-Guild halls (and with it, mist wells)
-Shard bombs
-Consistent 5 explosions on brandish (used to be 1-5, back when the swords were ignored in favour of sealeds and caliburs)
-Being able to move while reloading guns
-General bombs and guns buff
-Charge attack buff
-Costumes
-Danger missions
-Pets (the pocket things)
-Gremlin knockers
-Lockdown
-Several nerfs on enemies (greavers, notably)
-Guild halls (and with it, mist wells)
-Shard bombs
-Consistent 5 explosions on brandish (used to be 1-5, back when the swords were ignored in favour of sealeds and caliburs)
-Being able to move while reloading guns
-General bombs and guns buff
-Charge attack buff
-Costumes
-Danger missions
-Pets (the pocket things)
-Gremlin knockers
-Lockdown
-Several nerfs on enemies (greavers, notably)
I can't think of anything else in specific.