In my time in the Clockworks, I have noticed the Sleep vial, which got me thinking. Why isn't this in the game for enemies? The purpose of this thread is to collect ideas on how the Sleep status effect could be further used.The enemies "Sloom" (http://wiki.spiralknights.com/Sloom#Sloom) and "Sloombargo" have removed from the official game, but if these were to return to the game, I would keep their attacks so they will not be listed here.
ENEMIES
Slumber:
I know it's a cheesy name, but it fits the purpose I have given it, which is a Sleep status dealing Lumber. You get Lumbers for fire, ice, shock and even stun, but not sleep. Similar to other status Lumbers, it would use a Smash attack, which in this case would give you a Sleep status effect (the effect would be weak in T1, Medium in T2 and Strong in T3) , leaving you open to attacks from other enemies. He would probably be a similar colour to the Slooms.
PLACEHOLDER:
For this one I have not decided the name yet, so post below what you think the name should be.
This would be a status devilite for Sleep, which would be wearing a little nightcap and holding a pillow. He would throw the pillows at you, which have a chance of causing Medium Sleep, which can actually cause him to fall asleep as well. (perhaps a slight or low chance). As well as the Slumber, he would have a similar colour scheme to the Sloom.
Thank you for reading! Suggestions in the replies are always welcome. Also, for a great thread on the re-implementation of sleep which I plan to follow see here http://forums.spiralknights.com/en/node/51247
I think the main reason you don't see any Sleep effects is that it'd be either too OP (If you're asleep you can't do anything at all, at least Freeze lets you block) or too exploitable (Sleeping creatures regenerate health, which means said creatures/bomb could possibly be used to heal)