First and for most I am not sure if this is the correct section or this topic but I did my best to pick an appropriate one.
Anyways, lately I have looked at a lot of guilds wiki pages and I found something interesting. A lot of guilds have playing skill requirements to obtain high ranks such as officer and/or guild master. I don't see why people would do this and I am encouraging any guild with these requirements to change them. I understand I have no control over others actions and I am only giving a suggestion and asking for clarification on something. Officer is meant to be like a guild moderator and guild master is a highly trusted admin of the guild. However I don't think some guilds understand this and they have done otherwise.
To explain my point, I could be the best Spiral Knight in the world with everything I need, all 5* everything with maxed UV's and I have a load out for every single mission to make it easy as possible. I also could be the most skilled player along with having the best stuff. So I can march on into a guild and obtain officer and/or guild master with ease. Then I could choose to wreck havoc and mess up the guild (I would never do this, this is just a "what if") and then the owner of the guild would have a mess to deal with.
This could all be prevented if people chose officers and guild masters based off their ability to work with people and be a moderator for the guild. This would give trustworthy people power in the guild and prevent accidents like said above. I am fine with guilds who have both social skills and playing ability requirements, but it is silly to only have playing skill tests.
Let me know what you think of my post.
If a guild gives officers their ranks based on their skill level only, then they are just slightly disorderly guild.
But this is all on guild masters' discretion. They paid for their guild, they control whatsoever they want, let them be. Let guild masters do whatever to their guild, sooner or later they might have to rethink certain stuff. All part of learning.