I think this game desperately needs a way to break down items back down into the materials.
Even if there were an Auction house, there's no way with players searching for all kinds of UV's are going to be able to recover the costs of what they spent trying to find a certain UV. Selling items back to the merchants is a joke money wise since the CE cost is usually far greater than that of the resale.
If players were able to get back even half the materials they invested in creating an item by breaking it down though, it might actually be worth it.
Plus you could add certain breakdown materials that are different from the materials necessary to make the item in the first place. This could also provide an alternate way to get certain materials aside from the clockworks and the token vendor.
Just a thought. There might be a thread about this somewhere else already, but I had to get that off my chest.
I have hundreds of items that are just taking up space because there's no demand for them w/o a UV. So expensive to try and get the right UV's too, it would just be extremely satisfying to have some cost-recovery.
"I have hundreds of items that are just taking up space because there's no demand for them w/o a UV."
Dump them at the vendor. It's not much, but if you're UV-grinding, it'll help cover costs.