So, one day while I was busy planning what I was going to craft next, I started thinking of weapons that I'd love to use if they existed; I started writing my ideas down until eventually I found myself here, sharing my idea with the forums.
This weapon is a mid-heavy sword; by that, I mean it's about the size of a Troika, with the same swing arc as a Troika, but a slightly faster attack speed (probably closest to the rocket hammer's swing speed), and a three hit combo much like the Calibur. The attack range would be about 5/7ths of a Troika's attack range. It's a split normal/pierce damage sword, with a charge attack meant to compliment the sword's normal attacks.
Basically, how the charge works is you take one step forward, then stab the spike (located in the center of the sword) into the ground, which is then followed by a sort of earthquake/pulse that damages enemies and knocks them away with a good chance of causing weak stun. The charge attack has three distinct areas of damage, and an enemy is only able to be hit by one section of the charge; you cannot overlap the areas to get bonus damage.
The three attack areas are:
- The "Epicenter"; the area directly around the sword. This area is about the same size as the initial blast radius (the visible white ring before detonation) of Radiant Sun Shards. This area deals the most damage.
- The "Interior"; the area directly around the epicenter. This area is about the same size as the initial blast radius of a Proto Bomb. This area deals 2/3 the damage of the epicenter.
- The "Exterior"; the area directly around the interior. This area is about the same as the haze radius of a 4* Haze Bomb. This area deals 1/3 the damage of the epicenter.
Knockback for each damage area is about the same as a Proto Bomb, and charging the attack would slow you down to the equivalent of Movement Speed Decrease Medium (the same as wearing a full set of Ancient Plate Mail).
To prevent the charge attack from being abused / used as a bomb, there would be about a 1.3 second ending lag period after the attack where you are unable to do anything, like other charge attacks.
Damage Tables (hopefully this is reasonable):
Heat Level 10 Normal Hit on neutral = 236
Heat Level 10 Final Hit on neutral = 281
Heat Level 10 Charge Epicenter on neutral = 843
Heat Level 10 Charge Interior on neutral = 562
Heat Level 10 Charge Exterior on neutral = 281
Heat Level 10 Normal Hit on beasts/fiends = 279
Heat Level 10 final hit on beasts/fiends = 342
Heat Level 10 Charge Epicenter on beasts/fiends = 1026
Heat Level 10 Charge Interior on beasts/fiends = 684
Heat Level 10 Charge Exterior on beasts/fiends = 342
Heat Level 10 Normal Hit on jelly/construct = 189
Heat Level 10 Final Hit on jelly/construct = 231
Heat Level 10 Charge Epicenter on jelly/construct = 693
Heat Level 10 Charge Interior on jelly/construct = 462
Heat Level 10 Charge Exterior on jelly/construct = 231
Concept Art: (I'm a terrible artist, but it's better than nothing)
http://i.imgur.com/aVT7d.png
I would've gone with the Rapid Fire Shotgun Idea ......
This Idea is great, but the epicenter/interior/exterior idea seems a bit too complicated and spin off from the other weapons