As a player new to T3, I try to play it more often than T2 because I like the challenge and I think I'm learning more from it. But one problem I keep running into is that very few groups seem to be doing it. I like to play with random pick-up groups and I liked how in T1 and 2 it was so easy to just jump in and play. In T3 often I have to go to all the gates to even find one that doesn't tell me there's no available group, then when I join it's usually just people at level 18 going back up. I think this is not just because fewer people leave their groups open at that level (which might very well be the case). But I think it's also that so many T3 people are farming T2 for heat, or gold, or jelly tokens which they can use to make weapons to sell. The only thing worth farming in T3 are the mats, but for the many of us who don't like to sit in town selling mats there's little reward in doing those really hard levels. Even among my guild and my friends, I see a lot of T3 people grinding T2 or even T1 because they're farming heat, and that leaves me alone to do T3 which is the level we should all be playing at this stage.
It makes no sense that the game is rewarding players who repeatedly grind the easy levels, and giving them so little incentive to do the harder content. T2 has more gold, heat and mats than T1 and that's what encourages people with 2* gear to do it even though it's really hard. T3 is also really hard and exhausting to do for people with 4* gear; there should be equal incentive to do it. That way it would take skill and not grinding to become successful in the game.
Ehhhh, in my opinion heat is already stupidly easy to come by in any tier. The fact that there is more in later parts of T2 just means that Tier 2 needs to have its heat nerfed, especially in the Jelly Palace.