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More boss music(read: Another lame excuse to get more awesome OST into the game)

6 replies [Last post]
Fri, 11/02/2012 - 19:41
Kazujaxyz's picture
Kazujaxyz

This is absolutely low-priority, and you are not supposed to take this request too seriously. Anyway...

As the title already says, I would love more boss music from the game. Why? Because almost every single piece of music in this game is fully loaded with epicness, that's why... well, okay, not only.
In fact, while the current theme sure is pretty damn good and I don't even want it to be removed completely, it sometimes doesn't blend too well with the boss itself. Sure, organ-music and stuff is pretty damn nice, and I would be lying if I'd say that I don't like it. However, I just think that custom pieces for different bosses(besides danger missions) could accompany the boss even more, for example hinting at its difficulty(isn't it awkward how Snarby gets the same dramatic organs as Dark Vanaduke?) and using the instruments from the previous levels to make the music blend with the whole boss stratum.

So yeah, what would be some possiblitys?

General stuff
As the current boss themes already seemed to introduce it like this, all boss themes should be more or less be variations of the current one. Instruments, pace and overall track can be changed, but the new boss themes should preferably resemble the first one in melody.

Based on the stratum
That one would require more soundtracks than the other option, but it would enable using the respective instruments of the boss stratum to make the boss-fight blend in and thus give the fight a better atmosphere. For instance, how about giving the Roarmulus twins something slow, menacing, with the clunks and machiney feeling of the actual stratum music instead of the organ and steel drums? It would underline the atmosphere of the place and the fact that you are basically fighting against what's supposed to be war machines. Or give the slime king a theme that resembles the whole places overall goofyness(like the actual palace-music)?

Seperating between shadow lair and normal clockworks
Simple enough: Give shadow-lair versions of the bosses more menacing and dangerous-sounding boss music. Preferably a straight remix of the current theme with some extra stuff added, because that's also the description for the shadow lairs, after all(fighting harder versions of previous boss strata).

Tier-specific
Similar to the shadow-lair one(both can be combined, by the way), this one basically keeps the old boss music, but adds a bit more to it with every stratum.

So yeah. As I said, adding some more boss music that actually reflects the bosses you fight in any way is not mandatory, but a very neat little feature that would give the boss battles some more character.

Fri, 11/02/2012 - 19:56
#1
Doctorspacebar's picture
Doctorspacebar
Yeah.

The Boss theme is clearly meant for Lord Vanaduke. For Seerus, I'd rather there was a faster-paced Boss Remix of the OCH stage theme. The Snarbolax's new boss theme would be good with the instruments used in the Gloaming Wildwoods BGM, set to a battle theme; the Royal Jelly should have a combination of something royal-sounding (with trumpets), and the general "squishy slime feel" instruments you hear in his stage; the Roarmulus Twins could have a proper giant robot theme, maybe borrowing some from Mega Man X, with plenty of electrical and mechanical noises mixed in. And of course, Lord Vanaduke keeps his theme. The Shadow Lairs would be the same types of themes, but remixed to sound more menacing, and perhaps reflect the SL status as well; chimes for Ice Queen, bells with a haunting melody for Darkfire Vanaduke, or a generally more fiery remix for the Red Twins, for example.

If Harry Mack's done with the newest stuff, this might be a nice project for him to get working on.

Fri, 11/02/2012 - 19:58
#2
Skyguarder's picture
Skyguarder
Compound 42 was the new music that came before

When it released, they added a new soundtrack to the second depth where you fight giant jellies and gremlins.

Fri, 11/02/2012 - 21:56
#3
Dukeplatypus's picture
Dukeplatypus
There may or may not be

There may or may not be awesome new music for the guildhall. I think I found some while snooping, but I completely lost track of where it was. May have been just really tired, but then I can apparently compose great songs in my head in full while being semi-conscious. I ought to take advantage of that and preform a job change.

Freelancer -> Bard

Fri, 11/02/2012 - 22:51
#4
Severage's picture
Severage
...

To be totally honest, for the majority of my newb life, I thought there was unique boss music for each boss.

Snarbolax wasn't out yet, and Vanaduke was T3. I did JK runs often, and always attributed the boss music to JK. It wasn't until much later when I fought Vanaduke that I realized all bosses shared the same music.

So for me, the boss music always sounds like Jelly King music, that's where I first heard it, and I always think back on those JK runs in Dusker when I hear it.

~Sev

Sun, 11/04/2012 - 03:42
#5
Kazujaxyz's picture
Kazujaxyz
The mystery of this boss music

Yeah, you can hear it for almost every boss fight, and you think the boss theme is made for this fight only. It's some weird effect going on in your head that the music sounds just perfect for the first boss you hear it. But when you hear it somewhere else, you realize it's not just made for your boss, but for everyone. However, in mind, it still IS the boss theme of that specific boss.
This also kinda disappoints me, because this effect or not, it could be so much more fitting for each boss seperately if they'd just get the theme somehow associated to them(namely, changing it from the first track slightly to make it distinctively for this boss).

Sun, 11/04/2012 - 20:12
#6
Kellnox's picture
Kellnox
SL themes

Shadow Lair Boss Themes need to be warped, static-y, and overall faster-paced. Kinda like Zant's themes from LoZ: Twilight Princess.

+1

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