Way back in the early days of SK, the arcade used to be a bustling hub of players. Nowadays, it's a ghost town. As most of you know, crown payout in missions greatly overshadows that of running different depths in the arcade, even if they do include danger rooms or arenas. The arcade needs to be changed to at least be able to somehow compete with missions. I believe that bringing the arcade back would increase the longevity and number of active players in the community.
1. Crown Payout - Payout of running a full tier is meager in comparison to farming the most profitable missions of your appropriate rank. One full tier costs 70/80 energy, essentially being a full mist tank. Most players, when faced with either 6k cr per 100 mist or 14k cr per 100 mist, will choose the 14k option. Even when running the gate with Vana, the payout ends up at only 10k.
*Payout of a full arcade gate without boss should equal to around 2 or 3k less than farming of your appropriate rank!*
2. Cost to Create Party - Needs to be eliminated. When it's less profitable to run arcade, it makes zero sense to put a penalty for starting a party.
3. Eliminate the Arcade Tab on the Missions Menu - Perhaps maybe the arcade in Haven will become less obsolete then.
Popularizing the arcade again will increase SK's overall popularity. Many people I know have quit because the mission system was too "grindy." If the arcade had an increased payout, then SK would stay fresh, keeping more people in the game for a longer amount of time. More active players who like the game means more revenue for OOO. Wasn't the original idea of SK supposed to be a game that held endless amounts of content because of changing levels? Does grinding missions really reflect that?
TL;DR: Payout needs to be improved, penalty needs to be removed, arcade tab needs to be removed from mission menu, popularizing the arcade will be good for OOO and players.
Rather, I find it's the opposite: Nerf Mission payouts. Arcade will be more profitable, so people will run it more.