@Klipik
I don't have a steam account, and I don't have the patience to figure out how to post it there. Also, this guide is really only useful because of the damage tests and the feedback from the readers (thanks guys!), so posting my original post wouldn't help much.
Speaking of the original post, I was thinking of organizing it a little better, to allow people to get a better grasp of what has been said and what still needs to be said. 100+ comments is a lot to scroll through!
Stun lock DOES in fact work on guardians; if you try to duck back, they'll swoop around you, as Wolver clones tend to do. What I've found useful is shield-canceling really quickly , creating a wall of SWORD between me and the oncoming clone; it usually gets them before they get me. As Mk-ll said earlier, with guardians, ASI usually wins out; while clones with ASI can be dealt with (though with some difficulty), a guardian's rapid shield cancel, bolstered by ASI, can make it almost impenetrable by sword.
That brings us to our next point; Bullets are indeed slow and easy to dodge; I like to sit around on a base and heal when people shoot at me. The thing to be wary of is getting shot at in combat; if a wolver clone swoops in and you unshield to attack, you'd better hope an alchemer bullet isn't flying right at you. Gunners are annoying in fights not because they're super OP or evil, but simply because they are a) overlooked and b) hard to catch. A lot of people prioritize clones over gunners, and end up taking tons of damage while killing the clone.
My personal approach is to make a distance between the clone and myself, and then to aggress the gunner until he feels unsafe and retreats, or else the clone strikes back at me. It's not simple to dodge bullets in combat, so clearing out a gunner is always a help.
@Unstable-Ordinace
I've never really found bombs too annoying in Lockdown, albeit one game where a freeze-bomber locked half my team and then won the other team the game. (it was a stroke of genius, and well played. I commend him, whoever he was.)
Strikers can get out of blast bomb radius's pretty quickly, and pulsar takes care of anything sitting in a haze bomb. That coupled with my own Shock UV (Lightning Capacitors are the most annoying bomb anyways) makes getting in, swinging a Grintovec, and then getting out, a relatively safe task.
Therefore, I've never really used the Bomb CTR bonus. Then again, I'm not much of a bomber myself.
@Hawxindanite
I'd love to see Toxic Vaporizer in combat, I've never seen it before! I'm glad you think jelly armor helps a lot, but always beware the unusual brandish! As I said earlier, I keep my double duskers simply for the damage bonus, but I can see why jelly is useful defensively.
Post this guide here! Its a great resource for players getting thrown into Tier 2 lockdown and getting frustrated by all the clones.