You never gave back it's Stun on Combo.
Which from what I understand was the reason for the Combo Speed decrease.
Which is Silly considering the Gran Faust.
And the General Nerf because of Normal damage is already enough.
You never gave back it's Stun on Combo.
Which from what I understand was the reason for the Combo Speed decrease.
Which is Silly considering the Gran Faust.
And the General Nerf because of Normal damage is already enough.
Works fine for you? 2nd hit stuns? When'd this happen? I've not seen anything of the sort!
LIAR! D:<
It's my way of saying it feels fine as is. I prefer using the charge attack with it anyway while going "I'm a lumber I'm a lumber *@$% you I'm a lumber."
Oh. I still reckon the 2nd swing deserves stun :(
S'like the slowest swing of anything in the whole game, w/ normal/nerf damage and no stun...def-o needs it x.x
Screw stun, give the thing more knock-back.... that'd make it more of a utility weapon, which is what normal weapons are for the most part supposed to be.
If We're talking about How to Improve the Suda Combo, instead of just fixing it...
I say that the 2nd, if not all Suda swings should have a good chance for Moderate Stun.
Then it would Bring most down to the Speed you're at, as well as being a great team mate.
Also on the Bug list: The first Pulse of the Charge attack still spawns on the Knight. I can provide evidence if 'ya want.
Nope, works fine for me.