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How exactly does defense work?

9 Antworten [Letzter Beitrag]
Mo, 12/03/2012 - 11:55
Bosuonparedo

I'm mostly confused about normal defense. Does it apply towards all attacks, or ONLY normal-damage attacks?

For example, if I bring a Drake Scale suit (elem/pierce) to somewhere in T1 where there are only normal attacks (?), will I take more damage when I get hit than someone with a Chroma suit (normal/pierce), because I have no normal defense?

And then, what about in T2 and T3? How much damage would I take from a piercing attack if I had:

1) A lot of both normal and piercing defense
2) A lot of piercing defense, but no normal defense
3) No piercing defense, but a lot of normal defense
4) No piercing or normal defense

Mo, 12/03/2012 - 12:17
#1
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Bopp
normal defense defends against normal damage

I'm mostly confused about normal defense. Does it apply towards all attacks, or ONLY normal-damage attacks?

Normal defense defends against normal damage only. The same goes for piercing defense against piercing damage, elemental against elemental, and shadow against shadow.

For example, if I bring a Drake Scale suit (elem/pierce) to somewhere in T1 where there are only normal attacks (?), will I take more damage when I get hit than someone with a Chroma suit (normal/pierce), because I have no normal defense?

Yes, you will take more damage. Of course, monsters do so little damage on Tier 1 that you might not notice much of a difference.

And then, what about in T2 and T3? How much damage would I take from a piercing attack if I had:

If the attack is pure piercing, then you will take less damage, the more piercing defense you have. Your normal defense does not enter into the calculation. On the other hand, if the attack is a mixture of piercing and normal, then piercing defense will reduce the piercing damage you suffer, and normal defense will reduce the normal damage that you suffer.

In other words, here is how the calculation goes (I think). A monster attacks you. That attack contains a certain amount of normal, piercing, elemental, and shadow damage. Your armor possesses a certain amount of normal, piercing, elemental, and shadow protection. For each damage type, you subtract your protection from the attack's damage, to get a net damage. Then you add up these four net damage numbers, to get a total net damage. Then your health gets lowered by that total net damage.

Mo, 12/03/2012 - 17:41
#2
Bosuonparedo
Thanks for the info! So, now

Thanks for the info! So, now I wonder why there are so many high-level armors with normal defense... :/

The wiki says attacks are only normal on T1, half-and-half on T2, and only typed on T3 - is this 100% accurate, or are there exceptions to be aware of?

Oh, and what kind of damage do fire and shock do?

Mo, 12/03/2012 - 17:53
#3
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Iapnez
The wiki is incorrect on what

The wiki is incorrect on what damage is where. T3 has normal and types damage. For reference: Melee attacks are either pure normal or a mixture of normal and typed, while ranged and special attacks are purely typed. For example: The underground spikes from slime cubes in Tier 3 will cause pure piercing damage, while their melee attack will give both normal and piercing damage.

Fire does fire damage. The only defense against it is fire resistance. Shock does elemental damage, so elemental defense will protect against the damage, while shock resistance will protect against the damage, duration, intensity, and chance of receiving in regards to shock.

Di, 12/04/2012 - 02:44
#4
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Hexzyle
@Malsvir-Branea

Shock intensity is the same as Shock damage.

Di, 12/04/2012 - 02:51
#5
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Vagueabond
Shock intensity is the same

Shock intensity is the same as Shock damage.

It really doesn't, Hex. There's different levels of immunity; WEAK shock (and so on) can be blocked by a max and high shock (and so on) UV, while MODERATE requires iirc max+max+high (don't quote me on this one) and there's no immunity to STRONG damage. Fun times.

Di, 12/04/2012 - 02:58
#6
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Hexzyle
@Vagueabond

STRONG damage

Sounds like damage to me.
Seeing as shock defense on shields blocks out a certain amount of shock damage, and shock defense on armour both reduces inflict chance, and blocks duration and damage if you are inflicted with it, it's the same thing. Shock intensity determines the damage and duration, so intensity = damage and duration.

Di, 12/04/2012 - 17:12
#7
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Senshi
Not the same...

Shock resist doesn't ever dampen a percentage of the damage you receive from a shock the way normal/piercing/elemental/shadow do to those damage types. Elemental resist dampens a percentage of the damage-per-tick. Shock resist reduces the number of times you're afflicted but if you are afflicted you take the same damage per-tick as if you had no shock resist, though the number of ticks you take will be less since the duration will be less. Compare to fire damage, where the damage-per-tick ALSO is reduced by fire-resist.

I think it's not accurate to say that the intensity of shock is reduced by shock resist. I don't know what Malsvir-Branea meant by 'intensity', and certainly 'damage-per-tick' is a reasonable interpretation of 'intensity' ... but, damage-per-tick is NOT reduced by shock resist, even if you call it 'intensity'. (Perhaps he meant the time spent frozen with each shock or the frequency of ticks, but I thought those were both fixed values unaffected by any resist).

Di, 12/04/2012 - 17:28
#8
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Zaderules

Immunity is VH + High right? as the bare minimum? At least for mist bombs in Lockdown. How much is needed for wisps/floor hazards in clockworks?

Di, 12/04/2012 - 17:36
#9
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Bacon-Strip
Wisps, oiler fire and poison,

Wisps, oiler fire and poison, and the like are max+max+low.

Floor traps, like shock panels, to my knowledge, along with other strong statuses cannot be prevented.

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