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Lockdown needs steeper penalties for abandoning!

15 replies [Last post]
Wed, 01/16/2013 - 23:00
Batabii's picture
Batabii

Let's stop this from happening

http://steamcommunity.com/sharedfiles/filedetails/?id=120890300

I pm'ed a guy after he left and he said "it's just some crowns and a krogmo coin"

Instead I propose that anyone who leaves before the match is over loses 1000 crowns. Should it perhaps be more? Should they lose 10ce or so instead?

Wed, 01/16/2013 - 23:06
#1
Zaffy-Laffy's picture
Zaffy-Laffy
Zaffy is Laffy

Ah, but what happens if people have to leave for let's say, they have some appointment and have to leave the game, or even just a power outage at their house? So you can't possibly punish some people just because they have reasons to leave.

I propose some small compensation for the players still in the game.

Wed, 01/16/2013 - 23:40
#2
Oatmonster's picture
Oatmonster
Lick Number 58425

What if someone has a bad connection and disconnects a lot?

How do you differentiate between people who lose connection and people who unplug their router?

What if they have less than 1000cr/10ce?

What if, Vog forbid, real life happens?

Thu, 01/17/2013 - 00:43
#3
Psychodestroyer's picture
Psychodestroyer

Like how enemies HP and stuff scales with increased members, why not scale up Allies HP and/or damage/defense when Allies leave the game?

Thu, 01/17/2013 - 02:55
#4
Dendios's picture
Dendios
@Psycho : That might get

@Psycho :

That might get exploited, so not a good choice I guess. Many other things can be exploited like : Adding more income in the end, more krogmos if someone leaves etc..

So I suggest something like in Halo Reach. How about this :

If player X leaves Y of matches in a day or in row, player X get banned from playing LD for Z amount of time.

Wouldn't that be the fairest choice to behave these stupid leavers ?

Thu, 01/17/2013 - 02:56
#5
Batabii's picture
Batabii
Lick number 0. Because nobody cares about your spam.

@oatmonster:

1. Well if it's that bad maybe they shouldn't play lockdown. Anyway there's really no way around it. If you have some sort of "grace" people can just abuse it.
2. Again, there's no way to tell, which is why they either punish everyone or punish no-one.
3. Then they can't join :P
4. Do you really think someone will have "real life happen" so often it will have a huge impact?

Actually psycho that's a pretty good idea. Still, in lockdown, even if you are INVINCIBLE, one person will not beat 5. You simply can't be everywhere at once.

Also I'm pretty sure bosses don't change max HP once they spawn.

Thu, 01/17/2013 - 03:00
#6
Psychodestroyer's picture
Psychodestroyer

I don't really see how my idea can be exploited. If everyone except one left, scaling up the one person remaining's HP would do nothing for his chances 'cept give him a better shot at survival.

The idea is to scale the Team who's having members leave, giving them a slight edge to compensate for the loss of a member.

That way, the team with leavers isn't so terribly handicapped.

In any case, care to explain how it might be exploited? I may have missed something.

Thu, 01/17/2013 - 03:48
#7
Batabii's picture
Batabii
You know lockdown isn't all

You know lockdown isn't all about survival, right? You still have to capture and defend points. And one person can't control 5 points at once no matter how good his defense/health is

And back to oatmaster, maybe instead of AFTER the match, the penalty applies to the NEXT match. So if you leave/disconnect, your next match costs twice as much, or has no rewards, a sort of probationary period?

Thu, 01/17/2013 - 04:00
#8
Psychodestroyer's picture
Psychodestroyer

"You know lockdown isn't all about survival, right? You still have to capture and defend points. And one person can't control 5 points at once no matter how good his defense/health is"

My post was directed at Dragneel; you posted while I was typing. Strange days when I'm trying to shoot down my own idea.

As for it's content, it's supposed to be a compensative edge. Whether or not the Team can actually deal with the opposing team after it is applied another matter entirely.

Thu, 01/17/2013 - 05:13
#9
Batabii's picture
Batabii
whoops, I totally didnt

whoops, I totally didnt notice xx's post

Thu, 01/17/2013 - 06:08
#10
Grittle's picture
Grittle
-1

Well, after looking at that picture, on the red team that looks like the average LD match for me....

So... -1, cause I have an itching feeling that I don't like you , no offense.

Thu, 01/17/2013 - 06:17
#11
Little-Juances's picture
Little-Juances

Send all your moeny to an alt, spend only 125cr instead of 1000 for leaving :p
Trolls would do it for the lulz.

Thu, 01/17/2013 - 09:37
#12
Shamanalah's picture
Shamanalah
Actually...

If people on your team do leave and you DO won

Your cr total is soooo much higher... usually I gain 280 cr (I think, been a while since I BN) in BN when I win in a random team game

When someone leaves, the total amount of cr is distributed among the rest of the player... Meaning that if you finish the game solo and win you will score a good 700+ cr, which is a good compensation. And the guy who left never gets his cr... I think that's fair enough...

you have a handicap on a 3v4 but if you do win, it pays out

Thu, 01/17/2013 - 11:59
#13
Mohandar's picture
Mohandar
Easy.

Leaving the game (by logging out or Leave Party) prevents you from signing up for LD for 8 minutes, precisely the max length of a LD match. (5 min for Blast network). People who have genuine off-line issues to deal with won't care; whatever issue took you away from the computer is likely to keep them occupied for more than 8 minutes. For ragequitters, 8 minutes allows plenty of time to reflect and cool down, and keeps them out of the pool. Optionally, quitting too many games in a day could also result in a note on your account and a temporary LD/BN ban. Finally, people who disconnect without leaving will either be returned to the match when they managed to reconnect, or disqualified when the match ends (without triggering the party quit cooldown).

Thu, 01/17/2013 - 14:57
#14
Klipik's picture
Klipik
"So you can't possibly punish

"So you can't possibly punish some people just because they have reasons to leave."
"What if, Vog forbid, real life happens?"

That's no reason to discourage people from leaving. If whatever happens in "real life" is important enough for you to abandon your team, you shouldn't care about loosing the money because what you went to do clearly mattered more. If loosing 1kcr is more important to you than whatever is going on in your life, then just stay.

"Instead I propose that anyone who leaves before the match is over loses 1000 crowns."

You'll run into problems like "what if I have less than 1,000 crowns?" that way. Instead, just raise the joining fee to 1000cr, but make the losing team get 800cr at the end of the match and the winning team get 1,080. That way if you lose you still lose 200cr, if you win you still get 80cr, but if you leave you lose 1,000cr.

P.S: Almost wrote "loose" instead of "lose" about 10 times. Caught it :)

Thu, 01/17/2013 - 15:00
#15
Aureate's picture
Aureate
What Klipik said.

Automatically deducting the 1k for DCing seems somewhat awkward to implement, since it would not be difficult for people to simply spend the rest of their money, or send it to an alt account for the time being in order to minimise losses. Having the fee to be increased and then (mainly) recouped if you finish the game seems a rather more reasonable idea.

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