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Do damage bonuses stack past maximum?

12 replies [Last post]
Wed, 12/05/2012 - 22:42
Bombastic-Demo's picture
Bombastic-Demo

Hello, I've been looking around but I haven't found a definite answer yet.

If I have maximum damage increase on bombs, will having damage bonus against constructs or something like that stack with it? Or does the total only go to max?

[Edit] Answer: General and monster specific bonuses will stack, but will not go higher than maximum.

Wed, 12/05/2012 - 23:01
#1
Senshi's picture
Senshi
Max is max

Damage bonuses stack, but only up to a total of Maximum. You can see this in action in your character summary.

Wed, 12/05/2012 - 23:13
#2
Fradow's picture
Fradow
You've not been looking much

You've not been looking much then, the wiki say all that : http://wiki.spiralknights.com/Abilities

"Against a monster of a particular family, general damage bonus behaves exactly like family damage bonus"
"Offensive abilities cap at Maximum!;"

Thu, 12/06/2012 - 23:05
#3
Bombastic-Demo's picture
Bombastic-Demo
I've already seen

I've already seen that...

-Sure general damage bonus and family bonus behave and function the same, but its not clear whether or not they're considered completely separate bonuses.

-"Offensive abilities cap at Maximum!; for example, one Very High (4) and one High (3) add to give Maximum!, rather than something above Maximum!"
This quote is talking about when adding up bonuses of the same type. My question is, will having max general damage bonus and a max damage bonus against monster lead to doing 84% more damage or will it cap with just one of the "maximums" and do 42% more damage

-I don't have max damage bonus yet, or any damage vs. monster yet; so I can't check this on my own

Thu, 12/06/2012 - 01:02
#4
Fradow's picture
Fradow
They do cap at Maximum. For

They do cap at Maximum.

For example, with a Skolver set (DMG very High) and Wild Hunting Blade (DMG High vs Beast), the character summary will show :
- Damage bonus Very High
- Damage bonus vs Beast : Maximum!

Thu, 12/06/2012 - 07:04
#5
Latisan-Sklay's picture
Latisan-Sklay
Yes...

Hey Bombastic-Demo,

That's a really good question. There are a couple of things to keep in mind regarding your question here.

1) The bonuses follow a progression of:
Low > Medium > High > Very High > Ultra > Maximum
if I'm not greaver-ously mistaken.

2) Regardless of whether the bonus is part of the weapon/armor itself (Wild Hunting Blade DMG High vs. Beast) or a UV, the game will NEVER give you anything higher than High for a piece of gear and Very High for a UV. It is physically impossible to get a UV of Ultra or Maximum - this is only gotten by combining UV's with other bonuses - and no gear or weapon has a bonus greater than High.

I'm not sure if it's been confirmed that the bonus progression is linear or not. By that, I mean I'm not sure if the progression stacks as simply as
Low(1) > Medium (2) > High (3) > Very High (4) > Ultra (5) > Maximum (6)
and if you get a Low and a Medium, they add together to make Very High. Some sources have told me that it increases exponentially, such as
Low(1) > Medium (2) > High (3) > Very High (5) > Ultra (7) > Maximum (9)
Neither progression has yet to be confirmed (to my knowledge).

I'm also not sure if, when you hit Maximum, you've capped out and the dmg can go no higher.
I have a Hunting Blade of my own (dmg vs. Beast High) with a UV of dmg vs. Beast Medium. I don't know if this makes it Ultra (3+ 2 = 5 linearly) or Very High (2+3 = 5 exponentially). I'm also not sure what it becomes if I put on a Skolver set - both types of progression would take the dmg to maximum, but I'm not sure if it would clear maximum and "maximum" is only the word to represent it.

Anyways, there you go. Hope that might have cleared something up for you. If you get anything out of this, just read the first four paragraphs.

Thu, 12/06/2012 - 08:38
#6
Bopp's picture
Bopp
I'll add a note

Fradow is right. I'll try to add a note to "Abilities" addressing this issue. (Edit: I have added a detailed example to the wiki page. I hope it helps.)

Latisan-Sklay, there are some errors in your explanation. For example, you can get a Maximum! UV on armor. It's better just to read the wiki page "Abilities", where all of this is explained carefully.

Thu, 12/06/2012 - 09:24
#7
Fradow's picture
Fradow
Wiki is your best friend

Latisan-Sklay, you made several mistakes, as Bopp pointed out, let me correct that (all this is well-known) :

1) is correct for weapons

2) at this point, you may want to start differentiating weapons and armors, which don't follow the same rules.
Armors follow the rule of : Low (1), Medium (2), High (3), Maximum (4), and you can stack several Maximum from different part or bars on the parts.

For weapons, the rule is : Low(1) > Medium (2) > High (3) > Very High (4) > Ultra (5) > Maximum (6). There is no such thing as exponential, though the debuffs may have some weird calculations (a medium buff doesn't compensate for a medium debuff, and the character info will display low debuff. Not sure about that one, I heard about it but cannot test it). For weapons, I'm definitive you are capped to Maximum. Unless there is a huge conspiracy going on.

On the WHB example you talked about, it makes it Ultra. Just check your character informations (on your character panel, the icon left to your displayed weapons at the bottom).

Thu, 12/06/2012 - 09:38
#8
Bopp's picture
Bopp
the buff/debuff bug

a medium buff doesn't compensate for a medium debuff, and the character info will display low debuff

Yes, that happens if you equip (say) Snarbolax with Armor of the Fallen. You end up with fiend damage-1 displayed. I suspect that it's only a graphical glitch, but I haven't checked.

I've also seen some buffs/debuffs (on status resistances, I think) that cancel, but leave an entry displaying no buff or debuff (rather than no entry at all). But it seems that that minor graphical glitch has been fixed.

Thu, 12/06/2012 - 22:50
#9
Bombastic-Demo's picture
Bombastic-Demo
Thanks!

"For example, with a Skolver set (DMG very High) and Wild Hunting Blade (DMG High vs Beast), the character summary will show :
- Damage bonus Very High
- Damage bonus vs Beast : Maximum!"

This is a good and clear example, thanks!

I also took a look at example in the wiki; it works but was a little confusing at first.

Fri, 12/07/2012 - 08:30
#10
Bopp's picture
Bopp
what was confusing?

You mean the gunner example that I added to "Abilities"? What was confusing? Were there too many things going on? (I'm honestly asking, so that I can improve it.)

Edit: I just simplified the example a little bit.

Fri, 12/07/2012 - 22:11
#11
Bombastic-Demo's picture
Bombastic-Demo
Yeah

Yeah, there was a lot going on. It seemed like you trying to put up a generic example while also trying to answer my question along with trying to clear up some other things, but if you just look at it for a second it make sense.

Sat, 12/08/2012 - 05:33
#12
Bopp's picture
Bopp
thanks

Thanks for the feedback. I might simplify it a little more then. Happy travels.

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