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Just a few curious questions...

7 replies [Last post]
Fri, 12/28/2012 - 02:14
Ntuc

1) What does it mean by split dmg? Does a only Ele shield work covers defense of normal dmg or only Ele def?
I was thinking of making a all-round set that covers Ele, Pierce and Shadow (zero Normal) but saw that people mentioned it as a crap set. Wouldn't special cover normal too?

2) How do one know if a mob deals split / normal / pure special dmg? I know wiki is a good source but I don't really have a fantastic memory to remember so many stuff.

3) Someone told me crafted items are always unbound even 4* to 5*. Wiki says a pre-bound item crafted to higher specs will still be bound. Erm... Which is which?

4) Would it be cheaper to craft lower * gears to get UV or max out and then UV Craft them?

Thanks!

Fri, 12/28/2012 - 02:35
#1
Zaffy-Laffy's picture
Zaffy-Laffy
Zaffy is Laffy

1) Split damage meant that a specific weapon (let's say avenger) deals both normal and elemental damage. It is split into half each. However, when faced against a specific monster type (undead or constructs), the elemental damage is increased, but not the normal damage. Thus you may be dealing at around 1.375x the normal damage, instead of 1.75x from a pure elementaal weapon.

2) There is no "only ele" shield. Each shield has at least 2 defenses, unless it's only normal defense. But that saying, if a shield does not have normal defense (scale shield), then it will not reduce the damage of normal attacks from the monsters. Technically, all monsters deal at least some normal damage, even at T3.

3) You need to heat your 3* and 4* to craft it to the next level, therefore 4* and 5* are always bound. You can unbind them at a price.

4) Usually it is cheaper to craft lower * gear, because you can just use your mist only. 2 star requires 50 energy, but 3 star requires 200.

Fri, 12/28/2012 - 06:56
#2
Juances's picture
Juances

2- Get hit by the enemy. the color of the squares will tell you wich damage it dealt. kamikaze style.

3- Tricky, 4*-5* armors/weapons do require a heated 3*, wich inevitably will be bound. But there are exceptions--> krogmo trinkets.
Your friend was kind of right.

4- Getting an UV can take a lot of tries. If you don't upgrade your gear and keep hoping for something good, you'll get bored and never advance in the game.

Fri, 12/28/2012 - 07:00
#3
Bopp's picture
Bopp
answers

1: As Zaffy-Laffy said, split damage just means more than one damage type. Armor with piercing and elemental protection (for example) blocks some of the piercing damage in monsters' attacks, and some of the elemental damage in monsters' attacks, but none of the normal or shadow damage in monsters' attacks. Read the wiki pages "Damage" (and "Shield", while you're at it). Each monster family has a preferred damage type to deal. In the shallow parts of the Clockworks, monsters deal primarily normal damage. As you go deeper into the Clockworks, monsters increasingly deal their preferred damage type. However, even in Stratum 6 there is a lot of normal damage being dealt. You always want normal armor, to protect against this normal damage.

2: Read the wiki page "Damage". Damage is really the single most important rule in Spiral Knights.

3: It used to be true that upgrading an item automatically unbound it. This behavior was changed in May 2011.

4: It depends on how much mist energy (i.e. how many extra accounts), how many crowns, and how much time you have. It also depends on how specific your desired UV is. For example, suppose that you want a Combuster with CTR+3 or CTR+4. You'll expect to roll at Punch about 64 times, for a total cost of 1,280,000 crowns. Alternatively, you expect to craft about 640 times. If you're crafting using 100 mist per day, then that will take you 320 days. You make some money from selling all of the bad items you craft, but you lose the money you could have made by using that mist in the Clockworks, and you may also have to buy materials.

Fri, 12/28/2012 - 07:49
#4
Ntuc
Ok thanks a lot! Need to

Ok thanks a lot!

Need to re-think my eventual 5* gear and paths.

Yeah, I do want ASI,CTR, Increase dmg in my gear (wishful thinking) but see how it goes! haha!!

Fri, 12/28/2012 - 14:40
#5
Baronvonmoneybags's picture
Baronvonmoneybags
From my personal experience

From my personal experience you should get multiple sets of armor and helmets. Though that being said the amount of damage you take doesn't change a whole lot from your armor/helmet. It seems more to be a single heart difference between having defense against the attack and not having the defense against that attack. Which over the course of a long run makes a pretty big deal but unlikely you'd notice unless you looked.

Shields though, those are good to have three of. A shadow one, an elemental one, and a piercing one. Since if all defend against normal as well, you're all set. The reason I say it's more important is that shields regenerate, so lets say a shield has 10 health and each enemy attack deals 4 damage. But the defense reduces it to 3.5 damage. Now three hits and it's dead either way but if you manage to spread out those three hits out it'll still be around. Same with the 4, but there you have to wait for it to regenerate 2 while the other shield only needs to regenerate .5.

Fri, 12/28/2012 - 17:52
#6
Senshi's picture
Senshi
All-around set

A lot of people's first 5* set is Divine Veil + Skolver since that gives a little protection to all of shadow/elemental/normal/piercing. It's not bad anywhere, but it's not -good- anywhere either. If you build that as your first 5* plan to build a lot more after.

Sat, 12/29/2012 - 12:48
#7
Traevelliath's picture
Traevelliath

@Senshi: Erm... my first 5* set was Nameless... Most of my friends went full Vog.

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