This is a rant, just getting off some steam, none of this QQ moar nonsense lest you expressly have a wish to be publicly caned for not reading the aforementioned statement.
Gunner.
Sentenza
Medium Gremlin-slaying UV
THIRTY-FIVE &@%*'in Minutes trying to take down 3 grunts, and 2 menders. Why? Because the lot of them would spend the entire time either bubbling, standing in shiny circles, or otherwise being inseparable. Playing a tug of war between forcing the menders to bubble and become immobile, shield bumping between shots and getting harassed by the grunts I killed those menders once each, to no avail. Why? Because OOO thought it would be a fantastic idea to not only make menders damn near impossible to kill, but when you finally do they simply have an uninterruptable resurrect spell that, guess what, will always target his fellow fallen mender first who will, guess what, instantly proceed to resurrect the NEXT guy down the list. The chain resurrection garbage is rediculous, bordering broken. WHY is this even in? The corpses disappear after 30 seconds or so, is it not impossible to make it instant like every other mob in this game?
The Kicker thing to me was, had I been two or three levels deeper I would not be having this rant, because the damage caps are significantly higher and would nullify the healing done with a little patience. Why my Sentenza hits for less then my blackhawk did on the same floor, at the same item level is beyond me - it's preposterous. Why those caps are there in the first place is questionable - what're they even meant to do? They don't stop players from one-shotting monsters in lower tiers, they make it harder for players to progress in their current tier - and make the first few floors of any dive an absolute pain.
Just grr.
/all of my old troubles with decon zones