The whole guild hall stuff, which is entirely optional and almost cosmetic, is charged in crowns, which can be more or less easily obtained by just playing the game. Nothing wrong with that.
But here's what really boggles me: The whole crafting system, which is extremely important for progressing through the game, is charged mostly in energy, which is a currency that is only possible to obtain with... cash. That is, after 3* and higher, since you can use a mist tank on lower stars..
So, does it make any sense that a cosmetic feature is charged with free in-game currency while something so important gameplay-wise to be charged with CASH currency? Better yet, doesn't it make any more sense if it was done the other way around?
Sure the update is nice and all and it's helping to keep the CE price down, but it doesn't stop the cash currency itself from being necessary for crafting... And honestly something as important as crafting shouldn't be only be possible with such currency.
Thoughts?
Huh? What about the Cr->Ce and vice versa market?