Which of the following projectiles are dodgeable in t2, and which in t3? what about outrunnable? can i do it with a mercurial set?
-Rocket puppy rocket.
-Howlitzer head.
I know the above change, but do normal monster bullets have a change of speed in the different tiers?
How does flinching work? is it on the last strike of a combo (troika line 2nd hit, for example), does it have anything to do with damage, stratum, and does it work after the monster's attack animation has started?
can you shield a hit even if you lift it after the monsters attack animation has started?
also, i have seen a ''residual shield'' appear after ive dropped my shield and i'm hit before a second passes. its defensive bubble pops up only around my feet, blocks or breaks, and then just dissapears. is that normal or am i high?
-You cant outrun missiles in a straight line (the map wont let you anyways) but you can esily dodge them.
-Flinching varies a lot from enemy, equipment, tier, etc. You'll have to try yourself. Heavy swords are consistent with this, but a cutter has weird results.
-Small lag causes such incosistencies.