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Soloing T3 gremlins, Rant.

35 replies [Last post]
Sun, 05/08/2011 - 03:44
Imladriscion
Legacy Username

This is a rant, just getting off some steam, none of this QQ moar nonsense lest you expressly have a wish to be publicly caned for not reading the aforementioned statement.

Gunner.
Sentenza
Medium Gremlin-slaying UV

THIRTY-FIVE &@%*'in Minutes trying to take down 3 grunts, and 2 menders. Why? Because the lot of them would spend the entire time either bubbling, standing in shiny circles, or otherwise being inseparable. Playing a tug of war between forcing the menders to bubble and become immobile, shield bumping between shots and getting harassed by the grunts I killed those menders once each, to no avail. Why? Because OOO thought it would be a fantastic idea to not only make menders damn near impossible to kill, but when you finally do they simply have an uninterruptable resurrect spell that, guess what, will always target his fellow fallen mender first who will, guess what, instantly proceed to resurrect the NEXT guy down the list. The chain resurrection garbage is rediculous, bordering broken. WHY is this even in? The corpses disappear after 30 seconds or so, is it not impossible to make it instant like every other mob in this game?

The Kicker thing to me was, had I been two or three levels deeper I would not be having this rant, because the damage caps are significantly higher and would nullify the healing done with a little patience. Why my Sentenza hits for less then my blackhawk did on the same floor, at the same item level is beyond me - it's preposterous. Why those caps are there in the first place is questionable - what're they even meant to do? They don't stop players from one-shotting monsters in lower tiers, they make it harder for players to progress in their current tier - and make the first few floors of any dive an absolute pain.

Just grr.

Sun, 05/08/2011 - 04:00
#1
Espeonage's picture
Espeonage
Flourish charge attack.

/all of my old troubles with decon zones

Sun, 05/08/2011 - 04:06
#2
Pupu
Legacy Username
Ha

http://threepanelsoul.com/2011/04/11/on-ironclaw-menders/
Blame Ian.

Still, they are a lot more manageable than before, they come only in pair.
During beta you sometimes had 3, or 4, or even 5 of them. And they ressed more often.

Sun, 05/08/2011 - 04:32
#3
Hazel's picture
Hazel
Use swords. The end.

Use swords.

The end.

Sun, 05/08/2011 - 04:37
#4
Raspberry's picture
Raspberry
Try a different tactic

Next time you come across those pesky menders, make use of poison or curse vials if you don't carry weapons that poison or curse. Stun viles also come in handy for separating the inseparable. You could also kite the grunts away from the menders when the grunts are full health. Menders tend to want to hide if they have nothing to heal.

Sun, 05/08/2011 - 04:55
#5
RapBreon
Legacy Username
Scaling is broken.

Scaling in this game is ridiculous, mobs need ALL their base health(s) (right from T1) upgraded by a significant margin, then the damage gaps between 1 star to 5 star equipment needs to be significantly widened then scaling drawn back (I don't care if I bring a Combuster down into depth 1 it should still hit atleast 2-3 points harder than my Brandish, and in T3 (D19) 20-50 points harder than my Blazebrand).

This doesn't mean scaling shouldn't exist, it should just allow for higher level gear to matter (even if by one or two points) at non bowls of the Earth Tiers. As it stands if you're not in D24+ your in the same position as someone rocking 4 star for every floor above it, needs to be fixed to a degree.

TL;DR: More linear progression with regards to scaling, not random jumps at seemingly arbitrary points.

Sun, 05/08/2011 - 05:29
#6
Stardrinker
Legacy Username
I remember near the start of

I remember near the start of launch I created a thread talking about the large damage difference between guns and swords. The damage difference being so large that I can't comprehend how they would be able to balance the HP of mobs to make both guns and swords viable to run through dungeons with.

This is pretty much the situation I was talking about and it's using a 5* shadow damage version of supposedly the highest DPS gun in the game against a mob whose weakness is shadow and a medium bonus to gremlins to boot, and the damage still doesn't cut it.

Sun, 05/08/2011 - 06:19
#7
RapBreon
Legacy Username
On guns.

I have a Very High IAS Setenza (with nameless hat), and it still killed slower than my Blazebrand, go figure. Don't get me wrong, guns should do less, but not as little as they do.

Sun, 05/08/2011 - 06:23
#8
teejing
Legacy Username
what if you could use 2 guns

what if you could use 2 guns the same time, but no shield while you do? you would become a glass cannon dps dealer.

Sun, 05/08/2011 - 06:27
#9
RapBreon
Legacy Username
It's a good idea, but

Suicide IMO, unless you have 3 ballers team-mates who jump in-front of every little bit of pain coming your way. And then you'd do way too much damage, could you imagine an Argent/Sentenza with max IAS blasting the crap out of a target? Holyyyyy crap, all of a sudden I want.

Sun, 05/08/2011 - 06:28
#10
RapBreon
Legacy Username
I am bad at the internet.

Double post, me sorry.

Sun, 05/08/2011 - 08:28
#11
Kaybol
Legacy Username
typical "cannot kill monster A with weapon B" thread

Hazel: use swords
Iceni: use vials, kite thwackers away

Can't add much to this. The information is all there. If weapon B doesn't kill a monster, switch to weapon C. Or change your tactics. Congratulations, you're the first to complain about Menders resurrecting since the release. Maybe you're doing it wrong.

RapBreon: ... random jumps at seemingly arbitrary points ...

Eh, I know you're in rant mode, but this here is just plain nonsense. Damage progression is not random and happens at very predictable points. And it's here to make sure you can still party with your lower level buddies without one-hitting everything on the Tier.

Stardrinker: [Sentenza] supposedly the highest DPS gun in the game ...

Back it up with fact.

Sun, 05/08/2011 - 08:55
#12
antidakoda
Legacy Username
I was under the impression

I was under the impression that the point of SK is to play with other players. WHILE I AGREE WITH YOU, you really can't complain about something if your soloing. MMO's are designed to be played with others. That's why you're not playing a 1p game. Sucks ><.

Sun, 05/08/2011 - 09:03
#13
Stardrinker
Legacy Username
Can't add much to this. The

    Can't add much to this. The information is all there. If weapon B doesn't kill a monster, switch to weapon C. Or change your tactics. Congratulations, you're the first to complain about Menders resurrecting since the release. Maybe you're doing it wrong.

Would get a bit dull if using weapon C was the best choice for 90% of the mobs in this game, don't you think?

    Stardrinker: [Sentenza] supposedly the highest DPS gun in the game ...
    Back it up with fact.

I'll back it up when I claim it to be true. I say supposedly because that is what the general consensus leans towards (the 5* Antigua line).

Sun, 05/08/2011 - 09:06
#14
Hazel's picture
Hazel
Stardrinker: [Sentenza]

Stardrinker: [Sentenza] supposedly the highest DPS gun in the game ...
Back it up with fact.

I'll back it up when I claim it to be true. I say supposedly because that is what the general consensus leans towards (the 5* Antigua line).

The highest DPS gun in the game is Volcanic Pepperbox. It's nowhere near a competitive gun, but it has the highest DPS in the game by a noticable margin.

AP is just used because it's very effective against the primary concerns in the game, which are Slags and Vanaduke, and has a better shot rotation than Blaster series guns.

Sun, 05/08/2011 - 09:24
#15
Stardrinker
Legacy Username
The highest DPS gun in the

    The highest DPS gun in the game is Volcanic Pepperbox. It's nowhere near a competitive gun, but it has the highest DPS in the game by a noticable margin.

    AP is just used because it's very effective against the primary concerns in the game, which are Slags and Vanaduke, and has a better shot rotation than Blaster series guns.

Probably true, but what would be the highest DPS gun for the OPs situation? Umbra Driver would be pretty competitive if you can get the bounces to hit enough, but I think we're sorta getting off-topic.

Sun, 05/08/2011 - 09:32
#16
Tisiphone's picture
Tisiphone
Why Sentenza?

Why in the world are you using a gun against Gremlins? I'm sorry, but in T3, trying to use a projectile weapon against dodgers is futile. This applies to Maverick Knights, Wolvers, Gremlins, and Devilites. Get a sword, or a bomb to accompany your gun. You have a second slot for a reason.

Against the Bubble Armor, just smash em. They act like our own shields, take enough beating and it'll break.
Reviving? Kill the mages first. If you really want to use your gun, fire warning shots. They'll scatter the group so you can single them out and kill them out of range of one another.

I use a Final Flourish, and with one charge attack I can wipe out a group of Gremlins in the right position (Usually 3-4). I even do grey damage against the Menders and still take them out.

Sun, 05/08/2011 - 09:32
#17
Hazel's picture
Hazel
Sentenza and Umbra Driver are

Sentenza and Umbra Driver are the best guns for Gremlins, but I'm fairly certain Umbra Driver outpaces Sentenza, otherwise Sentenza wouldn't be considered the laughing stock of the gun world.

Sun, 05/08/2011 - 10:54
#18
Eeks's picture
Eeks
I mainly bomb and while the

I mainly bomb and while the nitronome is great for gremlins (knockback) it is somewhat difficult to single out menders with only bombs so if I see a lot of deconstruction levels I'll equip a faust which 2-shots gremlins in the first couple of T3 depths. Sure I've run those levels bomb only before but it takes forever and isn't worth the effort. I don't mind equipping different stuff specifically for a gate but I wouldn't mind it if the mender heal was nerfed a bit as well.

I was in a T3 arena with 2 menders and a construct and I was hitting him with 200dmg with each venom veiler and keeping him poisoned and the menders were able to keep him alive for 5 mins.. lol

Sun, 05/08/2011 - 11:02
#19
Njthug's picture
Njthug
My View

Gremlins in a group are not meant to gun, and you can argue, but they have guns in the game why are they not good etc.

In every game you always have certain weapons for different situations:

Examples:
Halo (large mobs of monsters) you use grenades to clear the path then gun them.
Runescape (Dragons) Easier to range them or use magic against them since you wont take any damage.

there are many more examples

But with that said with a huge amount of gremlins bombing them is one of the best tactics and once they are all spread apart pick them off with the use of your sword. *I solo t3 all the time and fought many gremlins, that tactic I just said I barley die* These dev's made it so its very hard to be a pure gunner or pure sworder etc. in this game since well lets face it each style of weapon is needed in different situations.

Sun, 05/08/2011 - 12:18
#20
Imladriscion
Legacy Username
Arguments like use swords,

Arguments like use swords, don't use guns against dodgers, and the like don't impress me - it's a unilateral argument that, given the sheer damage disparity between the two weapons classes at this point, is one that is usually true for the typical player who doesn't want to do anything involved. But when I say gunner I imply that I made my choice to be one, not that it was just my current weapon. The only time I ever pick up a sword is for JK, ever, where guns, because of their firing style, are apparently unable to pierce the gelatinous horde surrounding the king. Gremlins, in their dodging capability, are the weakest and the most predictable - the gunner game turned into a patience game, one of control and anticipation.

Guess what? If I peg a gremlin from directly in front of it (or behind it in non-t3/non-grunts), when it dodges all it's doing is giving me more distance to work with while taking a fistful of lead to the face. T3 Wolvers are a joke, change your position constantly and their warp abilities will just put them in the line of fire, one slow circle is all it takes, shield bump for good measure if they warp behind you and change direction. Want to see them go nuts? Fire off a warning shot with an alchemer series, they'll be warping and effectively incapacitated for the duration of the bullet's flight time if you get it to split. Mecha knights are more of the same, feint with a shot from an alchemer to get them to pop their shields, in groups the bullets will bounce between them and still manage to hit them at seemingly impossible angles, making it only half-effective - once their shields are on CD you are free to peg them, their blaring weakness to elemental ensures that I only have to repeat the process once, maybe twice. Devilites are perhaps the strongest in their ability to dodge, adding to their overall annoyance with their already lighting-quick attacks - after a while you get the feel for the distance they dodge and will usually have a few bullets on their merry way to wait for them when they dodge to a location - they always strafe, so cornering them or fighting close quarters, provided you don't complete a combo and can shield at a moment's notice, is ideal. If you're getting out-dodged use the terrain, monsters cannot dodge exploding crates/gel cubes, lumber's stunning attacks, lichen colony/slime projectiles, etc.

And yes, the damage scaling happens at predictable points - but my thing here is the fact that it's simply oppressive on the first few floors of a dive, especially on highly populated floors like a decon room where the damage cap is yet another factor weighing you down in an already uphill battle.

And yes, it is a multiplayer online game and ideally should be played with friends in a party setting. I agree with you whole-heartedly. But OOO has also placed a scaling system that modifies monster HP pools and damage based on how many players are in they party, making single-player dives an interesting choice and often a lucrative one in T3 settings. What they did not modify however, was healing done - which is very annoying. Monsters can heal for more then their effective HP pools even in a co-op setting with two party members in one go.

Cantus, I used the shields the mender use as a means to separate them - it performs a small HoT and renders them immobile - I used this to my advantage for the sake of separating the menders where they couldn't heal eachother. I would force them to dodge from each other or shield bump them between shots. I had managed to kill them a few times in this method, but the other mender would simply run up and resurrect him, which is incredibly annoying, given the effort.

I'm appreciative of the suggestions in tactics, but it was the second floor of the dungeon and I had little luck with vials. I suppose ultimately practice makes perfect. This run here that I started the rant about was one where simply nothing went right, it happens to all of us, and this time I raged a bit. Hope you all got at least a little amusement.

Sun, 05/08/2011 - 15:02
#21
Merethif's picture
Merethif
Guns not good against Gremlins? Oh really?

Last Friday I made a full T3 run (my first visit to Core btw) with my friend. He was using Blackhawk and I was using Mega Magnus and we had like three Deconstruction Zones in a row in T3 and we were doing quite well.

We didn't have to revive and we get to the Core with two Ultra Health Capsules each.

I don't know if Sentenza is good against T3 gremlins but Blackhawk really rocks ;-)

Sun, 05/08/2011 - 15:07
#22
Hazel's picture
Hazel
Arguments like use swords,

Arguments like use swords, don't use guns against dodgers, and the like don't impress me - it's a unilateral argument that, given the sheer damage disparity between the two weapons classes at this point, is one that is usually true for the typical player who doesn't want to do anything involved. But when I say gunner I imply that I made my choice to be one, not that it was just my current weapon. The only time I ever pick up a sword is for JK, ever, where guns, because of their firing style, are apparently unable to pierce the gelatinous horde surrounding the king.

So you're gimping yourself. Way to be.

T3 dodgers are more demanding of a dedicated sword weapon than anything else in the game. And the fun part is that a Final Flourish handles all of the dodgers very well. 3 gun + 1 sword = less need for these kinds of posts.

Sun, 05/08/2011 - 15:19
#23
Kaybol
Legacy Username
@Imladriscion

Now that's a constructive post.

If you have to kill gremlins with a gun, I'd suggest a Callahan. It knocks the Menders over so they can't cast their spells. Of course the playstyle with the Callahan differs greatly from the Sentenza, kinda like Khorovod vs Striker. But ok, if you're a pure gunner then I think you should have one of these in your arsenal. :) If the menders are standing back-to-back (which they usually do) you can hit them both at the same time and keep them down till they're gone.

Heh, yet another argument against all that DPS nonsense. :)

Sun, 05/08/2011 - 15:57
#24
Larsen1337
Legacy Username
I use a gun.

I use a shadow driver, and I rarely have any issues with gremlins. The charge shot from it can sometimes hit the thwackers multiple times which, when soloing, is an instant kill. It can be a problem in smaller spaces, but those are relatively infrequent. In those situations I usually just switch to my flourish with a med UV against gremlins and flail about.

Sun, 05/08/2011 - 17:45
#25
Pawn's picture
Pawn
menders

I'd like to see the CPU healers have MP, and thus be able to run out of MP.

Sun, 05/08/2011 - 19:44
#26
RapBreon
Legacy Username
Clarification for Kaybol.

My apologies arbitrary is the wrong word, yes it happens at predictable points, I concede this point.

What I meant however, was the sheer neutering scaling does at each jump, damage doubles from floor 18-19, and doubles again from 23-24, why does it need to be so drastic? A more linear progression would have weapons at their max potential by floor 19ish and just increase the HP of monsters in a similar fashion to compensate, difficulty would not increase, but the point of achieving better equipment beyond floor 23 would.

The point of this is a Combuster SHOULD hit harder than a Brandish even at depth one, not by much, maybe a point or 2 of damage and scale from there, this way you wouldn't be one-shotting mobs and could still play with your buddies and your offensive equipment mean something.

Mon, 05/09/2011 - 01:28
#27
Hexxy
You just have to learn how

You just have to learn how the AI works so you can work around it. The other half is having good aim. I only use blackhawk, silversix, and a volt driver (all 3 are without UV) and can drop mender pairs easily, no vials or status needed (I only have the volt driver to shock quicksilvers, or just to play around. Yes I'm serious.) I love T3 menders. So easy to separate without any work.

Mon, 05/09/2011 - 02:02
#28
Kaybol
Legacy Username
@RapBreon

I understand your point. People on SK are basically divided into two camps I guess, those that like the weapon damage scaling and those that don't... And then there's people that don't like camping with other people. :P Your point is you understand weapon scaling but you'd like it to be adjusted somewhat?

I think your 4/5* weapons are still better than 0-1* items in T1, albeit marginally. Okay you might not notice this on depth 1 because whatever % you put on "8 damage" is still gonna be between 8 and 9.9 damage I guess. Or perhaps all weapons of the same base type do the same damage on depth 1 and scale their damage on deeper floors according to their * value. Either way, the biggest difference in T1 is made by your armor, which does not seem to be scaled down. At least I find myself fighting much more carelessly up there. I guess I just don't see the rest of the problem (which is not abnormal with me)... T1 is much easier with 4* gear, yet not boringly so (and it can even pay for the mist you spend, at least at the moment).

As for damage scaling up in T3... yeah I find it a bit awkward. Monster HP goes up, damage output (on 4-5* weapons at least) goes up. Maybe this is to make it really hard for people with 3* gear? Either way, despite the awkwardness I can live with it. I don't need damage progressing to stop at any given floor. To be honest the incredibly large numbers do look kinda cool and it makes me feel warm and fuzzy that my Silversix starts showing gold stars on zombies in T3 where it doesn't even show blue in T2. I know I'm kinda silly and the stars are probably a lie. I don't mind being subjective on this one.

Yay us for going way off topic here.

Mon, 05/09/2011 - 02:59
#29
RapBreon
Legacy Username
Big numbars!

Numbers make me happy, big ones make me REALLY happy! I don't understand why armour isn't scaled thought at higher depths, I can play the entire first 12 depths with only my mouse and my sword. Eh.

Mon, 05/09/2011 - 03:53
#30
Kaybol
Legacy Username
Well I was wrong about armour

Well I was wrong about armour not scaling actually. The health bonus does scale per floor / (sub)tier. But damage reduction doesn't seem to.

Mon, 05/09/2011 - 04:17
#31
RapBreon
Legacy Username
Supermang.

Ah I just assumed that was what you meant to begin with, but the point being the reduction is what makes you superman in those tiers.

Mon, 05/09/2011 - 04:40
#32
hamiltond465
Legacy Username
So...

nobody uses the Needle Shot line? It's my favorite weapon for fiends and gremlins, since they both just dodge into the line of fire.

Anyway, all I do with menders is make them both shield, then leave them there while I go mess up their friends.
Then I vile striker them to death.

Mon, 05/09/2011 - 11:38
#33
Evie91
Legacy Username
Curse=King

Faut chaarge usally curses 2-3 of em. which is equivlent to already killing them
after that just kite charge and get the other ones. the cursed ones will kill themselves as they attack
This effect also effects healers in bubbles, every heal they do damages them. each +52 tehy do when
they go into the golden bubble is considered an attack. You can just imagine how much damage they would take from that.

Mon, 05/09/2011 - 11:41
#34
Hassohappa
Legacy Username
As an only proto gear user I

As an only proto gear user I support this. It should be my choice what gear I use and up to the developers to make it so that the game is equally difficult for all weapon styles and equipment choices.

Mon, 05/09/2011 - 17:40
#35
RapBreon
Legacy Username
@Hassohappa

Apples and Oranges (yes I know they're both fruit/food). Though I agree somewhat.

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