I have been thinking, it might be helpful to the newer and other characters who are trying to earn money - like myslef - that if maybe if you guys at OOO could make it so that at the end of every level next to the elevator - or wherever you like - there would be a vendor where you could sell your vials for a little extra money...or you could buy some vials that you would think might help you out later - because I, very dislike sleep, freeze, and stun vials and just end up throwing them at the wall - and you guys could also put in a trade function so you could trade a fire, stun, and freeze to get a vita-pod or something. Thank you for this awesome game, and I hope you take the time to consider my post.
Vial selling and buying
Ridiculous. First off, we'd need a Basil on every level and obviously, everyone will sell them (there's no reason to keep them right?). Rather than an NPC, the game should automatically give you money for every vial you have when you go to Haven. Anyways, dont expect more than 20cr per vial.
thanks for commenting. also little-juances what if there was just 1 every like 2-5 or so levels
Can't we just allow a sellback to the vendor? That way when you reach either of the terminal or the next Subtown, you can sell them to the NPCs for that little extra cash. I agree that I don't like them to go to waste but better to work with what's already there.
Vial trading? Sounds like command fusion from FF games. I'd say no to that.
I'm ok with terminals on arcade, but since we're also talking about missions....
With the missions, considering there's absolutely nothing you could do with them anyway, put them on auto-cash-in?
Then again, they could just do that ever time you go back to Haven via a lift if you did that...
+1 to Psycho.
Does this include vitapods, or no? If it does, you should get more money for bigger vitapods.
A/ Being able to sell them would discourage using them. They're already under-utilised as it is without people having incentive to not use them.
2/ We don't need another cr influx in the game. Even selling them at 50 each would allow another 500 per floor/run. 500 may not sound like much, but when you only make 8k on average per run, that 500 becomes about 7% more. If this was available every floor, that 7% would could become as high as 20%, depending on how many drop in a floor, and how often they may drop.
C/ They don't drop randomly like mats and can't be "given back" once taken, without usage, so will create a "race" for them as everyone in the group runs towards them to grab them, wanting the money. If this can be done every floor, then faster running/ahead/greedy players can rack up a lot more than others which defeats the current system of "fairness in sharing" that the game has.
Oh cool, I get to pick apart my own post!
A/ Crystals don't have any use other than to sell them, so the pricetag on them doesn't discourage you from "using" them as intended, since their intended use is to be sold away. In fact, as things currently are, there's very little incentive to actually sell them as they are, meaning that many endgame players simply have thousands of them stocked up and waiting for a purpose.
2/ Crystals sell for like 1~3cr each and you can only achieve a total possible maximum of 24 on one floor, which is very unlikely alone, and you'd need to sell them all at 3cr for them to even make up my hypothetical vial price of a single vial, whereas you can get twelve vials. That's an absolutely mahoosive difiference. Also, due to the second part of point A/, this further decreases the overall cr influx issue from crystals, as a large portion of them never actually get sold in the first place.
C/ Crystals are completely equally shared by everyone. Even if you pick up none on a floor, you'll receive a duplicate copy (they're treated like cr) of the crystals that everyone else picked up, unlike vials which can only be picked up and used by a single person.
So, in what way would this be the same as crystals?
well, I didn't know crystals were shared. That changes a lot.
Otherwise, you could just reduce the cost so that the payouts are equal.
also, why does your post go A-2-C?
There's no real balance for it. Even at 50cr per vial it creates too much free cr. At 1cr per vial it's utterly negligible payout but I guarantee people will still think "meh, no point throwing them, might as well get something for my time. For the rest it makes no difference and was pointless to implement. At 25cr it encourages never ever using vials to make sure you have a max load to sell to get some meaningful cash. I don't approve of anything that encourages not using an item in favour of selling it. Not even just for the sake of cr, but we get vials to use them; why should we ever feel the need to stockpile and ignore them? Vials should be used; it's part of the game.
also, why does your post go A-2-C?
Why not? o:
Why can we buy vials, but not sell them? that doesn't make sense. Even in other MMO's, you can sell consumables you find to NPC's instead of choosing to use them
In other MMOs you can also level up and get 90% of your gear from drops. There's no comparison here.
We can buy vials to use them. I think that's really all I should have to say on that subject...
I agree with klipik, in most games your able to sell your - sometimes - useless consumables, AND why not just do the trade idea like I said in the first place instead of killing each other for a single vial why not have a vendor that can sell/buy your vials and that you can trade certain vials for different vials. EXA. Fire for a Poison, or you can just have individual vials for each character: just like how it is with hearts that way everyone gets a vial they can sell or trade for about 1-10 cr
No trading. Then it would be too easy to get whatever vials you wanted for any situation. And plus, where and how would you trade them in?
If everyone got a vial every time someone picked one up, it would cause a few problems:
-too many powerful vials (curse, fire, freeze) obtained too quickly. Would have to increase drop rate.
-what if someone picks up a vial, but someone else's hotbar is full?
@Darkbrady: What do those examples have to do with this? Those are different game mechanics. This is directly related, and nothing that's different about other MMO's relates to this comparison. We can buy vials to use them, but why can't we sell them if we don't use them? Only seems fair.
Well, I'm done with this thread because I've stated the reasons that I feel this is a terrible idea and have nothing more to add. Not to mention that I'm being ignored anyways as everything that's been said since just makes me want go: "Refer here."
So, to answer your question about why we can buy but not sell, Klipik, refer here.
Just drop them on the ground and others can pick them up.
+1 to sell, -1 to trade. If Basil sells you vitas and vials at the start, why can't you sell them back to him at the end? Makes sense in my head, though I may have overlooked some major exploitation problem.
Someone else, please poke some holes in this idea.