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Mist Wells

40 replies [Last post]
Wed, 11/28/2012 - 14:55
Mwacky

Well let me just start off by saying so far we (Knightmare) have already had several problems with the Guild Hall update such as: rooms not spawning when placed, a few different floor types not showing up, but those have been fixed after a while thanks to the Game Masters. Now the new problem is people guild hoping and taking all the mist from mist wells. Since the amount of players you can hold in a guild has gone up drastically there is the ability to let a lot more people join your guilds. However, we have had two separate accounts where players have joined drained most(most recent one was all) of our mist from the mist wells. Now, we don't want to stop recruiting people or not let someone in cause of that scare, because we feel that you should be able to trust most knights in Spiral Knights to not do something like that, but unfortunately it happens.

So, my suggestion is to make mist wells only open to knights in a guild with a rank or member or higher OR possible put in place doors to which only certain ranks can enter(which i heard might already be in the works).

I just wanted to post here and see if this has happened to anyone else or if they agree that mist wells should be a only accessible to those knights in a guild with a certain rank/ ranked doors.

Thanks for reading,

~Mwacky

Wed, 11/28/2012 - 15:04
#1
Schattentag's picture
Schattentag

1) Late to the party, bub.

2) "So, my suggestion is"
Yeah, there's a subforum for that.

Wed, 11/28/2012 - 15:41
#2
Juances's picture
Juances

Doors alone may not cut it when you can /join someone and spawn next to him.

Wed, 11/28/2012 - 15:49
#3
Goofio's picture
Goofio

Perhaps you already do this, but can you build walls out of furniture until the designers create a better solution?

Wed, 11/28/2012 - 17:15
#4
Mwacky
we have moved away the mist

we have moved away the mist wells and locked it up. But that just hurts the people in the guild who actually use it for good reasons such as runs. I dont like the idea of removing it from the entire guild cause of a few people who mess it up, but we might have too it OOO doesnt do something about it.

Wed, 11/28/2012 - 18:32
#5
Chaosengineer's picture
Chaosengineer
There's no point building

There's no point building walls out of furniture, since you can just put the mist well into storage while you don't want it used by members or recruits.

Same effect, less buying sundries, less wasted space.

Wed, 11/28/2012 - 18:52
#6
Njthug's picture
Njthug
=0

Solution for now:

Do not mass recruit random guys you see make sure you follow a set recruitment standard to weed-out the players who will abuse your mist-well. The only way people can take-advantage of your mist-well is if you (others in your guild who do have the power to invite new players) let these players in. A simple method is just picking quality players over quantity.

Just my two cents <69

I would personally like an option where you can delegate how much Mist can be taken out daily etc.

Wed, 11/28/2012 - 19:01
#7
Mwacky
See but that is the thing a

See but that is the thing a person can look good and all and seem nice but you don't know that they are 100% fit for the guild until they are actually in it and interactive a bit with other guild members. Its not that we are inviting everyone we see, but people who ask we test to see if they can hold their own they we invite them and monitor them for a few days. Which most of the time is fine, but there is always a few people who just want to take everything cause they are selfish. I like to give everyone a chance to try and be in the guild, but with these people they join and take the mist when no higher ranking players are online, which by the time we see it's too late. That is why i like the idea for mist wells being a members only thing like the storage that is in Guild Hall, doors would be nice but there is the problem of people joining( as juances said). Also i like the idea of monitoring how much mist a person can take a day, maybe have it based of rank in guild?

Wed, 11/28/2012 - 19:10
#8
Forum-Brady's picture
Forum-Brady
maybe have it based of rank

maybe have it based of rank in guild?

This has been suggested literally countless times since GH update, on all the boards. Nick has already said that "doors" are the next GH thing to come out, which will probably be able to be limited by ranks.

Patience is the factor, here.

Wed, 11/28/2012 - 20:32
#9
Mwacky
I am not saying only doors i

I am not saying only doors i mean the mist wells as well being open to only member ranked knights or above just like the storage guild hall has.

Wed, 11/28/2012 - 20:52
#10
Asthix's picture
Asthix
Yeah

We had a guy who was with us since before the GH update take stuff and bail.

I asked the Game Masters and they said to definitely report people who do this.

Wed, 11/28/2012 - 21:48
#11
Rangerwillx's picture
Rangerwillx

I think NJ's idea, limiting how much you can take per day is better then this rank can take this, though both could be implemented.
I think 100 a max of 50/100 ME a day should be good, but I do wish you could simply put in 100 CE for every 100 ME you take.

Thu, 11/29/2012 - 04:58
#12
Euclidean-Space
-

+1
Our guild (DG) storage (Member+Vet) just got robbed by a player (Bigboypl who has been in our guild for a decent amount of time and passed out vet test) and he left.

Thu, 11/29/2012 - 05:34
#13
Misten's picture
Misten
I like how mist well become

I like how mist well become an experiment of human nature.

Thu, 11/29/2012 - 05:57
#14
Forum-Brady's picture
Forum-Brady
I am not saying only doors i

I am not saying only doors i mean the mist wells as well being open to only member ranked knights or above just like the storage guild hall has.

Which would be solved by doors. Put your mist well behind a "members only" door, or a "veterans only" door and boom; only people of your choosing can access it. Did I really have to explain that to you....?

Thu, 11/29/2012 - 06:05
#15
Msaad's picture
Msaad
@Brady

I don't think that would work either.. I'm sure a member will go to an Officer's room and take all the mist.. Why not limit the usage of Mist wells per day?

Thu, 11/29/2012 - 06:11
#16
Forum-Brady's picture
Forum-Brady
You don't think rank-based

You don't think rank-based doors will work, because a member that's not an officer will walk through an officer door that only officers can walk through?

Wanna run that by me again?

And limiting number of uses can work, but what about the people who want to take a lot, then resupply it later? I know people who will take 1k+ in a day, but pour more than that back into it the next day. Limiting hinders them, too and won't stop people just stealing it day by day.

Thu, 11/29/2012 - 09:51
#17
Vtipoman's picture
Vtipoman
OOO working on doors...

OOO working on doors... (someone say)

Thu, 11/29/2012 - 09:57
#18
Eltia's picture
Eltia
Cooperstown, ND

Yea Nick said they are working on doors. (Does it come with locks? Who knows.)

I'm more concerned about the security risk that Vet. rank poses now. Since they can both deposit and spend the balance in Guild Treasury. Unlike Officer and GM ranks, Vets are often used by guilds to recognize prestigious members. But these prestigious members don't necessary have the right mind set when it comes to finance.

Thu, 11/29/2012 - 10:07
#19
Vtipoman's picture
Vtipoman
How hard its create simle

How hard its create simle doors with locks for characters/posts in guild? But doors its have good reasons.Like private rooms,rooms only for veterans,room with mist well,toilet... (wait,we havent got toilet yet!)

Thu, 11/29/2012 - 10:17
#20
Forum-Brady's picture
Forum-Brady
(wait,we havent got toilet

(wait,we havent got toilet yet!)

What're you plannin', exactly? D:

Thu, 11/29/2012 - 13:57
#21
Mwacky
Brandy did you not read the

Brandy did you not read the other part of members possibly joining on an officer or a ranked guild member to take mist? Doors wouldnt work if that was possible and if they did fix it, there would be alot of bugs.

Thu, 11/29/2012 - 14:11
#22
Irthan's picture
Irthan
Why are you ranking members

Why are you ranking members you don't know that you can trust?

Thu, 11/29/2012 - 14:14
#23
Forum-Brady's picture
Forum-Brady
Don't...call me Brandy :s The

Don't...call me Brandy :s

The idea is to put your Mist Well in a room that only "Veterans" can access, for example. New recruits cannot get in, therefore cannot steal mist. If you give Veteran status to someone that steals mist and you don't trust, then that's really just your own damn fault; there's no way in the game that they can make enough safety precautions to protect your mist wells if you just give authority to people you don't trust.

For now, it's not perfect. Once the doors are in place, the responsibility will be with you, and if you still get stolen from, then...stop being in any position of power within your guild, because you clearly can't be trusted to make important decisions.

Thu, 11/29/2012 - 14:18
#24
Mwacky
OK "brady" the problem i was

OK "brady" the problem i was bringing up was people joining on the person that is already in Guild Hall behind a door which you obviously didnt understand. Also recruits can take mist we arent ranking them till we can trust them @irthan.

Thu, 11/29/2012 - 14:28
#25
Forum-Brady's picture
Forum-Brady
You're clearly not reading

You're clearly not reading anything, so I'm done here. Read posts before you comment on them from now on, thanks~

Thu, 11/29/2012 - 17:44
#26
Icegill's picture
Icegill
@Mwacky

About your problems, I would highly consider taking it away all together. Mist wells just cause trouble inside the guild.

EDIT: @Pyscho, this was before that :(

Thu, 11/29/2012 - 15:50
#27
Psychodestroyer's picture
Psychodestroyer

Oi, we just ended a possible fight in the other thread. Don't go trying to start a new one.

Brady, I think you're actually missing the point here. He's saying that doors are good and all, but lets say someone with clearance goes through the door, someone without clearance can just join him. Tada! In t3h room.

Of course as a counterpoint the fact could be raised that you shouldn't promote people who would do things like that to be able to do things like that, but considering the guild list is pretty much an extended friends list, there isn't much of a choice.

However, doors have not yet been implemented, so we do not know how they work. For all we know, it could put a level clearance on the entire room the door is placed on, and anyone without clearance would be teleported outside the door.

I don't know. We don't know. Nobody but the people working on it know. So for now, we just have to wait. Picking holes in it can come AFTER the doors arrive, because then there'll be faults in the predetermined 'fix' to pick.

Thu, 11/29/2012 - 15:58
#28
Forum-Brady's picture
Forum-Brady
Brady, I think you're

Brady, I think you're actually missing the point here. He's saying that doors are good and all, but lets say someone with clearance goes through the door, someone without clearance can just join him. Tada! In t3h room

Really? Hadn't even considered that. I just took it for red that the rank-based doors would be rigged as such so that they're not just a door that swings open, but more like a forcefield that can literally only be accessed by those ranks; the vet walks through but a recruit simply can't. Having it [as above] would seem pointless to ever design for...well, that very reason.

If you meant that Mwacky, then forgive me; I failed to even think of that. Although you could have done with an actual reword instead of just repeating yourself; might have helped me. Regardless, we on the same page now?

Thu, 11/29/2012 - 16:03
#29
Psychodestroyer's picture
Psychodestroyer

[Psychodestroyer claps his hands]

See? Problem solved. So much more effective than pointing fingers and casting a popularity vote, agree?

Thu, 11/29/2012 - 17:17
#30
Shamanalah's picture
Shamanalah
Why rank door?

Why rank door? Just have a off/vet/member well and that's that... or a section for each (kinda like storage) and seriously you had to see it coming that someone will steal everything in the storage, which is why the only useful stuff like Green Shard and 4-5* mats are in our off one and not vet or member.

Thu, 11/29/2012 - 17:20
#31
Forum-Brady's picture
Forum-Brady
Well I suppose they went with

Well I suppose they went with doors because then you could make anything in the GH "Vet only" or "Members and above" as opposed to restricting the limitation power to Mist Wells only. With doors, you can place the limitations on any room, and simply place the Mist Wells inside them~

Thu, 11/29/2012 - 17:30
#32
Eltia's picture
Eltia
Cooperstown, ND

The solution (to mist well) depends on what OOO intends GH to be. Is it meant to be a place where the whole guild shares? If so, then why invent something like mist well in the first place (which requires access restriction)? If not, why do we not have doors and locks when the expansion launches?

Judging from Nick's response earlier (that doors are WIP). I'm more inclined to believe it's the latter.

Thu, 11/29/2012 - 18:27
#33
Bert-Banana's picture
Bert-Banana
.

Mwacky I love u

Thu, 11/29/2012 - 18:46
#34
Canozo's picture
Canozo
--

Snark is so random.

Thu, 11/29/2012 - 18:48
#35
Icegill's picture
Icegill
-

Canozo I love you.

Thu, 11/29/2012 - 19:40
#36
Rekamachine's picture
Rekamachine
.

I don like people who steal from Mwacky-sama :|

Thu, 11/29/2012 - 20:01
#37
Rating's picture
Rating
Not-Jim-Dale assumes that

Not-Jim-Dale assumes that when a member 'joins' an officer who ends up behind an officer-only door that the member will end up joining on the other side of the door. That or they will force everyone who 'joins' someone in their guild hall to spawn at the entrance to said guild hall, otherwise the whole door idea would fail miserably...

Fri, 11/30/2012 - 19:52
#38
Mwacky
I feel like that would be

I feel like that would be bugy if someone was to walk in and out of a door.

MANLET! :| <3

Sat, 12/01/2012 - 03:00
#39
Torikakae's picture
Torikakae
Or maybe they would change

Or maybe they would change the Join function so there's only one spawn point in the entire Guild Hall (everyone spawns in the entrance regardless where the person whom one Joined was standing)...

Sat, 12/01/2012 - 08:07
#40
Zephyrgon's picture
Zephyrgon
Yep this is definitely a problem

I just recently joined Knightmare (Great Guild btw), and I see this as a real threat! We need to block people from taking dat precious mist!

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