyway,look at asukulan who made q completly irrelevant ridiculous idea.Also Masterofkings wasn't saying this oppionion was better than yours he was saying that you are pretty much an exception. I think its highly unlogical unless we can get CE prices down.

@Everybody think long and hard before missions energy was LOWER which means we could make BACK our ce to keep playing. Now energy is HIGHER so we CAN'T make our money back off the arcade.Masterofkings was completely right make the arcade more appealing instead of forcing people ( we've both said it in almost all our post).

Thu, 10/25/2012 - 19:41
#61
Severage's picture
Severage
@Kive:

"make the arcade more appealing instead of forcing people ( we've both said it in almost all our post)."

I'm not going to re-post what I said. I gave plenty of reasons why it's appealing, not forcing anyone to do anything.

Just read my post again.

~Sev

Thu, 10/25/2012 - 19:58
#62
Mookie-Cookie's picture
Mookie-Cookie
It just gets worse.

Kazujaxyz, where are you digging this up from?

I never claimed my opinion was better; I claimed that your opinion isn't better than mine; nor is it more important than what the developers believe.

Asukalan alone just proved you wrong.
I fail to see how. (S)he made a ridiculous suggestion. I was not claiming that it's just you that feels this way. I was claiming that the percentage for it's removal is only a small percentage of the total game's audience. OOO is looking to support the most players it can, not make their game uber perfect for a select few.

that damn boss weapon upgraded will share my opinion
What is this about? I fail to see how the HoH has ANYTHING to do with boss-token weapons/gear.

You're not the developer, either.
Yes, I don't develop SK. I am, however, an independent game developer; so I'm taking this from the view point of the developer, not the player.

You are just a small person holding on your illusion that convenience equals fun, and difficulty equals frustration.
You don't seem to understand the concept of people's attention spans. The difficulty curve for SK, as I see it, won't change a single bit.
The progression curve, however, gets longer. Casual players will drop off.
You're trying to milk the hell out of the game, not make it any better.

The game does take longer, or require more skill. However, one thing is for sure: I don#t get the "achievements" stuffed down my throat, and thus, advancement feels good.
Achievements have NO relevance to the progression curve. You'll only feel "better" as the process is long, and tedious. You keep failing to realise that casual players are not going to be happy with being forced into repetition for the sake of actually getting somewhere. What's worse, it's luck-based too; so upgrading may NEVER happen, if you didn't approach the AH.

The rewards don't taste bitter if you have to work more for it. I don't even need to give a counterargument, because I failed to follow your logic how turning an achievement into an actual achievement by working harder for it.
Don't even bother with a counterargument, cause it'll likely be crap anyway. If you have two routes, one slightly faster; and you force the harder route down the throats of every players (key word there, every), the reward is worth less. The reward is no better than if you did the easier way, it's just more difficult to get at. So, it's more relief than accomplishment that you feel.

I'm sure if we'd have a vote asking all veteran players wether the HOH should stay or go love itself, the latter would win, simply because this hallway adds so little and takes so much from the game feeling.
I'm sure if we'd have a vote asking all new players whether the HoH should stay or go, the former would win. So what the hell is your point?

@Severage: Yet again, I'm saying this. We are NOT saying limiting the HoH would force the Arcade upon people. We are saying that complete removal of the HoH would. I agree that maybe the HoH should provide the basics, so people can still progress; but need to work for more specialised gear is a good idea. Having them rely on Basil for EVERYTHING, on the other hand, is not.

Thu, 10/25/2012 - 21:29
#63
Severage's picture
Severage
@Masterofkings:

Oh, I thought we had pretty much established at this point that complete and utter removal of the HoH wasn't a good idea.

~Sev

Fri, 10/26/2012 - 07:03
#64
Kazujaxyz's picture
Kazujaxyz
Why are we even discussing this?

My point was just that the HOH could as well be removed from a technical point of view, as it doesn't add as much as it takes... however, I also said that we should rather nerf it to the extend it has no global advantage over Basil and thus, over actual effort, just BECAUSE people like you have these kind of opinions and have some comfort.

In other words, why discuss stuff even though we pretty much want the same solution, only because we have different opinions? I say a game makes more fun if it's hard, and that everyone who wants reward for doing nothing is lazy. However, you say that comfort makes games more fun, and also that making a game harder adds nothing but overcomplication to it.
At first I really thought you fail to see my point, but obviously you don't, and you stand to your opinion. Okay, I respect that. Fighting for who is right will keep going on forever anyway. We both want it to be limited, because that's the most logical approach, pleasing everyone to an extend, I was just stating that technically, if we'd have to choose between having the hall and not having it, I'd rather get rid of the hall altogether, because currently it just takes so much from many people in the game.
Actually, I'm an ongoing game dev, too(ongoing because of course, I didn't develop anything big right now, but I know one's stuff about game design and stuff. And no, I'm no wannabe: I teached myself C++ and I'm currenty doing my A levels in computer science). I love hard games, and I love it when a game just doesn't hand you over progress just like that. While I do not loathe easy games, they are over faster, don't require you to learn more about the game to win, and they generally are just less fun to play in total. A game you really have to learn about is hard at the beginning(not necessarily frustrating, but you need to learn about the game and how to play it well), but the fun increases potentially with each bit of progress you get, both from the game's perspective and your actual skill level.
It's basically a debatte between hardcore vs casual. No side wins, because it's just two different ways to look on games. No side is wrong.

Why my change of heart? As I said, I first thought you are failing to see my point of view. Actually, it's just a debatte of hard games vs easy games. It's slowly devolving into a flame war, having nothing to do with the topic anymore actually, so I'll stop it here with the conclusion that we both kinda are in the right, but we both view things differently. Of course, I also don't want to waste my and your time with a discussion that has no logical conclusion where one of us is right. So can we just cut that war short and just say that both sides can be considered completely right, depending on personal preference?

So, to make the post actually have to do with the actual topic:

So, so far we have:

  1. No special gear for the HOH
  2. Maybe a rise in prize in the HOH(200% sounds absolutely reasonable IMO, as it gives recipe-merchants some room in prize in the auction house and discourages using HOH too much)

Anything else?

Sun, 10/28/2012 - 06:33
#65
Wuvvums's picture
Wuvvums
Closed beta tester here

Since everyone wants to bring up veteran players I guess I'll put my two cents in.

Nothing about having to do Basil runs was hard. It was just tedious. Eff the grind. Maybe everyone's looking for it through their nostalgia lenses but I never found it fun. There is nothing stopping any of you from boycotting the hall of heroes personally and doing your own recipe searches, so why force the rest of the players into it?

And eff veteran entitlement. It's really not that big of a deal that you just so happened to join the game before other people did and it's not enough to validate your view points over others.

Sun, 10/28/2012 - 06:55
#66
Darkbrady's picture
Darkbrady
It's nothing to do with

It's nothing to do with trying to be better than newer players, but when a discussion comes up about a large change made in the game and teh discussion involves both players who came before and after it, it seems arrogant for new players to come in and demand that it never change if they never actually played the game without said change. The veteran players aren't saying "we were here first, do it our way" as much as "we've experienced both situations and know which we prefer; you haven't, and are talking about what it was like before you joined"

Sun, 10/28/2012 - 08:25
#67
Kazujaxyz's picture
Kazujaxyz
Exactly.

It's not so much an act of showing dominance or "Hurr durr, I'm longer at the game, I'm more important thna thou, but rather the fact that older memebers know both sides of the medal, with HOH, and without. Noone who didn't experience both, not even me despite being for the reimplentation, can judge over stuff like this. Newer people can argue about the pros and cons of it, but imho, the final decision lies to whom dealt with both situations.

Sun, 10/28/2012 - 08:32
#68
Derpules's picture
Derpules
Heh.

Pretty sure "the final decision" lies with OOO. And has already been made.

Sun, 10/28/2012 - 08:40
#69
Wuvvums's picture
Wuvvums
Even those who have

Even those who have experienced both are making judgements on an individual basis. I just don't see veteran status or hoping veterans think ____ as validation to the argument itself.

Because even if someone's experienced both sides there can still be things coming into play like nostalgia. Is it really that better or does it just feel great thinking back on it? I really hated the grind and I would never want to do that again.

Also I wouldn't want the player market to run recipes. Have you seen the markup for things like the Kilowatt pulsar? I've seen it go from 12k-18k buyout crowns and sometimes even more than that! That's a 200% or more markup!

Sun, 10/28/2012 - 09:05
#70
Kazujaxyz's picture
Kazujaxyz
With "final decision" I meant from the community-side, of course

Besides that, I still think veterans can decide such a thing MUCH better than people who never get to experience the old game.

Having people that form their opinions based on what they actually experienced as a player instead of what SOUNDS better just seems better, nostalgia or not.

Sun, 10/28/2012 - 09:23
#71
Darkbrady's picture
Darkbrady
Actually, Wuvums, token

Actually, Wuvums, token recipes have gone considerably up since the HoH came about. Since no one farms recipes anymore, there's actually a shortage of token recipes, allowing their overall prices to raise. The rest of the recipes stupidly at 40k+ are just fools.
Before the HoH, you were looking at a 20% markup at most. 5* recipes rarely cost over 30k. Token recipes were no different at all; just more recipes ultimately, they got farmed along with everythin' else.

[Just want to point out that that is a perfect example of what we're talkin' about: You don't want to remove the HoH because the recipe markup would get worse, but if you ask the people who played the game before the HoH and they can tell you otherwise. Speculation alone doesn't compare to previous experience.]

And no nostalgia; I definitely preferred it. There's little reason to go through the CW anymore as it is, and removing the need to go to Basil was just taking away the last reason to go; getting to Basil now feels pointless, whereas it used to be exciting, and (personally) the thought of "Oh, I need a recipe....I'll just hit the HoH and get it" bores me. It's too easy, too quick, too effortless. It doesnae feel like I've done anything to earn any of my gear other than have enough money. Having to go out and hunt down your chosen weapons and recipes was part of the fun, and part of any MMO; hunting down your chosen gear. S'never as fun if it's just handed to you on a silver platter, which is exactly what HoH does.

Sun, 10/28/2012 - 09:27
#72
Wuvvums's picture
Wuvvums
But like I said, sometimes

But like I said, sometimes nostalgia clouds our judgement. Sometimes we forget what something is like, and our experiences aren't going to be like everyone else's. It may not seem like a big deal in hindsight because all the stuff is done and behind us.

I have rolled a new character every now and then and I haven't really tried a purely free to play experience, let alone in the economy now that the exchange is 9k. It's important to make a game experience for new players because there is a focus on being able to keep and retain new players so that they can keep the game going. Both sides are important but I do think the new players and their experience is heavily underestimated and taken for granted. There's already quite a few things to grind through and I wouldn't want yet another thing tagged on top of that. It can be really demoralizing when you have limited runs, limited energy and limited crowns. As others pointed out it may seem easier with the HoH but the progression itself isn't easy.

I think part of this is a resentment of the recipe market. And even then I really don't want much to be player run at this point. The economy is player run and as you can see that pretty much caused a handful of players to drive up the exchange with bid walls. There will always be someone trying to exploit and run up what they can, and recipes were one of those things. :/

Edit: And once again what is stopping you from hunting on your own? No one is forcing you to go into the hall of heroes and slapping you with a ruler if you do your own hunt. This problem is purely on your end since you are admitting that you somehow can't avoid using the hall of heroes.

Sun, 10/28/2012 - 09:39
#73
Darkbrady's picture
Darkbrady
There's already a lot of

There's already a lot of things to grind? There's far, far less than there used to be. And no one's complaining here because we can separate nostalgia from preference; there's a distinction between the two when you realise that you can't justify why you liked something, which everyone here is doing just fine, implying that their motives are not nostalgia-driven.

We can do without grinding, but I feel that when it comes to collecting your weapons, you shouldn't be just getting them handed to you on a silver platter. This seems to be the one and only game that does that and it's most certainly not a good thing for the atmosphere. An MMO should never just give you free access to absolutely everything without limits or extra costs or...something.

And sure, we could go on a run and do it the old-fashioned way, but there's no drive anymore. No push or excitement or hope when you reach Basil, becasue in the back of your mind you're goin' "well, if it's not here I'll just hit the HoH, w/e." Never heard the dilemna of instant gratification? Sometimes havig something handed to you so easily just ruins the satisfaction you would get. Now, to newer players they won't see it that way, as they'll just see "the game as I started it". There's no loss, no change to recognise or consider. For older players, we have lost something we liked, we have lost something we want back and we're bein' telt that we should just deal because some people who've never tried the game without it have decided that it'd be "too much work".

Sun, 10/28/2012 - 09:52
#74
Wuvvums's picture
Wuvvums
Maybe it's because I'm trying

Maybe it's because I'm trying to collect wall weapons in the game but between the 4/10/25k recipe costs, the elevator costs for the run, the time it takes to fill the heat, collecting the mats and paying another crown and energy cost on crafting, yeah, I think it does add up over time. And it's less of a deal for pay to play players but if you're a new person then each bundle of 100 energy needed to craft is going to be another 9k on top of that. So if a person just wanted -1- five star item to craft, they not only would have to unlock the hall of heroes (which means getting yourself all suited in 4 star), but they would also have to collect at least 63,000 crowns (for 700 energy and then 100 mist), and then 25,000 crowns for the recipe, and then another 5,000 for the craft. One-hundred thousand crowns really sounds silver-plattery, doesn't it?

This game is full of sinks around every corner without recipes being easily attainable.

And I don't see the instant gratification as much of a dilemma. It's still the problem that you aren't avoiding it, and why not if there's such a disdain for instant gratification? I honestly don't get this at all. Want a challenge? Make it yourself.

It's like pokemon; those who find the game too easy do nuzlock runs. There's really nothing stopping you from having these things except for your own sense of restraint. Impose some rules on yourself! You don't need the game to do it for you!

Sun, 10/28/2012 - 09:56
#75
Darkbrady's picture
Darkbrady
I see it more as a pokemon

I see it more as a pokemon game where instead of choosing between three starters, you just get lumped in a grass patch that contains every single pokemon, and you can choose which to fight. Gotta go get the balls, but when you have 'em, can just catch whatever.

S'no fun. S'mcuh better knowin' you have to go out and hunt down the ones you're after. Costs won't change for the HoH; you still need the craft and recipes costs, so it's nothin' to do with that.

Sun, 10/28/2012 - 10:00
#76
Wuvvums's picture
Wuvvums
Having to hunt on limited

Having to hunt on limited energy or get jerked around by the player market though is just another thing tagged onto the cost though. Basil runs still cost energy, and they still delay it.

And I think a nuzlocke run is a good comparison. If you think something is too easy then make it harder for you. There's people on wow who do something similar where they run "naked" and try to make it through the entire game without armor or dying. I just feel like saying something is too easy is a little inane when you have the opportunity to avoid the parts that are easy.

Also adding artificial challenge like added costs isn't going to change the true challenge of the game that comes from practice and play.

Sun, 10/28/2012 - 11:29
#77
Darkbrady's picture
Darkbrady
There's a difference between

There's a difference between needing challenges and having a fundamental gaming mechanic taken from you. Besides, after 5* when you have everything you want anyways, recipe runs were just for a bit of extra fun; HoH doesnae mean as much by that point. It's more about getting to the end game with a bit more of a delay.

Besides, what I came back was to just say to not ignore the veterans becasue you think they're just being self-righteous. They have a valid point and aren't meaning to be condescending; it's just something you have to factor into the whole "how many more people would be happy with it [x] this way?" question. I've already stated earlier that I understand the liking for HoH and wouldn't oppose them not completely removing it; I'm all for most of the alternative suggestions, here. I just feel that it shouldn't remain the way it is.

Sun, 10/28/2012 - 20:49
#78
Buzz-Bomb's picture
Buzz-Bomb
Leave them be.

If you are too lazy to get to the last HoH then you will not even get those recipes. I know that there are many people who do not do the missions so they have not gotten the ability to buy all the recipes there. I like that I can get a recipe for a good price at the HoH rather than the AH where it is more money to waste.

Sun, 10/28/2012 - 20:57
#79
Luguiru's picture
Luguiru

Maybe create some new missions that unlock recipe groups of the HoH SiS so people still have to earn it, but since they would be able to have full access to the current recipes by doing them they would still be fully available.

It would start with just Cobalt stuff then have a mission for individual sets, like for the first one have a couple beast floors to unlock the Wolver armor set and another mission of a couple gremlin floors to unlock the SDemo armor set. It may not bring people back to the Arcade, but it would create the option to hope you get the recipe from Basil in the Arcade or go through and unlock the recipes you want from every Hall.

Sun, 10/28/2012 - 21:15
#80
Softhead's picture
Softhead
Trying to find RSS for the past two weeks was NOT fun.

Not total removal.

I don't get the positives of pre basil, as It wasn't fun and AH milked me out of grinded money.

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