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The irony behind the guild hall update.

29 replies [Last post]
Mon, 11/19/2012 - 04:22
Spaghetti-Knight's picture
Spaghetti-Knight

The whole guild hall stuff, which is entirely optional and almost cosmetic, is charged in crowns, which can be more or less easily obtained by just playing the game. Nothing wrong with that.

But here's what really boggles me: The whole crafting system, which is extremely important for progressing through the game, is charged mostly in energy, which is a currency that is only possible to obtain with... cash. That is, after 3* and higher, since you can use a mist tank on lower stars..

So, does it make any sense that a cosmetic feature is charged with free in-game currency while something so important gameplay-wise to be charged with CASH currency? Better yet, doesn't it make any more sense if it was done the other way around?

Sure the update is nice and all and it's helping to keep the CE price down, but it doesn't stop the cash currency itself from being necessary for crafting... And honestly something as important as crafting shouldn't be only be possible with such currency.

Thoughts?

Mon, 11/19/2012 - 04:30
#1
Psychodestroyer's picture
Psychodestroyer

Huh? What about the Cr->Ce and vice versa market?

Mon, 11/19/2012 - 04:33
#2
Tokinjen's picture
Tokinjen
ce is not cash currency. It

ce is not cash currency. It can be traded with crowns.

I don't think i understand what you're getting at outside of that.

Mon, 11/19/2012 - 04:44
#3
Spaghetti-Knight's picture
Spaghetti-Knight
Psychodestroyer

You're buying CE from people who bought it with real cash in the 1st place. Without them, you would need to buy the CE on your own in order to progress.

Tokinjen
>CE
>Not cash currency
Are you serious?

Mon, 11/19/2012 - 04:55
#4
Fradow's picture
Fradow
Since they are exchanging the

Since they are exchanging the CE for Cr, they effectively bought Cr, so Cr is a cash currency too ?

On another note, making paying a very heavily incentivized thing is a requirement for profitable F2P. The guildhall update is more to give fresh things to veterans who have too much Cr and need a good sink in my opinion. Right now, there is just too much Cr into the game, and OOO seems to have some trouble to get those crowns out of the game. Guildhall is probably one of the best update to address this issue.

Mon, 11/19/2012 - 05:10
#5
Lightyourfire's picture
Lightyourfire

I see what you're getting at, but the Guild Halls costing cr is very important, making a cr sink.

I just hope that after this first week, not too many guilds give up their guild halls

Mon, 11/19/2012 - 05:14
#6
Spaghetti-Knight's picture
Spaghetti-Knight
Fradow

No. The difference is that you can get cr on your own by just playing the game while you can only get CE on your own by buying it with real money.

I can't disagree about the guild hall update being a great cr sink, but what I'm saying is that it makes sense the crafting itself being a cr sink (it can still be a CE sink too though) and optional, and most cosmetic stuff such as the guild hall only possible to obtain with CE.

Mon, 11/19/2012 - 05:27
#7
Snubear's picture
Snubear
Furthering OP's point

Granted, CE and CR can be exchanged in the market, without you personally paying for it (though someone has to). I think the point here is that having equipment-related payments tied to CE makes progression extremely unstable, especially for F2P players, since the price of CE in CR fluctuates so significantly. Upgrading gear becomes significantly costlier when CE prices are rising. P2P players can purchase the CE directly at a pre-determined cash price, so this doesn't affect them so much. Guild Hall extensions, conversely, are a much less essential aspect of the game, and it would be more acceptable if they were tied to CE in place of gear upgrades, which are a basic tenet of the game, and therefore should be more stable. And that is not a bad idea – often new players are affected by increased CE prices that have nothing to do with them. CE prices shot up after the Missions system was implemented, and farming FSC became that much easier. However, profit at lower tiers remained largely unchanged, and so newer players had a harder time affording the higher cost, even though they arguably needed the CE more.

However, if we were to fix CR prices to equipment upgrades, it would give rise to a new set of problems. What would an acceptable CR price be? Let's take a 5* item for example. Crafting costs are currently 800 energy, which can be reduced to 700 CE if mist is factored in. If OOO were to convert that CE price to CR, at what exchange rate would they do it? They might set a high price, say 9000 CR to 100 CE, and this time the crafting costs would remain consistently high because fluctuations in the CE-CR exchange rate would have no effect on the pure CR cost. Change the crafting cost at a reasonable rate, you might say, but who determines what is reasonable?

Some other considerations: Crafting with CR would mean not being able to use mist, which would in turn vastly reduce the amount of rage-crafting, which would result in a smaller UV supply. This would further concentrate UV'd gear within an exclusive group of players that can afford them.

Ultimately, I think the existing system of CE crafting, while not ideal, would be quite a mess to overturn. Perhaps I'm just used to the way things are now. But with the Guild Hall update, and the pricey upkeep payments, I think the situation has been tremendously improved, making crafting more affordable for new/F2P players, and at the same time probably keeping CE prices fairly stable with the weekly CR payments. I find this a viable measure for the foreseeable future.

Mon, 11/19/2012 - 05:40
#8
Xxpapaya's picture
Xxpapaya
The papaya commits suicide (not)

Nooooooo, another one of these threads 0_0 (jumps off cliff)
Ok, I still don't think cash (buying CE with $$$) is required to progress Spaghetti...............I really don't.................I agree that its gonna take sometime to advance to 4* after getting 3* gear. But hey, its possible =) Just requires a bit if persistence, if you follow the Spiral Order set, it's even easier to get to the 4* mark since a lot of the recipes are already provided as mission rewards. 400ce=to about 24-29k cr (according to the current ce prices). So lets say you earn about 2k cr (1 royal jelly run) everyday, you should be able to get to 4* in around 15 days (cause some days you want play), at the very least, you'll be able to get around 28k cr in 5 days (if you do 3 royal jelly runs everyday). So it still shouldn't take too long..........Not to mention after doing a royal jelly (fine, jelly king, for all the people who prefer that name better) 7 times you'll get enough tokens for an antigua or sealed sword. Which you can sell for 3.5k or keep it for yourself :P
(Makes you wonder what vendors do with all those stuff you sell to them)

Mon, 11/19/2012 - 05:48
#9
Spaghetti-Knight's picture
Spaghetti-Knight
Snubear

I agree with almost everything you said.

Buuut, as for the crafting cost in cr, it would mostly to be high enough for not being too easy to obtain stuff, but not too much to not making it feel like a chore. An ideal range for the cr cost/CE pack would be between 5-6K, with 20-50% mist tank included. 9K was the CE price back before the big update, and there was a lot of people complaining, so it can't be from that ratio.

You still would be able to craft with CE (so no worries about ragecrafting), but in order for the crafting working like a proper cr sink, the crown crafting has to be cheaper than CE one right now, assuming the guild hall stuff is then only possible to obtain through CE.

xxpapaya
Perhaps you should consider reading Snubear's post, (s)he pretty much gets it.

Mon, 11/19/2012 - 06:14
#10
Kickthebucket's picture
Kickthebucket
hmm... agree and

hmm... agree and disagree.

but all in all, you don't have to worry you have to pay for it yourself (become P2P) like i said countless times i got a full 5* set (skolver, gran faust, shivermist and polaris and barb thorn shield + a levi and a grey owlite shield) beeing a F2P (well only thing i ever bought with my own money was 1 ce pack when i just started playing and some elevator passes + just recently the gaurdian pack because it was so darn cheap)

what would you say if i told you i did 1 T3 basil run and made 13K crown that run (from moorcraft to basil and back to haven) allone?
i will allways disagree when somebody says that crafting is imposible... i'm living proof it's possible AND in a not so long time even. you just need to work towards something and learn HOW to make money (sorry i'm not going to tell all the ways i make crown in this game because that could/would come back and bite me in the ass) and i'll just say i never begged for a single crown in my life... i even dispise beggers (will get trown in the ignore list first attempt)

and this update was kind of nessesary for SK players like you who need a lower price for CE (there where no crownsinks big enough to bring down the price) the price it has now i could craft an item from 4* to 5* within a week (and i think even faster if i had the time)

so... some tips, craft when you don't have time to use your mist, don't revive (when not needed but still try not to die) don't go hunting for the best set because you won't even need it (and it will give you the bad habit of getting hit more often because of the higher defence) and have a plan to where you are going.

i suggest from a farming point of view:
get an ash tail set for the sole purpose of running royal jelly, when you get the ash tail and you can get into T3 you can continue farming royal jelly or start running T3 basil (beast strata prefered -> how to make money in first strata is up to you to find out) and then go for a vog set (and might i suggest going for a divine veil for FSC) there you now reached one of the fastest and easiest farming points in the whole game. from here on out you can farm and craft to your hearts content.

PS if you want you can add me and i will offer some help (when i have time to do so) only thing i ask is that you don't spam me with random invites out of the blue (we have a private chat to ask things so please use it) and don't ever beg for crown (when i'm present... like i said i dislike beggers) other then that no problem.

so mabe see you ingame ;) (knights name is the same as on the forum)

Mon, 11/19/2012 - 06:21
#11
Hexzyle's picture
Hexzyle
The flaw with the idea of

The flaw with the idea of having guildhalls run off CE, and the main game run of crown, is that the main game could support itself with out any cash input. While this sounds great to players, if players decided to abolish Guildhall and their associated CE payments... guess what?
Developers get no money, we get no game.

Keeping the CE bound to the core game makes it very difficult (aka impossible) for players to cut Three Ring's profits without completely sacrificing access to any levels past the 3rd strata.

Mon, 11/19/2012 - 06:24
#12
Sir-Didymus's picture
Sir-Didymus
Curse you OOO

Why must you try to make money?

Mon, 11/19/2012 - 07:00
#13
Spaghetti-Knight's picture
Spaghetti-Knight
Kickthebucket

The point is not for being easy or not to get enough crowns for CE, the point is that you NEED ce in order to progress, and you are only able to obtain it by putting real money on the game or trading with someone else who does that, while on the guild hall, an almost entirely cosmetic feature, you don't even need it.

Hexzyle
And then (jokes about sexual assault are not cool - Hyp.)

It is a terrible idea for putting cash currency necessary to progress in the 1st place. 1st, it severally lowers the quality of the game, and 2nd, it makes progression for f2pers extremely unstable because supply/demand.

I've seen a lot of players blowing a lot of money on cosmetics. I'm sure OOO can still get money from current cosmetics (particularly with the guild hall), but if it still isn't enough, make more CE sinks and make current ones more affordable, without making the game any more p2w.

Sir-Didymus
(Removed link. Bigotry is also not cool. - Hyp) You're right go... boy, how are we going to make money by not forcing players on spending money in order to progress? I'm veeery sure that all this ton of stuff that has nothing to do with the gameplay won't make any profit at all if it isn't sold for energy instead!

Mon, 11/19/2012 - 07:47
#14
Narfle's picture
Narfle
erhm

Spaghetti, I would remove that link. It's blatantly racist.

Mon, 11/19/2012 - 08:26
#15
Aumir's picture
Aumir
Well

Right now, we are much better economically after GH update: CE prices plummeted and it looks like they will stay like this for quite a while.

Though, what will happen after The Lab opens depending on what and how is done, and Expansion missions come up as CE purchasable... that is something we will have to see.

But right now we are much better.

Mon, 11/19/2012 - 08:31
#16
Ubernerd's picture
Ubernerd
Ooh

You done got Hyperion'd. In my experience (and I may be wrong here), CE is mostly used for crafting. CE is the main income that allows the game to exist. You take away CE in crafting, you take away the majority of the money the game is making. You can get it without paying a red cent anyway, so if the Cr cost would be around the same as buying CE, why the crap does this matter anyway.

Mon, 11/19/2012 - 08:51
#17
Laraso's picture
Laraso
OOO

OOO does what OOO wants and what OOO wants is for you to stop complaining about what OOO does.

Mon, 11/19/2012 - 09:49
#18
Little-Juances's picture
Little-Juances

" guild hall stuff, which is entirely optional and almost cosmetic, is charged in crowns, which can be more or less easily obtained by just playing the game. Nothing wrong with that."
"The whole crafting system, which is extremely important for progressing through the game, is charged mostly in energy, which is a currency that is only possible to obtain with... cash"

You couldnt put it any better. Of course, what if we suddenly lose interest in pointless cosmetics? (i already did long time ago): OOO goes bankrupt.
They need a guaranteed source income.

Mon, 11/19/2012 - 10:02
#19
Shidara's picture
Shidara
Just a thought

Has the thought of optional, cosmetic additions being absent during the game's creation ever crossed you? 'Cause I'm pretty sure they were... Kind of makes sense that one of the most viable methods of income via micro-transactions back then would be by charging you for progression, hm?

What I find the most ironic is when players question the design choices in present without taking the past into consideration first. Whilst there might be different routes to take now, fact of the matter is that the system has already been established and accepted. Call for change now would be unwise.

Discussions like these may be entertaining for a while, though it would better to focus matters on things that would benefit the game in the future rather than raise speculation that revolves around change of the system.

Mon, 11/19/2012 - 10:29
#20
Fradow's picture
Fradow
"Has the thought of optional,

"Has the thought of optional, cosmetic additions being absent during the game's creation ever crossed you?" I'm a long time player so, in no particular order :
- cosmetic additions were absent (every single accessory, most if not all costums)
- guildhall of course was absent
- Shadow Lair and OCH were absent
- Punch couldn't lock an UV (almost no one was using double and triple ticket)
- HoH, and all missions for that matters, were absent (recipes were harder to get)
- Steam was not yet distributing the game (WAY less players, it's introduction made quite a chance on CE prices)
- Elevator pass didn't exist
- at the very beginning (before I got in), alchemy CE cost were way lower and nothing was bound. They probably changed it because not enough money was getting in their pocket.

Those are the most impacting things on CE/Cr I can think of.

So yeah, the main thing that was there for OOO to make money was .... crafting, and that's it. Along with CE Rev and elevators for the few guys who go overboard.

Mon, 11/19/2012 - 11:15
#21
Mohandar's picture
Mohandar
Monetization.

1. Players need CE to progress.
2. CE enters the system only through cash purchase
3. CE can be traded among players
If players progress in the game, people are purchasing CE, OOO is making money. Individual players may not be paying money, but someone is- and therein lies the beauty of the system: it redistributes the burden of purchasing CE to those most willing to, allowing for a much larger playerbase. By building it into the system, OOO guarantees that as long as people play the game, they make money. All they have to do is make the game compelling enough to play- the monetization is seamlessly integrated rather than tacked on.

Turning this on its head can be done, but it is hard. Good art, good costumes are not something you can whip up in a few days- you need a framework built with art expansion in mind, and new costumes must integrate well with a good portion of the existing gear. This is significantly easier in 2D (think Gaia Online), but much harder in 3D. Outside of accessories, we have had only a handful of truly new models- even many of the accessories were existing models. Under the CE for cosmetics system, now not only do you have to entice players to want to look good, but you have to draw them in with compelling gameplay as well. Sure, you could have an all-star team that does both tasks equally well, but that's rare- if the team focuses on one aspect, the other will naturally suffer. The CE for cosmetics system requires that both aspects perform well: if you don't have a good game, people won't stick around long enough to buy costumes; if you focus too much on the game, people won't care for cosmetics that do nothing to enhance their gameplay.

Finally, under the current system we do have cosmetics for cash- just look at all the costumes available from promos, and the fact that silver keys cost CE. I would dispute the latter as sound practice, as it takes CE out of circulation that might otherwise help people progress, but that in itself is another balancing point that buoys CE prices when they dip too low. OOO has put quite a bit of thought into this system, and if you did too, you would realize that there is nothing unreasonable about it. In fact, I would call it eerily sane.

Mon, 11/19/2012 - 11:44
#22
Sir-Didymus's picture
Sir-Didymus
Thanks Moh

You covered what I was about to type. The only thing I would add is that most people would not purchase the cosmetics without the attached CE.

Mon, 11/19/2012 - 14:14
#23
Mohandar's picture
Mohandar
"The elevator costs itself

"The elevator costs itself repels hundred of new players away every week."

For every of players that tries it, one of them will buy CE, or a pass. So long as the fraction of paying players is high enough, that is all that matters- and judging by how the game is going, it seems like more than enough people are paying $$$. Now, one could argue they aren't maximizing their returns, but it is hard to do that without solid numbers.

There are other important factors in this equation- lower CE/cr prices might result in more payers due to larger playerbase, but that revenue is also balanced against increased bandwidth/server costs. Too low might actually reduce fraction of paying players (if you can play so easily for free, why pay up?) to the point where you get fewer paying players than before, resulting in higher costs and lower revenue. So it may in fact be more cost effective to discourage some players.

Mon, 11/19/2012 - 14:18
#24
Happy-Meal-Tasty's picture
Happy-Meal-Tasty
Sir-Didymus

But that's wrong too, because people buy CE specifically for the promo items. Why do you think the CE price always gets a bit lower every time a promo pops up?

Mon, 11/19/2012 - 14:37
#25
Kickthebucket's picture
Kickthebucket
so you people are saying OOO

so you people are saying OOO doesn't deserve to make money of this game? so you guy's think servers are free? and people creating this game do so just because they can put in a lot of time and effort for thin air?

i think you have a wrong idea of how a F2P game works...

http://en.wikipedia.org/wiki/Free-to-play

" games using the concept are available at no cost to players, they use other means to gather revenue, such as charging money for certain in-game items (like powerful bonuses which are usually available for real money only) or integrating advertisements into the game. "

i see nothing wrong with this system and never has been anything wrong with it...

Mon, 11/19/2012 - 14:45
#26
Forum-Brady's picture
Forum-Brady
Pfft, this one's

Pfft, this one's easy.

Essential features run the game. They charge that in CE to force people to pay cash for CE somewhere down the line so the game can keep sustaining. To charge essential features in cr means that it's entirely possible for everyone to advance w/o ever having to buy CE, thus leaving the game bankrupt.

Cosmetic features aren't essential and can be forgotten about. Should CE be the price, no one'd buy it (not enough, anyways) which would leave the feature forgotten about and left useless, defeating the update. So they charge in cr for the dual purpose of getting people to interact with the feature and keep it useful, while also lending a cr sink into the game to get rid of the massive amount of cr in the game.

Mon, 11/19/2012 - 14:56
#27
Iapnez's picture
Iapnez
Basically, Mohandar explained

Basically, Mohandar explained why the system is perfect as it is.

I'd have to say that this game has one of the best free-to-play systems out there, and there must have been a lot of thought, and possibly meetings, that went into this. Why should cosmetic stuff cost CR? Because it's optional and you DON'T have to have it to progress. OOO doesn't need to make money off that, but they need to make money off of promos and from people crafting, which they do very nicely.

Mon, 11/19/2012 - 15:07
#28
Sir-Didymus's picture
Sir-Didymus
Happy-Meal-Tasty aka Spaghetti-Knight

I disagree.

Your view: The majority of buyers purchase promo packs for costume items.

My view: The majority of buyers wait for promo packs so they get bonus items. I don’t think most of these buyers would purchase if they only got costume items.

Mon, 11/19/2012 - 15:46
#29
Narfle's picture
Narfle
+1 didy

I save my pennies for the promo packs because of the added value, not because of the costumes. I don't know of anyone who so desperately wanted an epic hunter loadout that they considered breaking the bank to be neon green... Also, ending something with "thoughts?" doesn't make this a general discussion topic--it's a suggestion, and belongs in suggestions.

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