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FSC SHORT NAMES

27 replies [Last post]
Wed, 11/28/2012 - 08:31
Knight-Of-India

well since last time i was play i called my friend to help me because i was fighting 10 zombies at once and all are marker colors were the same he went into the wrong room this all happend in the charred court so i have decided to name the rooms so that such problems can be avoided

THE 3 ROOM :THE ROOM IN WHICH THERE ARE 4 BUTTONS 3 PUPPY'S ,3 ZOMBIES AND 3 JELLIES
THE MISSILE ROOM :THE ROOM IN WHICH WE HAVE TO SURVIVE THAT MISSILE PUPPY
THE RUN AROUND :THAT ROOM IN WHICH WE HAVE TO RUN AND KILL THE HORDES OF ZOMBIES
THE REVIVING GROUNDS : THE ROOM IN WHICH THERE ARE MANY OF THOSE REVIVING THINGYS
THE TROJAN ROOM:WHERE WE FACE ABOUT 4 TROJANS(DON'T CONFUSE IT WITH THE ROOM WHICH IS ON THE RIGHT SIDE )
TOO MANY ROCK ROOM:IN WHICH WE HAVE TO HIT MANY ROCKS TO HIT THE MYSTERY BLOCK
THE MAZE :THE ROOM IN WHICH THERE ARE ONLY 3 ZOMBIES BUT IT IS A MAZE WITH MANY WHEELIE THINGS
THE FIRE ROOM:U HAVE TO SOLVE THE FIRE TROUBLE WRONG TIMING MEANS U ARE DEAD AND THEN U HAVE TO FACE MANY ZOMBIES

well some of these names are in use currently but this will help us tell which room is which and we can even use shortcuts like TTR OR THE TROJAN ROOM
I HOPE THIS HELPFUL

Wed, 11/28/2012 - 08:44
#1
Phantomuk's picture
Phantomuk
LOL! real confusing if you

LOL! real confusing if you ask me xD

If you're talking about depth 25 then it's simple

BR (Bottom Right) 1 Trojan / fire trap room
BRR (Bottom Right Right) Zombies / 1 Trojan
TRR (Top Right Rocket) Rocket Room (duh! =D )
TR (Top Right) Zombie / bomb jelly / Trojan

TL (Top Left) Fire Pups, Zombs, oiler
TLL (Top left left) 2 Trojan / Zomb / bomb jelly
BLL (Bottom Left left) Trojan / Zombie (Idol room)
BL (Bottom Left) Wheel Room

So when (IF ! ) you die in any of these rooms then simply TRR or BR does the job for me usually. The mini map at the top right also gives a great idea of exactly where people are, but sadly "some" don't even use it (as witnessed by people in Deconstruct zones opening up the treasure room before unlocking the other rooms with keys and gremlins in.. really annoys me that does, as they are unprofitable as is).

Simples =D

Wed, 11/28/2012 - 10:30
#2
Batabii's picture
Batabii
Starting from due east,

Starting from due east, moving counterclockwise (which is the path I usually take):

Rocket puppy room
Blocks room
Oiler Room
Um...gated room? Perhaps "jail room"?
Totem Room
Wheel room
Fire trap room
Firebar room

Wed, 11/28/2012 - 13:51
#3
Chaosengineer's picture
Chaosengineer
I think "double trojan room"

I think "double trojan room" might be better than "jail room", since that isn't the only room with gates in it.

(Also i've never heard anyone refer to the rocket puppy room as anything other than the "ring room" before)

Wed, 11/28/2012 - 16:02
#4
Avixi's picture
Avixi
Can I sit down? The sky keeps swirling around.

..1 o'clock room.
..2 o'clock room.
..4 o'clock room.
..5 o'clock room.
..7 o'clock room.
..8 o'clock room.
..10 o'clock room.
..11 o'clock room.

Doesn't tell you what's in the room, but impossible to not figure out which is which.

Wed, 11/28/2012 - 16:09
#5
Laraso's picture
Laraso
Minimaps

You can just check your minimap to determine the location of all players in your party. There's no way you could end up walking into the wrong room if you were checking your minimap.

I don't believe there is any place in the entire game where you must fight four trojans (simultaneously), so I'm a bit lost as to which room you are referring to.

Wed, 11/28/2012 - 16:15
#6
Fehzor's picture
Fehzor

I've always just kind of gone with it. Sometimes I just neglect to talk to my party and beat all of the rooms anyway, so communication isn't always needed.

Wed, 11/28/2012 - 16:22
#7
Marvelrock's picture
Marvelrock
Why the caps?

Is this a guide to something? I don't know what you are talking about honestly XD

Wed, 11/28/2012 - 16:47
#8
Misten's picture
Misten
Help, Follow me Help, Follow

Help, Follow me
Help, Follow me
Help, Follow me
Help, Follow me
Help, Follow me
Help, Follow me
Help, Follow me
Help, Follow me

Wed, 11/28/2012 - 16:56
#9
Juances's picture
Juances

I treath them as west/east. So instead of "top left" and "top left left" I'td be east top left / east top right, west top left / west top right.

Wed, 11/28/2012 - 17:08
#10
Laraso's picture
Laraso
@Misten, Juances

@Misten

Your voice has become hoarse.

@Juances

That's a rather confusing way of naming them. Rather than "east top", would it not be simpler to say "north-east"?

Wed, 11/28/2012 - 19:07
#11
Heimdallr's picture
Heimdallr

I just say top outer left, bottom inner right, etc...

Wed, 11/28/2012 - 21:08
#12
Batabii's picture
Batabii
Yeah top and bottom makes

Yeah top and bottom makes little sense when you're playing the game from a isometric overhead perspective.

And what's "inner" and "outer"? All the rooms are outer, in a circular pattern.

And I have never in my year and a half playing spiral knights heard anyone call the rocket puppy room the "ring room"

Also I called that the "jail room" not because it has gates but because it has more gates than any other room and they're facing two different directions, as well as being stocked with many enemies.

Thu, 11/29/2012 - 01:21
#13
Aiden-Curry-Puff's picture
Aiden-Curry-Puff
@phantomuk +1

@phantomuk +1

Thu, 11/29/2012 - 02:17
#14
Hexzyle's picture
Hexzyle
I just call them by some

I just call them by some characteristic factor in the room. "Bullet chain" room. "Wheel Maze" room. "Fire/Spike path" room. "Easy/Idle" room.
Everyone knows what I'm talking about, right?

Thu, 11/29/2012 - 04:19
#15
Zeddy's picture
Zeddy

Starting at the top-right, going with the clock, I call them something like this:
-That room with the ghost block
-The rocket puppy
-Mario party
-That goddamn room
-The wheels
-That room with the totems
-That room with the gates
-That room with the oilers

Thu, 11/29/2012 - 04:23
#16
Euclidean-Space
-

My routine...
Silkwing room
lever room
pup room
blast cube room
wheel room
totem room
dual trojan room
oiler room

Simple and easy...

Thu, 11/29/2012 - 04:25
#17
Forum-Brady's picture
Forum-Brady
There's an acronym for "too

There's an acronym for "too long; didn't read", but why isn't there one for "too many caps; didn't read"? Can I just start that up, now?

tmc;dr

Thu, 11/29/2012 - 15:50
#18
Batabii's picture
Batabii
@hexzyle actually I don't

@hexzyle actually I don't know what you're talking about.

Except wheel maze.

@zeddy what's "mario party" or "That goddamn room"

@hadesrebellion which room is the pup room? Which room is the blast cube room?

Thu, 11/29/2012 - 16:00
#19
Psychodestroyer's picture
Psychodestroyer

"just call them by some characteristic factor in the room. "Bullet chain" room. "Wheel Maze" room. "Fire/Spike path" room. "Easy/Idle" room."

Bullet chain=Bottom right room with the clockwise rotating chain of fireballs. Center is a switch.

Wheel maze room= That annoying room where wheel launchers appear after you reach the Spite. Floor is rigged with spiketraps everywhere.

Fire/Spike path= On the left of the 'Bullet Chain room'. The one with the fire path followed by a gate. Hit the switch to pass though.

Easy/idle room= aren't there two of those? The ones where you can just sit behind the barrier and wait for the trojan and blast cubes to blow everything to shreds.

Thu, 11/29/2012 - 16:17
#20
Zeddy's picture
Zeddy
@Batabii

Mario Party is the room with the spinning fire wheel, just like in the Mario games. It's a party because the room is so much fun! :D

That goddamn room with the Trojan cornering you up and that goddamn gate that shuts right in front of your face while you're standing on the goddamn fireplate. That's goddamn what.

Thu, 11/29/2012 - 17:56
#21
Immortous's picture
Immortous
............

Yall! Use the minimap! O_o

Thu, 11/29/2012 - 18:11
#22
Chaosengineer's picture
Chaosengineer
Minimap doesn't help much if

Minimap doesn't help much if the person asking for help is being covered up by a sprite...

Thu, 11/29/2012 - 18:14
#23
Immortous's picture
Immortous
@Chaos

Yeah.... cause that happens a lot?
Maybe if you're carrying a sprite and aren't paying attention, so you run into a clump of darkfire and die....but that's sad if so....

Thu, 11/29/2012 - 18:52
#24
Ubernerd's picture
Ubernerd
Not gonna actually contribute anything, but...

I love threads like this. I'm gonna imagine for a second what the OP's thought process was:

1. "hay this rely gud idea no confuzin i post fr wurld"

2. *Someone says it's slightly confusing and comes up with another suggestion*

3. "o feecal matr dey b haytin ABANDIN THRED!!!1one!!eleven"

Thu, 11/29/2012 - 19:00
#25
Forum-Brady's picture
Forum-Brady
Uber...that just hurt my head

Uber...that just hurt my head .-.

Thu, 11/29/2012 - 19:20
#26
Psychodestroyer's picture
Psychodestroyer
"Yeah.... cause that happens

"Yeah.... cause that happens a lot?"

It does if you die not far from the sprite itself. The Icons are always on the minimap, so a person on the other side of the map will have no-idea where you are if you are in the room with a Sprite.

@Brady: I concur.

Thu, 11/29/2012 - 19:33
#27
Ubernerd's picture
Ubernerd
@Tom-Brady & Destructivenutcase

Hurts your heads? Imagine what it did to me! I had to type it!

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