a reason why two weapons- the Civ and WHB- are qiute outclassed against what is SUPPOSED to be their prefered enemy. swords such as the flourish series outclass WHB damage against beasts and while i understand that it has a weakness to constructs and jellies that the HB makes up on the fact is bonuses such as sword damage low dont increase damage to the prefered enemy of the sword via the vs.[enemie} UV. the damge doesnt increase in further stratums or weapon levels either. an lv10 damage bonus v is beaten or matched by another normal based sword. such is the case of the Civ.
reasons against this post: reasons against them!
-swords with bolstered UV's become one hit kills against monsters making it OP
:originaly swords with UV's would have less to fend off other monsters with, (something you musnt forget) and UV bonuses would simply make it higher so that it beats its other sibling and is only slighltly lower then non-normal damage type weapons, such as the Civ is better against undead then the levi even with UVs, one hit problems of being OP stoped by making sure it doesnt do to much extra damge when coding.
-UV based swords are supposed to be specifically made for defeating certain enemies without the need of additional bonuses
:yeah and look what it got us! two perfectly good swords are rarely seen, used or ever named someones favourite. ik that not everyone goes for a favourite, and that UV swords again are supposed to be specificaly tailored to one job and theese will often be made as additions to arsenals not as a fav, but just how many people have you seen with one of theese? compared to other swords they are underused. the WHB is usefull against beasts, and wolver sets also help so shouldnt the two stack? OP only if the damage edit is overdone, but with over swords that are have element/shadow/piercing this stacks already.
-what about us gunners and bombers? the three weapons become unevened do they?
:like i said above element/shadow/piercing stacks already.
-UVs on most of eqiupment making it so easy to kill everything, no thank you:
:seeing as how UVs are rare or cost a total of 225000cr for three its hard to get unless you pay for and sell ce, but that adds to the ce sink. also bonuses of "damagevs.[enemy] high" are even more rare and are only fixed onto the the two swords. the fact that they are random also means people cant just spam theese UVs. (unless they are really lucky of course but luck isnt a major default really).
Two swords with the need for upping the effectiveness of their UV.vs.[enemy], fitting them back in with other swords and making them used again. the fact both swords where released with spiral knights shows just how old they have become with the new sets such as snarbolax sets and the bristling buckler series aka the modern sk.
Weapons like Vanquisher, Wild Hunting, and HDeconstructor, pure normal damage but with a natural family bonus, seem to me like they were created before specialized damage weapons. Before we could change equipment while in the Clockworks on all but 'break' floors (end of tiers, Basil floors) because arsenal stations have yet to be created. Normal weapons were still at a disadvantage compared to specialized weapons because we can see exactly what we will be facing long before loading the floor and know exactly what weapons to use. The two biggest incentives to use normal weapons are as a cheap utility to use until you can afford something specialized and the Vanaduke mask stages, but poison can compensate for specialized weapons anyway.
Normal weapons also lack the advantage of interruption. It could be that dealing higher damage also increases the chance to interrupt, such as using the charge attack on any weapon against a resistant enemy having very little interruption while being used against a pierce vulnerable enemy has high interruption but on a neutral target has medium interruption. I could be completely wrong, but it seems like interruption is based on how much damage you deal. If you deal pierce to a pierce resistant enemy, low damage, low interruption. If that enemy is vulnerable to shadow, use a shadow weapon, deal high damage, high interruption. Again, I could be completely wrong, but that seems to be the case. An easy way to test this would be having two of the same pure normal damage weapon but one with a big family bonus while the other does not, then use both against whatever family the first is more effective against. Knockback on certain kinds of weapons may also be involved.
Apparently they changed the knockback on the Vanquisher charge attack to match Leviathan. It used to have around half the knockback which made it more party friendly by not flinging a crowd of enemies, who are not likely to be interrupted, potentially into your allies and getting them hit. The lower knockback made it unique but apparently they decided weapons that promote teamwork and combat coordination are bad unless everyone is spamming swords with gun-like charge attacks but if anyone else does something not appropriate to their weapon type they must be crucified.