Please make some recipes to craft consumables using a range of 1-5* mats. This will make everyone's surplus of lower level mats feel less useless and reinvigorate the economy.
Here are some suggestions for consumables:
-something applied to your weapon to give it 5 minutes of a chance to inflict status
-something applied to your shield or armor to give it 5 minutes more resistance to certain status
-new equipment that'll take in a crafted consumable to increase its potency:
-new weapon class: bows. Users will have to craft arrows that come in a stack of 50 each
-new weapon: flame thrower. Users will have to craft fuel for the flame thrower
-new armor/shields that'll take in a crafted consumable that allows player to charge weapons faster
-trinket that takes in consumable to allow player to dash with a rocket pack like wolvers
-let users craft various robots that takes up a trinket slot. User will have to craft a battery that has 3 charges to use the robot.
-make a "bomb" type weapon that requires consumables to place down a rocket puppy.
Why would you have a bow weapon class when you have guns? And why would someone buy arrows if a gun can always shoot without buying ammo?