There are two groups of damage types in Spiral Knights. The first group is the 4 primary types of damage that both weapons and monsters can cause: 1) normal, 2) pierce, 3) elemental, and 4) shadow. Weapons, monsters, and the environment can inflict and additional 6 forms of status effect: 1) fire, 2) freeze, 3) shock, 4) poison, 5) stun), and 6) curse. (http://wiki.spiralknights.com/Status_effect)
Helmets, armors, and shields usually offer defense against 2 of the 4 primary kinds of damage and may offer resistance to 1 or more of the status effects that will shorten the amount of time the damage harms you.
In Tier 1, all damage is normal. In Tier 2 it is split 50/50 between normal and one other kind. In Tier 3, normal defense becomes less important and some of the specialty armors such as the Dragon line become more useful.
There are 6 types of monsters with several “species” within each type: 1) construct, 2) gremlin, 3) undead, 4) fiend, 5) beast, 6) slime. There are 3 different ways we can categorize them into 3 groups of 2 each.
1. By the kind of damage they do:
(nearly all monsters do at least some normal damge plus one of the following)
elemental – construct & gremlin
shadow – undead & fiend
pierce – beast & slime
2. By the kind of damage they are weak to:
elemental – construct & undead
shadow - gremlin & slime
pierce – fiend & beast
3. By the kind of damage they are resistant to:
elemental - gremlin & beast
shadow - undead & fiend
pierce – construct & slime
(For more detailed information on this, see - http://wiki.spiralknights.com/Damage)
Not only monsters but also the environment can cause 1 of the 6 kinds of status effect. The monsters screen above the lift will inform you of which monsters you will mainly (but not exclusively) encounter, as well as what environment the level is. The name of the level that appears as you descend and the music upon arrival will provide further clues.
Most weapons inflict normal damage plus 1 more of the other 3 primary kinds of damage. Some weapons can additionally inflict 1 of the 6 kinds of status effect. Unique Variant can also increase damage ability.
(For more detailed information on this, see - http://wiki.spiralknights.com/Abilities
Familiarity with the above information on damages will greatly increase your prowess and effectiveness as a Spiral Knight. Furthermore, as your arsenal grows, you will be able to set up Loadouts of appropriate gear for each kind of level. This will allow you to quickly change your entire gear on the loadout pad at the beginning of the level or boss mission, and engage the enemies more confidently and powerfully.
You posted this thread in both Arsenal and New Recruits. Please just post it once.
This guide is being critiqued and improved in the Arsenal forum version: http://forums.spiralknights.com/en/node/68146. The idea of a guide like this is good, but until Mawashimono polishes it up a bit, I do not recommend it to new players.