1) What does it mean by split dmg? Does a only Ele shield work covers defense of normal dmg or only Ele def?
I was thinking of making a all-round set that covers Ele, Pierce and Shadow (zero Normal) but saw that people mentioned it as a crap set. Wouldn't special cover normal too?
2) How do one know if a mob deals split / normal / pure special dmg? I know wiki is a good source but I don't really have a fantastic memory to remember so many stuff.
3) Someone told me crafted items are always unbound even 4* to 5*. Wiki says a pre-bound item crafted to higher specs will still be bound. Erm... Which is which?
4) Would it be cheaper to craft lower * gears to get UV or max out and then UV Craft them?
Thanks!
1) Split damage meant that a specific weapon (let's say avenger) deals both normal and elemental damage. It is split into half each. However, when faced against a specific monster type (undead or constructs), the elemental damage is increased, but not the normal damage. Thus you may be dealing at around 1.375x the normal damage, instead of 1.75x from a pure elementaal weapon.
2) There is no "only ele" shield. Each shield has at least 2 defenses, unless it's only normal defense. But that saying, if a shield does not have normal defense (scale shield), then it will not reduce the damage of normal attacks from the monsters. Technically, all monsters deal at least some normal damage, even at T3.
3) You need to heat your 3* and 4* to craft it to the next level, therefore 4* and 5* are always bound. You can unbind them at a price.
4) Usually it is cheaper to craft lower * gear, because you can just use your mist only. 2 star requires 50 energy, but 3 star requires 200.