Is Piercing damage resistance utterly useless except against Wolvers?
What monsters and enemy attacks ACTUALLY deal piercing damage?
Wolvers don't deal piercing damage. Spikes, thorns, and lichens are the only sources of piercing damage in the entirety of the game, right now.
Kozma's Cobalt armor sets are not so great. They're really only useful if you have a whole lot of trouble with spike pits.
And even then... ehhhhhh. They don't exactly chase you down, and they flash purple to warn you before they pop up.
You'll probably get more out of [Normal + Elemental] or [Normal + Shadow] armor. If you're REALLY uncomfortable having no Piercing, I guess you could have some on your shield, maybe? Just preferably not on your armor or helmet.
Devilites that are angered by Bossmen also have piercing damage (Their pitchfork stab or throw). That's about the only monster that might even warrant defence, because 15 devilites + kats = annoying as hell.
Devilites that are angered by Bossmen also have piercing damage (Their pitchfork stab or throw). That's about the only monster that might even warrant defence, because 15 devilites + kats = annoying as hell.
I've only ever seen a red attacking aura on any sort of devilite at any depth. Overtimers do normal damage with a chance of stun(plus whatever their theme status effect is).
I've noticed that the bars that fall off are red, with one red and yellow bar (meaning piercing damage). Then again I could be mistaken.
I've noticed that the bars that fall off are red, with one red and yellow bar (meaning piercing damage). Then again I could be mistaken.
You are. That doesn't indicate what you're being hit with. What indicates the nature of an attack is the circle surrounding an enemy when it's about to attack; devilites' attack circles are red, meaning Normal damage. Piercing circles are Yellow.
I thought the colours of the bars that fall on the ground also indicate what kind of damage you were hit with. Hence how enemies can have only one colour in later tiers, but do mixed sets of damage. Oh well.
Pretty sure zerrif is right about that.
Pretty sure zerrif is right about that.
I think the color of the additional bar indicates the status alignment of the attack, which would explain the bar he saw being yellow, since that represents Stun. I haven't paid enough attention to it to be sure, but the wiki and most everyone else seems pretty sure that Devilites do not put forth piercing damage.
The falling bar color definitely indicates damage type. (Yellow bars fall off when you step on spikes, for example.) I've never seen the health bars differ from the charge-up aura, though, so I'm guessing that if the attack is mostly normal, it'll use a red charge aura.
I'll double-check, because this is worth knowing.
Attacks from regular Lumbers (which can stun) will only knock red lifebars off you. They deal only Normal damage.
The colored bars that fall off you when you take damage do represent what damage type you took. 1 bar falling off = 1/4 of your UI health bar taken off. So if 2 red bars and 4 teal bars fall off you, you lost 1 1/2 UI health bars. (1/2 from normal, 1 from elemental) according to the game help files.
And, just to add, non-elemental Gun Puppies also deal pierce damage.
Just here to confirm that the color of the bars that fall from you when hit do indicate the nature of the attack that hit you.
During beta the enemies had no charge attack colors, the bars were the only indication of damage types.
Huh. I never noticed much of a damage difference when wearing full pierce gear versus non against devilites and regular gunpuppies.
Guess it does happen, though it seems to be a very small portion of the damage they deal to you.
I really hope OOO fixes this. Beasts are SUPPOSED to deal Piercing damage, it says it in the help files and the wiki.
Not to mention with Elemental/Normal damage being EVERYWHERE, all of the various Piercing resist armor out there is relatively useless right now.
Non-elemental Gun Puppies are Piercing damage? I always thought it was more Elemental. Next I see one, I'll have to look carefully at the warning light and damage. (My last arena run was nonstop Rocket Puppies. That was... intense.)
Confusingly, the flames from Gremlin Scorchers (with the large fueltank and the flamethrower) deal NORMAL damage. The warning light is also red.
Spookat bullets are always Shadow, no matter what status effect they inflict. This, at least, makes a little sense.
I think that's because status effects and damage are not supposed to be related.
Fire, shock, and freeze are commonly paired with elemental damage, but are not required to be.
I to think that the flame attacks from gremlins should be elemental attacks, and there "pellet" attack should be normal..
I dont remember, but isnt the flame puppies flame thrower Elemental?
About the Fire, hock and Freeze..
The tick damge you take from fire and shock are elemental.. Does freez damage (besides the initial hit)?
Well, the spin and thorn attacks of the big lichens are pierce, so are the regular spikes and thorns on each level. This doesn't make stacking piercing resistance any more useful, though.