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Minerals in the Guild Storage?

4 replies [Last post]
Fri, 11/30/2012 - 15:55
Vesperaldus's picture
Vesperaldus

So I noticed that in each of the guild storages, Member, Veteran, and Officer, there is a catagory for Minerals. However, it does not display Minerals in your own arsenal so that you could actually deposit minerals.... inevitably making the guild storage's mineral count stay at 0.
Now we know minerals can't be traded... so what's the purpose of having a place for it in the storage? Obviosuly guilds could use it to influence the gates, but how are guilds supposed to do that if they can't even put minerals there?

Unless of course there's some larger plot here that we don't know about.

Fri, 11/30/2012 - 16:02
#1
Grittle's picture
Grittle
AHA, I bet that is where the

AHA, I bet that is where the Lab comes in, HOPEFULLY

Fri, 11/30/2012 - 16:12
#2
Fehzor's picture
Fehzor

Its just the way its programmed... what we've likely got is a class structure wherein an inventory object is used by the knights. This inventory object would then be used again to represent things that are stored in the guild- but would retain the default settings that are used by the knights, thus displaying minerals. Obviously, categories can be hidden so this is a slight oversight on the part of the devs (completely non-harmful, just an oddity), or perhaps like Grittle said, intentionally done so as to allow for a feature such the lab to come into play.

But then, this is just skepticism; I've not been given the opportunity to read through the code and come to any real conclusion.

Fri, 11/30/2012 - 17:17
#3
Uniquevariant's picture
Uniquevariant
fehzor

quit posting in threads and update your blog :p

Fri, 11/30/2012 - 18:14
#4
Little-Juances's picture
Little-Juances

Funny, the usable and accesory categories are hidden if you have no valid items available.
Yet minerals and recipes are always active and display 0 items.

Those are the only ones I checked. I can't sell my everything.

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