Basically the arguement is this: PvE armor is completely USELESS in LD. PvE armor are armor sets that give damage bonuses against monster families. In the Clockworks it's absolutely nice, but in LD is sucks. It gives NO damage whatsoever. So my idea is this: why not give them a nice damage bonus when in LD? BEFORE you get ranty, read up. This idea will give a damage bonus LOW for every weapon you have for each damage bonus MED against monster families. it's just a way to balance LD armor further.
Buff PvE Armors in LD
Sat, 01/19/2013 - 09:26
Zephyrgon
Sat, 01/19/2013 - 17:53
#2
Little-Juances
Sure might be balanced on T3, what about T2? Having one piece of chroma armor would still give nothing.
And what would happen to Fallen Set? (altought does anyone use it to worry about it?)
Wed, 01/23/2013 - 14:50
#3
Skold-The-Drac
Families > way to work...
Giving this a shot....
Dmg v. grem = bomber set
Dmg v. construct trade in for a dmg. v. divine or somesuch for better use against "divine" armors/gun armors
dmg v. fiends = armor of the fallen
Dmg v. beasts = derple wolversssss and chromalisks
dmg v. slime = slime family armors
dmg v. undead = undead based armor
????
So... you want chromalisk gear everywhere I'm assuming... all good and fine, but explain how you'd get the dmg bonus v. fiends, gremlins, and construct out without completely derailing people in their trains of thought?