You all know them, those weapons that no one uses because they either don't fully upgrade or are slightly less efficient than their 500Kcr CTR VH brandish or some bull like that.
Cautery Sword:
1: Give it a 4* and 5* variant. This is a given. As much as you want people to spend extra ce crafting more mainstream weapons after wasting their time on the "mistakes", OOO, they'll spend even MORE ce, and willingly, if you give them good, fun weapons to use.
2: Change the damage type to be a 70/30 split, normal/elemental. This will help the sword become more useful in it's favored enviornment, Royal Jelly Palace, due to the prevalence of gun puppies and lumbers there, along with most other slime themed areas, but will also prevent the sword from "overstepping" it's boundaries and becoming better than it's counterparts for undeads and constructs.
3: Give a unique "Good chance of causing strong fire to slimes" variant on this thing, OR alternatively just weak fire to slimes, but on normal attacks, like Fang of Vog. The point is to hurt jellies a lot, and other monsters less so. For example, a mixed crowd of slimes and constructs. Send a charge attack through there, maim the jellies, and severely, but not completely hurt the constructs. You could also argue for a shock instead, but the description of the sword implies that it burns.
4: A flat-out damage buff may be necessary to be a viable choice over the nightblade. The status might accomplish this as well.
Callahan/Iron Slug:
1: Slight increase in damage may be necessary, for the sake of having decent DPS. A slow-firing gun should at least be able to do as much damage per hit as a flourish of an equivalent level.
2: Increase chance to stun if damage is left untouched.
3: Due to the whole "stopping to fire" deal, these guns are currently long-range support weapons at best. Remove or greatly reduce this effect, it makes the gun too dangerous to use when playing alone or in close quarters, similar to the Blitz Needle. The needle has massive damage output to compensate for that, however.
4: Increase the walking speed while charging, to be comparable to, say the walking speed while firing an antigua. Decrease charge time and increase the recovery time from the charge knockback on the player.
5: Allow the charge attack to pierce through multiple targets.
Argent Peacemake/Sentenza/Silversix/Blackhawk/Antigua:
1: The charge attack is laughably bad due to it's length. Remove the earlier ordinary shots, and only keep the large powerful shot at the end. Reduce charge time greatly as well to compensate for lowered damage.
Winmillion:
1: It's a 4* weapon that has no 5* equivalent. Take a guess what we want.
Cutter/Striker/HB/WHB/VS/DVS:
1: Remove all knockback on "ghost" swings.
2: Increase damage per swing.
3: Reduce knock back on the first 4 swings of the combo, increase knockback on 5th swing.
Too tired to write more right now, it's midnight. Editing in next time: Cold Iron Vanquisher, Fang of Vog, Catalyzer, Pepperbox, Sudaruska.
I'll also look into other weapons on request, but the ones I won't touch are: Bombs as a whole, don't know anything about em. Alternative flourishes, there's been several threads on that already.
Discuss my ideas, tell me what you like and don't like.
Before you give YOUR 2 cents on Fang of Vog, here are mine.
The sword looks like a WHB/DVS. Why doesn't it attack like one? I have no qualms with the charge (it's phenomenal), but having an attack pattern like the DVS/WHB would be BETTER than having a slow 3-hit combo. It also just doesn't make any sense for it to attack like a Levi when its shape is identical to the 5-hit swords. Of course, chance of burn on each hit is too powerful, especially for something with such a nice charge attack, so definitely leave that out.
Sudaruska is pretty simple; add in the 2nd-swing stun, like everyone has been asking for. There's honestly no reason not to have it when both Faust/Gran Faust and Triglav have status chance on 2nd swing. (Don't even TRY to argue that Stun on 2nd would be too powerful. Hello? Faust line gets freaking CURSE.)
Alternative flourishes have recently been getting a push for status ups, and I completely agree. Boost statuses and people may love them just a little more.
Winmillion really needs a 5*, i want a Winfinity.
CIV: To be honest, I can see no way of making this weapon more usable without having it become completely identical to Levi. Upping damage simply makes it a UVed (albeit slightly weaker) Levi, and barely changes a thing from how it is now. Adding MORE damage-type UVs (for example, maybe damage to Fiends too? Everyone hates fiends!) might expand its usage niche (Firestorm for trojans AND zombies!) Still doesn't destroy the theme of Cold Iron Vanquishing dead-ish things. Also, notice the word COLD. I believe there was some talk originally about it inflicting freeze, but that was taken out to make room for Glacius. To be honest, I disapprove of the charge causing freeze, but some others may think it useful.
Pepperbox: I feel it's nice as it is now, albeit less useful due to normal damage, and fire status (useless in FSC). Maybe people should just use it to farm Jelly or something.